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Yeaseen
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Microsoft Visual Studio Solution File, Format Version 11.00 | ||
# Visual C++ Express 2010 | ||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "IGraphics", "IGraphics\IGraphics.vcxproj", "{31CAA909-3D22-4FA6-A858-A5A0E3D72FCF}" | ||
EndProject | ||
Global | ||
GlobalSection(SolutionConfigurationPlatforms) = preSolution | ||
Debug|Win32 = Debug|Win32 | ||
Release|Win32 = Release|Win32 | ||
EndGlobalSection | ||
GlobalSection(ProjectConfigurationPlatforms) = postSolution | ||
{31CAA909-3D22-4FA6-A858-A5A0E3D72FCF}.Debug|Win32.ActiveCfg = Debug|Win32 | ||
{31CAA909-3D22-4FA6-A858-A5A0E3D72FCF}.Debug|Win32.Build.0 = Debug|Win32 | ||
{31CAA909-3D22-4FA6-A858-A5A0E3D72FCF}.Release|Win32.ActiveCfg = Release|Win32 | ||
{31CAA909-3D22-4FA6-A858-A5A0E3D72FCF}.Release|Win32.Build.0 = Release|Win32 | ||
EndGlobalSection | ||
GlobalSection(SolutionProperties) = preSolution | ||
HideSolutionNode = FALSE | ||
EndGlobalSection | ||
EndGlobal |
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/* | ||
author: S. M. Shahriar Nirjon | ||
last modified: August 8, 2008 | ||
*/ | ||
# include "iGraphics.h" | ||
# include "gl.h" | ||
|
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int ball_x, ball_y; | ||
int dx, dy; | ||
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/* | ||
function iDraw() is called again and again by the system. | ||
*/ | ||
void iDraw() | ||
{ | ||
//place your drawing codes here | ||
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iClear(); | ||
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iSetColor(255, 100, 10); | ||
iFilledCircle(ball_x, ball_y, 7); | ||
//iFilledCircle(399, 399, 7); | ||
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iSetColor(255, 255, 255); | ||
iText(10, 10, "Press p for pause, r for resume, END for exit."); | ||
} | ||
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/* | ||
function iMouseMove() is called when the user presses and drags the mouse. | ||
(mx, my) is the position where the mouse pointer is. | ||
*/ | ||
void iMouseMove(int mx, int my) | ||
{ | ||
//place your codes here | ||
} | ||
|
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/* | ||
function iMouse() is called when the user presses/releases the mouse. | ||
(mx, my) is the position where the mouse pointer is. | ||
*/ | ||
void iMouse(int button, int state, int mx, int my) | ||
{ | ||
if(button == GLUT_LEFT_BUTTON && state == GLUT_DOWN) | ||
{ | ||
//place your codes here | ||
} | ||
if(button == GLUT_RIGHT_BUTTON && state == GLUT_DOWN) | ||
{ | ||
//place your codes here | ||
} | ||
} | ||
|
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/* | ||
function iKeyboard() is called whenever the user hits a key in keyboard. | ||
key- holds the ASCII value of the key pressed. | ||
*/ | ||
void iKeyboard(unsigned char key) | ||
{ | ||
if(key == 'p') | ||
{ | ||
//do something with 'q' | ||
iPauseTimer(0); | ||
} | ||
if(key == 'r') | ||
{ | ||
iResumeTimer(0); | ||
} | ||
//place your codes for other keys here | ||
} | ||
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/* | ||
function iSpecialKeyboard() is called whenver user hits special keys like- | ||
function keys, home, end, pg up, pg down, arraows etc. you have to use | ||
appropriate constants to detect them. A list is: | ||
GLUT_KEY_F1, GLUT_KEY_F2, GLUT_KEY_F3, GLUT_KEY_F4, GLUT_KEY_F5, GLUT_KEY_F6, | ||
GLUT_KEY_F7, GLUT_KEY_F8, GLUT_KEY_F9, GLUT_KEY_F10, GLUT_KEY_F11, GLUT_KEY_F12, | ||
GLUT_KEY_LEFT, GLUT_KEY_UP, GLUT_KEY_RIGHT, GLUT_KEY_DOWN, GLUT_KEY_PAGE UP, | ||
GLUT_KEY_PAGE DOWN, GLUT_KEY_HOME, GLUT_KEY_END, GLUT_KEY_INSERT | ||
*/ | ||
