Andre Askari ([email protected])
Pixels is a game where users create a picture by flicking pixels into place onto a grid before the timer runs out. With every completed picture, users get a rating out of 3 stars on their performance in the level and also a series of coins to buy future packages of pictures to complete.
As pixels are shot from the dashboard below onto the screen, the timer is replenished just a little bit but players will need to rely on streaks of pixels (without missing) to beat the levels. With every streak of 5 pixels, not only is more time rewarded but some pixels are automatically placed on the screen helping complete the picture faster.
This is a screenshot of a level where a player has almost completed the picture. As ou can see, there is a pixel at the bottom waiting to be flicked off the dashboard.
This is the screen players are greeted with after beating a level.
This screen shows a package with multiple levels already completed, the next level avaialable (with a glittery question mark), and the levels still locked.
This screen shows the main view where players swipe through all available packages.
- Basic gameplay
- Pixel loading
- Shooting mechanism (uses collision detector)
- Loading menus (pause, nextLevel)
- End of game result
- After winning
- After losing
- Timer
- Shooting range limitation
- Bonuses
- Packages Scene
- Scrolling
- Swiping
- Tapping (uses location sensing and not actual object recognition)
- Loading packages and levels
- Buying packages
- Level Completed (completedLevel)
- stars
- level
- pack name
- Pack Completed (completedPack)
- pack name
- Level Failed (failedLevel)
- missed pixels
- level
- pack name
- Purchased Pack (purchasedPack)
- pack name
- Tutorial Step (viewedTutorialStep)
- level
- duration viewed
- Multiplier Display
- Pause gameplay when goes into background
- Sound effects
- Settings page
- Credits page
- MGWU SDK (Deprecated)
- Social network implementation
- Packs Scrolling/swiping recognition implementation
- Fix bug for currentTile
- Realign if more than one action at a time
- Fix bug with moving tiles animation onEnter
- Fix bug for currentTile
- Tons of packs
- Slightly harder for 3 stars
- Fixed bug for purchased pack
- Made it harder to earn stars
- Add fake pack to plist and then add new objects to plist stored in documents
- Add Social Media Pack
- Interaction for locked package
- Flash red
- More tint?
- Sounds
- Bonuses
- Coin load (for package scene and end of level)
- Slide back to menu
- Analytics
- Tutorial introduction
- Scroll while tiles load/move
- Tutorial
- Whether fails tutorial or beats level without completing tutorial
- Whether skips tutorial
- Levels and packs unlocked
- Retention rate
- Facebook posts, tweets, google+ shares