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Added simple custom handles
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alelievr committed Nov 9, 2017
1 parent 8438c11 commit dc7bfa1
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10 changes: 10 additions & 0 deletions Editor.meta

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75 changes: 75 additions & 0 deletions Editor/HandlesExtended.cs
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;

public static class HandlesExtended
{
public static void DrawScaledCap(Handles.CapFunction capFunction, Vector3 center, Quaternion rotation, Vector3 size, Color color)
{
Handles.color = color;

Matrix4x4 scaleMatrix = Matrix4x4.Scale(size);

using (new Handles.DrawingScope(scaleMatrix))
{
capFunction(0, center, rotation, 1, EventType.Repaint);
}
}

public static void DrawWireCube(Vector3 center, Quaternion rotation, Vector3 size) { DrawWireCube(center, rotation, size, Handles.color); }
public static void DrawWireCube(Vector3 center, Quaternion rotation, Vector3 size, Color color)
{
Matrix4x4 rotationMatrix = Matrix4x4.Rotate(rotation);

Handles.color = color;

using (new Handles.DrawingScope(rotationMatrix))
{
Handles.DrawWireCube(center, size);
}
}

public static void DrawSolidCube(Vector3 center, Quaternion rotation, Vector3 size) { DrawSolidCube(center, rotation, size, Handles.color); }
public static void DrawSolidCube(Vector3 center, Quaternion rotation, Vector3 size, Color color)
{
DrawScaledCap(Handles.CubeHandleCap, center, rotation, size, color);
}

public static void DrawCylinder(Vector3 center, Quaternion rotation, Vector3 size) { DrawCylinder(center, rotation, size, Handles.color); }
public static void DrawCylinder(Vector3 center, Quaternion rotation, Vector3 size, Color color)
{
DrawScaledCap(Handles.CylinderHandleCap, center, rotation, size, color);
}

public static void DrawCone(Vector3 center, Quaternion rotation, Vector3 size) { DrawCone(center, rotation, size, Handles.color); }
public static void DrawCone(Vector3 center, Quaternion rotation, Vector3 size, Color color)
{
DrawScaledCap(Handles.ConeHandleCap, center, rotation, size, color);
}

public static void DrawCircle(Vector3 center, Quaternion rotation, Vector3 size) { DrawCircle(center, rotation, size, Handles.color); }
public static void DrawCircle(Vector3 center, Quaternion rotation, Vector3 size, Color color)
{
DrawScaledCap(Handles.CircleHandleCap, center, rotation, size, color);
}

public static void DrawArrow(Vector3 center, Quaternion rotation, Vector3 size) { DrawArrow(center, rotation, size, Handles.color); }
public static void DrawArrow(Vector3 center, Quaternion rotation, Vector3 size, Color color)
{
DrawScaledCap(Handles.ArrowHandleCap, center, rotation, size, color);
}

public static void DrawRectange(Vector3 center, Quaternion rotation, Vector3 size) { DrawRectange(center, rotation, size, Handles.color); }
public static void DrawRectange(Vector3 center, Quaternion rotation, Vector3 size, Color color)
{
DrawScaledCap(Handles.RectangleHandleCap, center, rotation, size, color);
}

public static void DrawSphere(Vector3 center, Quaternion rotation, Vector3 size) { DrawSphere(center, rotation, size, Handles.color); }
public static void DrawSphere(Vector3 center, Quaternion rotation, Vector3 size, Color color)
{
DrawScaledCap(Handles.SphereHandleCap, center, rotation, size, color);
}

}
13 changes: 13 additions & 0 deletions Editor/HandlesExtended.cs.meta

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10 changes: 10 additions & 0 deletions ExamplesScenes.meta

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287 changes: 287 additions & 0 deletions ExamplesScenes/BasicHandles.unity
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