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Yuuko Shionji
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# Common IntelliJ Platform excludes | ||
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# User specific | ||
**/.idea/**/workspace.xml | ||
**/.idea/**/tasks.xml | ||
**/.idea/shelf/* | ||
**/.idea/dictionaries | ||
**/.idea/httpRequests/ | ||
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# Sensitive or high-churn files | ||
**/.idea/**/dataSources/ | ||
**/.idea/**/dataSources.ids | ||
**/.idea/**/dataSources.xml | ||
**/.idea/**/dataSources.local.xml | ||
**/.idea/**/sqlDataSources.xml | ||
**/.idea/**/dynamic.xml | ||
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# Rider | ||
# Rider auto-generates .iml files, and contentModel.xml | ||
**/.idea/**/*.iml | ||
**/.idea/**/contentModel.xml | ||
**/.idea/**/modules.xml | ||
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*.suo | ||
*.user | ||
.vs/ | ||
[Bb]in/ | ||
[Oo]bj/ | ||
_UpgradeReport_Files/ | ||
[Pp]ackages/ | ||
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Thumbs.db | ||
Desktop.ini | ||
.DS_Store |
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# You can override the included template(s) by including variable overrides | ||
# SAST customization: https://docs.gitlab.com/ee/user/application_security/sast/#customizing-the-sast-settings | ||
# Secret Detection customization: https://docs.gitlab.com/ee/user/application_security/secret_detection/#customizing-settings | ||
# Dependency Scanning customization: https://docs.gitlab.com/ee/user/application_security/dependency_scanning/#customizing-the-dependency-scanning-settings | ||
# Container Scanning customization: https://docs.gitlab.com/ee/user/application_security/container_scanning/#customizing-the-container-scanning-settings | ||
# Note that environment variables can be set in several places | ||
# See https://docs.gitlab.com/ee/ci/variables/#cicd-variable-precedence | ||
stages: | ||
- test | ||
sast: | ||
stage: test | ||
include: | ||
- template: Security/SAST.gitlab-ci.yml |
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<?xml version="1.0" encoding="utf-8"?> | ||
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> | ||
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" /> | ||
<PropertyGroup> | ||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration> | ||
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform> | ||
<ProjectGuid>{59D0DB70-6DA2-4C32-9C00-3CFE9281AA55}</ProjectGuid> | ||
<OutputType>Exe</OutputType> | ||
<AppDesignerFolder>Properties</AppDesignerFolder> | ||
<RootNamespace>OSCLock</RootNamespace> | ||
<AssemblyName>OSCLock</AssemblyName> | ||
<TargetFrameworkVersion>v4.8</TargetFrameworkVersion> | ||
<FileAlignment>512</FileAlignment> | ||
<AutoGenerateBindingRedirects>true</AutoGenerateBindingRedirects> | ||
</PropertyGroup> | ||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' "> | ||
<PlatformTarget>AnyCPU</PlatformTarget> | ||
<DebugSymbols>true</DebugSymbols> | ||
<DebugType>full</DebugType> | ||
<Optimize>false</Optimize> | ||
<OutputPath>bin\Debug\</OutputPath> | ||
<DefineConstants>DEBUG;TRACE</DefineConstants> | ||
<ErrorReport>prompt</ErrorReport> | ||
<WarningLevel>4</WarningLevel> | ||
</PropertyGroup> | ||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' "> | ||
<PlatformTarget>AnyCPU</PlatformTarget> | ||
<DebugType>pdbonly</DebugType> | ||
<Optimize>true</Optimize> | ||
<OutputPath>bin\Release\</OutputPath> | ||
<DefineConstants>TRACE</DefineConstants> | ||
<ErrorReport>prompt</ErrorReport> | ||
<WarningLevel>4</WarningLevel> | ||
</PropertyGroup> | ||
<ItemGroup> | ||
<Reference Include="System" /> | ||
<Reference Include="System.Core" /> | ||
<Reference Include="System.Data" /> | ||
<Reference Include="System.Xml" /> | ||
</ItemGroup> | ||
<ItemGroup> | ||
<Compile Include="Program.cs" /> | ||
<Compile Include="Properties\AssemblyInfo.cs" /> | ||
</ItemGroup> | ||
<ItemGroup> | ||
<Content Include="README.md" /> | ||
</ItemGroup> | ||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" /> | ||
<!-- To modify your build process, add your task inside one of the targets below and uncomment it. | ||
Other similar extension points exist, see Microsoft.Common.targets. | ||
<Target Name="BeforeBuild"> | ||
</Target> | ||
<Target Name="AfterBuild"> | ||
</Target> | ||
--> | ||
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</Project> |
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Microsoft Visual Studio Solution File, Format Version 12.00 | ||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "OSCLock", "OSCLock.csproj", "{59D0DB70-6DA2-4C32-9C00-3CFE9281AA55}" | ||
EndProject | ||
Global | ||
GlobalSection(SolutionConfigurationPlatforms) = preSolution | ||
Debug|Any CPU = Debug|Any CPU | ||
Release|Any CPU = Release|Any CPU | ||
EndGlobalSection | ||
GlobalSection(ProjectConfigurationPlatforms) = postSolution | ||
{59D0DB70-6DA2-4C32-9C00-3CFE9281AA55}.Debug|Any CPU.ActiveCfg = Debug|Any CPU | ||
{59D0DB70-6DA2-4C32-9C00-3CFE9281AA55}.Debug|Any CPU.Build.0 = Debug|Any CPU | ||
{59D0DB70-6DA2-4C32-9C00-3CFE9281AA55}.Release|Any CPU.ActiveCfg = Release|Any CPU | ||
{59D0DB70-6DA2-4C32-9C00-3CFE9281AA55}.Release|Any CPU.Build.0 = Release|Any CPU | ||
EndGlobalSection | ||
EndGlobal |
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namespace OSCLock { | ||
internal class Program { | ||
public static void Main(string[] args) { | ||
} | ||
} | ||
} |
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using System.Reflection; | ||
using System.Runtime.InteropServices; | ||
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// General Information about an assembly is controlled through the following | ||
// set of attributes. Change these attribute values to modify the information | ||
// associated with an assembly. | ||
[assembly: AssemblyTitle("OSCLock")] | ||
[assembly: AssemblyDescription("")] | ||
[assembly: AssemblyConfiguration("")] | ||
[assembly: AssemblyCompany("")] | ||
[assembly: AssemblyProduct("OSCLock")] | ||
[assembly: AssemblyCopyright("Copyright © 2023")] | ||
