Skip to content

Commit

Permalink
missile_aim120 - Visual enhancements (#10769)
Browse files Browse the repository at this point in the history
* Update CfgAmmo.hpp

* Update CfgWeapons.hpp
  • Loading branch information
SpicyBagpipes authored Mar 2, 2025
1 parent b7e269b commit b516b96
Show file tree
Hide file tree
Showing 2 changed files with 14 additions and 5 deletions.
15 changes: 12 additions & 3 deletions addons/missile_aim120/CfgAmmo.hpp
Original file line number Diff line number Diff line change
Expand Up @@ -32,7 +32,9 @@ class CfgAmmo {
maneuvrability = 0;
flightProfiles[] = {"Direct", "Loft"};
class Direct {}; // dummy to allow for F cycling of missile mode
class Loft {};
class Loft {
textureType = "topDown";
};
class ace_missileguidance: EGVAR(missileguidance,type_AMRAAM) {
enabled = 1;
};
Expand All @@ -45,11 +47,16 @@ class CfgAmmo {
missileLockMaxDistance = 16000;
missileLockMinDistance = 500;

model = "\A3\Weapons_F_Jets\Ammo\Missile_AA_10_fly_F.p3d";
proxyShape = "\A3\Weapons_F_Jets\Ammo\Missile_AA_10_F.p3d";

author = "Dani (TCVM)";
maneuvrability = 0;
flightProfiles[] = {"Direct", "TopDown"};
class Direct {}; // dummy to allow for F cycling of missile mode
class TopDown {};
class TopDown {
textureType = "topDown";
};
class ace_missileguidance: EGVAR(missileguidance,type_AMRAAM) {
enabled = 1;
pitchRate = 45;
Expand All @@ -72,7 +79,9 @@ class CfgAmmo {
maneuvrability = 0;
flightProfiles[] = {"Direct", "TopDown"};
class Direct {}; // dummy to allow for F cycling of missile mode
class TopDown {};
class TopDown {
textureType = "topDown";
};
class ace_missileguidance: EGVAR(missileguidance,type_R77) {
enabled = 1;
};
Expand Down
4 changes: 2 additions & 2 deletions addons/missile_aim120/CfgWeapons.hpp
Original file line number Diff line number Diff line change
Expand Up @@ -52,7 +52,7 @@ class CfgWeapons {
};
class Loft: Direct {
displayName = CSTRING(loft);
textureType = "topdown";
textureType = "topDown";

minRange = 4000;
minRangeProbab = 0.5;
Expand Down Expand Up @@ -102,7 +102,7 @@ class CfgWeapons {
};
class Loft: Direct {
displayName = CSTRING(loft);
textureType = "topdown";
textureType = "topDown";

minRange = 4000;
minRangeProbab = 0.5;
Expand Down

0 comments on commit b516b96

Please sign in to comment.