void iSpecialKeyboard(unsigned char key) | ||
{ | ||
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if(key == GLUT_KEY_END) | ||
{ | ||
exit(0); | ||
} | ||
//place your codes for other keys here | ||
} | ||
|
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void ballChange(){ | ||
ball_x += dx; | ||
ball_y += dy; | ||
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if(ball_x > 400 || ball_x < 0)dx = -dx; | ||
if(ball_y > 400 || ball_y < 0)dy = -dy; | ||
} | ||
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int main() | ||
{ | ||
//place your own initialization codes here. | ||
iSetTimer(5, ballChange); | ||
dx = 5; | ||
dy = 7; | ||
iInitialize(400, 400, "Ball Demo"); | ||
|
||
return 0; | ||
} |
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IGraphics/IGraphics/IGraphics/Debug/IGraphics.Build.CppClean.log
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E:\IGraphics\IGraphics\Debug\IGraphics.exe | ||
E:\IGraphics\IGraphics\Debug\IGraphics.ilk | ||
E:\IGraphics\IGraphics\Debug\IGraphics.pdb | ||
E:\IGraphics\IGraphics\IGraphics\Debug\cl.command.1.tlog | ||
E:\IGraphics\IGraphics\IGraphics\Debug\CL.read.1.tlog | ||
E:\IGraphics\IGraphics\IGraphics\Debug\CL.write.1.tlog | ||
E:\IGraphics\IGraphics\IGraphics\Debug\digital_watch.obj | ||
E:\IGraphics\IGraphics\IGraphics\Debug\IGraphics.exe.intermediate.manifest | ||
E:\IGraphics\IGraphics\IGraphics\Debug\IGraphics.vcxprojResolveAssemblyReference.cache | ||
E:\IGraphics\IGraphics\IGraphics\Debug\IGraphics.write.1.tlog | ||
E:\IGraphics\IGraphics\IGraphics\Debug\link.command.1.tlog | ||
E:\IGraphics\IGraphics\IGraphics\Debug\link.read.1.tlog | ||
E:\IGraphics\IGraphics\IGraphics\Debug\link.write.1.tlog | ||
E:\IGraphics\IGraphics\IGraphics\Debug\mt.command.1.tlog | ||
E:\IGraphics\IGraphics\IGraphics\Debug\mt.read.1.tlog | ||
E:\IGraphics\IGraphics\IGraphics\Debug\mt.write.1.tlog | ||
E:\IGraphics\IGraphics\IGraphics\Debug\vc100.idb | ||
E:\IGRAPHICS\IGRAPHICS\IGRAPHICS\DEBUG\VC100.PDB | ||
E:\IGraphics\IGraphics\IGraphics\Debug\watch.obj | ||
H:\IGRAPHICS\IGRAPHICS\DEBUG\IGRAPHICS.EXE | ||
H:\IGRAPHICS\IGRAPHICS\DEBUG\IGRAPHICS.ILK | ||
H:\IGRAPHICS\IGRAPHICS\DEBUG\IGRAPHICS.PDB | ||
H:\IGRAPHICS\IGRAPHICS\IGRAPHICS\DEBUG\DIGITAL_WATCH.OBJ | ||
H:\IGRAPHICS\IGRAPHICS\IGRAPHICS\DEBUG\IGRAPHICS.EXE.INTERMEDIATE.MANIFEST | ||
H:\IGRAPHICS\IGRAPHICS\IGRAPHICS\DEBUG\VC100.PDB | ||
H:\IGRAPHICS\IGRAPHICS\IGRAPHICS\DEBUG\WATCH.OBJ | ||
I:\IGRAPHICS\IGRAPHICS\DEBUG\IGRAPHICS.EXE | ||
I:\IGRAPHICS\IGRAPHICS\DEBUG\IGRAPHICS.ILK | ||
I:\IGRAPHICS\IGRAPHICS\DEBUG\IGRAPHICS.PDB | ||
I:\IGRAPHICS\IGRAPHICS\IGRAPHICS\DEBUG\DIGITAL_WATCH.OBJ | ||
I:\IGRAPHICS\IGRAPHICS\IGRAPHICS\DEBUG\IGRAPHICS.EXE.INTERMEDIATE.MANIFEST | ||
I:\IGRAPHICS\IGRAPHICS\IGRAPHICS\DEBUG\VC100.PDB |
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IGraphics/IGraphics/IGraphics/Debug/IGraphics.exe.intermediate.manifest
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<?xml version='1.0' encoding='UTF-8' standalone='yes'?> | ||
<assembly xmlns='urn:schemas-microsoft-com:asm.v1' manifestVersion='1.0'> | ||
<trustInfo xmlns="urn:schemas-microsoft-com:asm.v3"> | ||
<security> | ||
<requestedPrivileges> | ||
<requestedExecutionLevel level='asInvoker' uiAccess='false' /> | ||
</requestedPrivileges> | ||
</security> | ||
</trustInfo> | ||
</assembly> |
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#v4.0:v100 | ||
Debug|Win32|F:\game project\IGraphics\IGraphics\| |
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Build started 12/30/2015 12:39:22 PM. | ||
1>Project "F:\game project\IGraphics\IGraphics\IGraphics\IGraphics.vcxproj" on node 2 (Build target(s)). | ||
1>ClCompile: | ||