[assembly: AssemblyTrademark("")] | ||
[assembly: AssemblyCulture("")] | ||
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// Setting ComVisible to false makes the types in this assembly not visible | ||
// to COM components. If you need to access a type in this assembly from | ||
// COM, set the ComVisible attribute to true on that type. | ||
[assembly: ComVisible(false)] | ||
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// The following GUID is for the ID of the typelib if this project is exposed to COM | ||
[assembly: Guid("59D0DB70-6DA2-4C32-9C00-3CFE9281AA55")] | ||
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// Version information for an assembly consists of the following four values: | ||
// | ||
// Major Version | ||
// Minor Version | ||
// Build Number | ||
// Revision | ||
// | ||
// You can specify all the values or you can default the Build and Revision Numbers | ||
// by using the '*' as shown below: | ||
// [assembly: AssemblyVersion("1.0.*")] | ||
[assembly: AssemblyVersion("1.0.0.0")] | ||
[assembly: AssemblyFileVersion("1.0.0.0")] |
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# OSCLOCK | ||
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# Editing this README | ||
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When you're ready to make this README your own, just edit this file and use the handy template below (or feel free to structure it however you want - this is just a starting point!). Thank you to [makeareadme.com](https://www.makeareadme.com/) for this template. | ||
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## Suggestions for a good README | ||
Every project is different, so consider which of these sections apply to yours. The sections used in the template are suggestions for most open source projects. Also keep in mind that while a README can be too long and detailed, too long is better than too short. If you think your README is too long, consider utilizing another form of documentation rather than cutting out information. | ||
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## Name | ||
Choose a self-explaining name for your project. | ||
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## Description | ||
Let people know what your project can do specifically. Provide context and add a link to any reference visitors might be unfamiliar with. A list of Features or a Background subsection can also be added here. If there are alternatives to your project, this is a good place to list differentiating factors. | ||
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## Badges | ||
On some READMEs, you may see small images that convey metadata, such as whether or not all the tests are passing for the project. You can use Shields to add some to your README. Many services also have instructions for adding a badge. | ||
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## Visuals | ||
Depending on what you are making, it can be a good idea to include screenshots or even a video (you'll frequently see GIFs rather than actual videos). Tools like ttygif can help, but check out Asciinema for a more sophisticated method. | ||
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## Installation | ||
Within a particular ecosystem, there may be a common way of installing things, such as using Yarn, NuGet, or Homebrew. However, consider the possibility that whoever is reading your README is a novice and would like more guidance. Listing specific steps helps remove ambiguity and gets people to using your project as quickly as possible. If it only runs in a specific context like a particular programming language version or operating system or has dependencies that have to be installed manually, also add a Requirements subsection. | ||
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## Usage | ||
Use examples liberally, and show the expected output if you can. It's helpful to have inline the smallest example of usage that you can demonstrate, while providing links to more sophisticated examples if they are too long to reasonably include in the README. | ||
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## Support | ||
Tell people where they can go to for help. It can be any combination of an issue tracker, a chat room, an email address, etc. | ||
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## Roadmap | ||
If you have ideas for releases in the future, it is a good idea to list them in the README. | ||
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## Contributing | ||
State if you are open to contributions and what your requirements are for accepting them. | ||
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For people who want to make changes to your project, it's helpful to have some documentation on how to get started. Perhaps there is a script that they should run or some environment variables that they need to set. Make these steps explicit. These instructions could also be useful to your future self. | ||
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You can also document commands to lint the code or run tests. These steps help to ensure high code quality and reduce the likelihood that the changes inadvertently break something. Having instructions for running tests is especially helpful if it requires external setup, such as starting a Selenium server for testing in a browser. | ||
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## Authors and acknowledgment | ||
Show your appreciation to those who have contributed to the project. | ||
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## License | ||
For open source projects, say how it is licensed. | ||
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## Project status | ||
If you have run out of energy or time for your project, put a note at the top of the README saying that development has slowed down or stopped completely. Someone may choose to fork your project or volunteer to step in as a maintainer or owner, allowing your project to keep going. You can also make an explicit request for maintainers. |