C:\Program Files (x86)\Microsoft Visual Studio 10.0\VC\bin\CL.exe /c /ZI /nologo /W3 /WX- /Od /Oy- /D _MBCS /Gm /EHsc /RTC1 /MDd /GS /fp:precise /Zc:wchar_t /Zc:forScope /Fo"Debug\\" /Fd"Debug\vc100.pdb" /Gd /TP /analyze- /errorReport:prompt new.cpp | ||
new.cpp | ||
1>f:\game project\igraphics\igraphics\igraphics\igraphics.h(104): warning C4101: 'k' : unreferenced local variable | ||
1>f:\game project\igraphics\igraphics\igraphics\new.cpp(66): warning C4996: 'sprintf': This function or variable may be unsafe. Consider using sprintf_s instead. To disable deprecation, use _CRT_SECURE_NO_WARNINGS. See online help for details. | ||
c:\program files (x86)\microsoft visual studio 10.0\vc\include\stdio.h(371) : see declaration of 'sprintf' | ||
1>f:\game project\igraphics\igraphics\igraphics\new.cpp(137): warning C4996: 'sprintf': This function or variable may be unsafe. Consider using sprintf_s instead. To disable deprecation, use _CRT_SECURE_NO_WARNINGS. See online help for details. | ||
c:\program files (x86)\microsoft visual studio 10.0\vc\include\stdio.h(371) : see declaration of 'sprintf' | ||
1>f:\game project\igraphics\igraphics\igraphics\new.cpp(187): warning C4996: 'sprintf': This function or variable may be unsafe. Consider using sprintf_s instead. To disable deprecation, use _CRT_SECURE_NO_WARNINGS. See online help for details. | ||
c:\program files (x86)\microsoft visual studio 10.0\vc\include\stdio.h(371) : see declaration of 'sprintf' | ||
1>f:\game project\igraphics\igraphics\igraphics\new.cpp(288): warning C4996: 'strcpy': This function or variable may be unsafe. Consider using strcpy_s instead. To disable deprecation, use _CRT_SECURE_NO_WARNINGS. See online help for details. | ||
c:\program files (x86)\microsoft visual studio 10.0\vc\include\string.h(105) : see declaration of 'strcpy' | ||
1>f:\game project\igraphics\igraphics\igraphics\new.cpp(289): warning C4996: 'strcpy': This function or variable may be unsafe. Consider using strcpy_s instead. To disable deprecation, use _CRT_SECURE_NO_WARNINGS. See online help for details. | ||
c:\program files (x86)\microsoft visual studio 10.0\vc\include\string.h(105) : see declaration of 'strcpy' | ||
1>f:\game project\igraphics\igraphics\igraphics\new.cpp(290): warning C4996: 'strcpy': This function or variable may be unsafe. Consider using strcpy_s instead. To disable deprecation, use _CRT_SECURE_NO_WARNINGS. See online help for details. | ||
c:\program files (x86)\microsoft visual studio 10.0\vc\include\string.h(105) : see declaration of 'strcpy' | ||
1>f:\game project\igraphics\igraphics\igraphics\new.cpp(291): warning C4996: 'strcpy': This function or variable may be unsafe. Consider using strcpy_s instead. To disable deprecation, use _CRT_SECURE_NO_WARNINGS. See online help for details. | ||
c:\program files (x86)\microsoft visual studio 10.0\vc\include\string.h(105) : see declaration of 'strcpy' | ||
1>f:\game project\igraphics\igraphics\igraphics\new.cpp(292): warning C4996: 'strcpy': This function or variable may be unsafe. Consider using strcpy_s instead. To disable deprecation, use _CRT_SECURE_NO_WARNINGS. See online help for details. | ||
c:\program files (x86)\microsoft visual studio 10.0\vc\include\string.h(105) : see declaration of 'strcpy' | ||
1>f:\game project\igraphics\igraphics\igraphics\new.cpp(293): warning C4996: 'strcpy': This function or variable may be unsafe. Consider using strcpy_s instead. To disable deprecation, use _CRT_SECURE_NO_WARNINGS. See online help for details. | ||
c:\program files (x86)\microsoft visual studio 10.0\vc\include\string.h(105) : see declaration of 'strcpy' | ||
1>f:\game project\igraphics\igraphics\igraphics\new.cpp(343): warning C4996: 'fopen': This function or variable may be unsafe. Consider using fopen_s instead. To disable deprecation, use _CRT_SECURE_NO_WARNINGS. See online help for details. | ||
c:\program files (x86)\microsoft visual studio 10.0\vc\include\stdio.h(234) : see declaration of 'fopen' | ||
1>f:\game project\igraphics\igraphics\igraphics\new.cpp(449): warning C4996: 'strcpy': This function or variable may be unsafe. Consider using strcpy_s instead. To disable deprecation, use _CRT_SECURE_NO_WARNINGS. See online help for details. | ||
c:\program files (x86)\microsoft visual studio 10.0\vc\include\string.h(105) : see declaration of 'strcpy' | ||
1>f:\game project\igraphics\igraphics\igraphics\new.cpp(450): warning C4996: 'strcpy': This function or variable may be unsafe. Consider using strcpy_s instead. To disable deprecation, use _CRT_SECURE_NO_WARNINGS. See online help for details. | ||
c:\program files (x86)\microsoft visual studio 10.0\vc\include\string.h(105) : see declaration of 'strcpy' | ||
1>f:\game project\igraphics\igraphics\igraphics\new.cpp(483): warning C4996: 'sprintf': This function or variable may be unsafe. Consider using sprintf_s instead. To disable deprecation, use _CRT_SECURE_NO_WARNINGS. See online help for details. | ||
c:\program files (x86)\microsoft visual studio 10.0\vc\include\stdio.h(371) : see declaration of 'sprintf' | ||
1>f:\game project\igraphics\igraphics\igraphics\new.cpp(482): warning C4101: 'i' : unreferenced local variable | ||
1>f:\game project\igraphics\igraphics\igraphics\new.cpp(581): warning C4996: 'fopen': This function or variable may be unsafe. Consider using fopen_s instead. To disable deprecation, use _CRT_SECURE_NO_WARNINGS. See online help for details. | ||
c:\program files (x86)\microsoft visual studio 10.0\vc\include\stdio.h(234) : see declaration of 'fopen' | ||
1>f:\game project\igraphics\igraphics\igraphics\new.cpp(584): warning C4996: 'fscanf': This function or variable may be unsafe. Consider using fscanf_s instead. To disable deprecation, use _CRT_SECURE_NO_WARNINGS. See online help for details. | ||
c:\program files (x86)\microsoft visual studio 10.0\vc\include\stdio.h(253) : see declaration of 'fscanf' | ||
Link: | ||
C:\Program Files (x86)\Microsoft Visual Studio 10.0\VC\bin\link.exe /ERRORREPORT:PROMPT /OUT:"F:\game project\IGraphics\IGraphics\Debug\IGraphics.exe" /NOLOGO kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /MANIFEST /ManifestFile:"Debug\IGraphics.exe.intermediate.manifest" /MANIFESTUAC:"level='asInvoker' uiAccess='false'" /DEBUG /PDB:"F:\game project\IGraphics\IGraphics\Debug\IGraphics.pdb" /TLBID:1 /DYNAMICBASE /NXCOMPAT /IMPLIB:"F:\game project\IGraphics\IGraphics\Debug\IGraphics.lib" /MACHINE:X86 Debug\new.obj | ||
LINK : F:\game project\IGraphics\IGraphics\Debug\IGraphics.exe not found or not built by the last incremental link; performing full link | ||
IGraphics.vcxproj -> F:\game project\IGraphics\IGraphics\Debug\IGraphics.exe | ||
Manifest: | ||
C:\Program Files (x86)\Microsoft SDKs\Windows\v7.0A\bin\mt.exe /nologo /verbose /outputresource:"F:\game project\IGraphics\IGraphics\Debug\IGraphics.exe;#1" /manifest Debug\IGraphics.exe.intermediate.manifest | ||
1>Done Building Project "F:\game project\IGraphics\IGraphics\IGraphics\IGraphics.vcxproj" (Build target(s)). | ||
|
||
Build succeeded. | ||
|
||
Time Elapsed 00:00:01.53 |
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IGraphics/IGraphics/IGraphics/Debug/IGraphics.vcxprojResolveAssemblyReference.cache
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<?xml version="1.0" encoding="utf-8"?> | ||
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> | ||
<ItemGroup Label="ProjectConfigurations"> | ||
<ProjectConfiguration Include="Debug|Win32"> | ||
<Configuration>Debug</Configuration> | ||
<Platform>Win32</Platform> | ||
</ProjectConfiguration> | ||
<ProjectConfiguration Include="Release|Win32"> | ||
<Configuration>Release</Configuration> | ||
<Platform>Win32</Platform> | ||
</ProjectConfiguration> | ||
</ItemGroup> | ||
<PropertyGroup Label="Globals"> | ||
<ProjectGuid>{31CAA909-3D22-4FA6-A858-A5A0E3D72FCF}</ProjectGuid> | ||
<RootNamespace>IGraphics</RootNamespace> | ||
</PropertyGroup> | ||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" /> | ||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration"> | ||
<ConfigurationType>Application</ConfigurationType> | ||
<UseDebugLibraries>true</UseDebugLibraries> | ||
<CharacterSet>MultiByte</CharacterSet> | ||
</PropertyGroup> | ||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration"> | ||
<ConfigurationType>Application</ConfigurationType> | ||
<UseDebugLibraries>false</UseDebugLibraries> | ||
<WholeProgramOptimization>true</WholeProgramOptimization> | ||
<CharacterSet>MultiByte</CharacterSet> | ||
</PropertyGroup> | ||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" /> | ||
<ImportGroup Label="ExtensionSettings"> | ||
</ImportGroup> | ||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'"> | ||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> | ||
</ImportGroup> | ||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'"> | ||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> | ||
</ImportGroup> | ||
<PropertyGroup Label="UserMacros" /> | ||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'"> | ||
<IncludePath>$(ProjectDir)\OpenGL\include;$(IncludePath)</IncludePath> | ||
<LibraryPath>$(ProjectDir)\OpenGL\lib;$(LibraryPath)</LibraryPath> | ||
</PropertyGroup> | ||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'"> | ||
<ClCompile> | ||
<WarningLevel>Level3</WarningLevel> | ||
<Optimization>Disabled</Optimization> | ||
</ClCompile> | ||
<Link> | ||
<GenerateDebugInformation>true</GenerateDebugInformation> | ||
</Link> | ||
</ItemDefinitionGroup> | ||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'"> | ||
<ClCompile> | ||
<WarningLevel>Level3</WarningLevel> | ||
<Optimization>MaxSpeed</Optimization> | ||
<FunctionLevelLinking>true</FunctionLevelLinking> | ||
<IntrinsicFunctions>true</IntrinsicFunctions> | ||
</ClCompile> | ||
<Link> | ||
<GenerateDebugInformation>true</GenerateDebugInformation> | ||
<EnableCOMDATFolding>true</EnableCOMDATFolding> | ||
<OptimizeReferences>true</OptimizeReferences> | ||
</Link> | ||
</ItemDefinitionGroup> | ||
<ItemGroup> | ||
<ClInclude Include="iGraphics.h" /> | ||
</ItemGroup> | ||
<ItemGroup> | ||
<ClCompile Include="new.cpp" /> | ||
</ItemGroup> | ||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" /> | ||
<ImportGroup Label="ExtensionTargets"> | ||
</ImportGroup> | ||
</Project> |
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<?xml version="1.0" encoding="utf-8"?> | ||
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> | ||
<ItemGroup> | ||
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<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier> | ||
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</Filter> | ||
<Filter Include="Resource Files"> | ||
<UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier> | ||
<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions> | ||
</Filter> | ||
</ItemGroup> | ||
<ItemGroup> | ||
<ClInclude Include="iGraphics.h"> | ||
<Filter>Header Files</Filter> | ||
</ClInclude> | ||
</ItemGroup> | ||
<ItemGroup> | ||
<ClCompile Include="new.cpp"> | ||
<Filter>Source Files</Filter> | ||
</ClCompile> | ||
</ItemGroup> | ||
</Project> |
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<?xml version="1.0" encoding="utf-8"?> | ||
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> | ||
</Project> |
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