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Yeaseen committed May 23, 2018
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arafat 20
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20 changes: 20 additions & 0 deletions IGraphics/IGraphics/IGraphics.sln
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Microsoft Visual Studio Solution File, Format Version 11.00
# Visual C++ Express 2010
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "IGraphics", "IGraphics\IGraphics.vcxproj", "{31CAA909-3D22-4FA6-A858-A5A0E3D72FCF}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Win32 = Debug|Win32
Release|Win32 = Release|Win32
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{31CAA909-3D22-4FA6-A858-A5A0E3D72FCF}.Debug|Win32.ActiveCfg = Debug|Win32
{31CAA909-3D22-4FA6-A858-A5A0E3D72FCF}.Debug|Win32.Build.0 = Debug|Win32
{31CAA909-3D22-4FA6-A858-A5A0E3D72FCF}.Release|Win32.ActiveCfg = Release|Win32
{31CAA909-3D22-4FA6-A858-A5A0E3D72FCF}.Release|Win32.Build.0 = Release|Win32
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
EndGlobal
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107 changes: 107 additions & 0 deletions IGraphics/IGraphics/IGraphics/BallDemo.cpp
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/*
author: S. M. Shahriar Nirjon
last modified: August 8, 2008
*/
# include "iGraphics.h"
# include "gl.h"

int ball_x, ball_y;
int dx, dy;

/*
function iDraw() is called again and again by the system.
*/
void iDraw()
{
//place your drawing codes here

iClear();

iSetColor(255, 100, 10);
iFilledCircle(ball_x, ball_y, 7);
//iFilledCircle(399, 399, 7);

iSetColor(255, 255, 255);
iText(10, 10, "Press p for pause, r for resume, END for exit.");
}

/*
function iMouseMove() is called when the user presses and drags the mouse.
(mx, my) is the position where the mouse pointer is.
*/
void iMouseMove(int mx, int my)
{
//place your codes here
}

/*
function iMouse() is called when the user presses/releases the mouse.
(mx, my) is the position where the mouse pointer is.
*/
void iMouse(int button, int state, int mx, int my)
{
if(button == GLUT_LEFT_BUTTON && state == GLUT_DOWN)
{
//place your codes here
}
if(button == GLUT_RIGHT_BUTTON && state == GLUT_DOWN)
{
//place your codes here
}
}

/*
function iKeyboard() is called whenever the user hits a key in keyboard.
key- holds the ASCII value of the key pressed.
*/
void iKeyboard(unsigned char key)
{
if(key == 'p')
{
//do something with 'q'
iPauseTimer(0);
}
if(key == 'r')
{
iResumeTimer(0);
}
//place your codes for other keys here
}

/*
function iSpecialKeyboard() is called whenver user hits special keys like-
function keys, home, end, pg up, pg down, arraows etc. you have to use
appropriate constants to detect them. A list is:
GLUT_KEY_F1, GLUT_KEY_F2, GLUT_KEY_F3, GLUT_KEY_F4, GLUT_KEY_F5, GLUT_KEY_F6,
GLUT_KEY_F7, GLUT_KEY_F8, GLUT_KEY_F9, GLUT_KEY_F10, GLUT_KEY_F11, GLUT_KEY_F12,
GLUT_KEY_LEFT, GLUT_KEY_UP, GLUT_KEY_RIGHT, GLUT_KEY_DOWN, GLUT_KEY_PAGE UP,
GLUT_KEY_PAGE DOWN, GLUT_KEY_HOME, GLUT_KEY_END, GLUT_KEY_INSERT
*/
void iSpecialKeyboard(unsigned char key)
{

if(key == GLUT_KEY_END)
{
exit(0);
}
//place your codes for other keys here
}

void ballChange(){
ball_x += dx;
ball_y += dy;

if(ball_x > 400 || ball_x < 0)dx = -dx;
if(ball_y > 400 || ball_y < 0)dy = -dy;
}

int main()
{
//place your own initialization codes here.
iSetTimer(5, ballChange);
dx = 5;
dy = 7;
iInitialize(400, 400, "Ball Demo");

return 0;
}
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32 changes: 32 additions & 0 deletions IGraphics/IGraphics/IGraphics/Debug/IGraphics.Build.CppClean.log
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E:\IGraphics\IGraphics\Debug\IGraphics.exe
E:\IGraphics\IGraphics\Debug\IGraphics.ilk
E:\IGraphics\IGraphics\Debug\IGraphics.pdb
E:\IGraphics\IGraphics\IGraphics\Debug\cl.command.1.tlog
E:\IGraphics\IGraphics\IGraphics\Debug\CL.read.1.tlog
E:\IGraphics\IGraphics\IGraphics\Debug\CL.write.1.tlog
E:\IGraphics\IGraphics\IGraphics\Debug\digital_watch.obj
E:\IGraphics\IGraphics\IGraphics\Debug\IGraphics.exe.intermediate.manifest
E:\IGraphics\IGraphics\IGraphics\Debug\IGraphics.vcxprojResolveAssemblyReference.cache
E:\IGraphics\IGraphics\IGraphics\Debug\IGraphics.write.1.tlog
E:\IGraphics\IGraphics\IGraphics\Debug\link.command.1.tlog
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E:\IGraphics\IGraphics\IGraphics\Debug\mt.command.1.tlog
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E:\IGraphics\IGraphics\IGraphics\Debug\mt.write.1.tlog
E:\IGraphics\IGraphics\IGraphics\Debug\vc100.idb
E:\IGRAPHICS\IGRAPHICS\IGRAPHICS\DEBUG\VC100.PDB
E:\IGraphics\IGraphics\IGraphics\Debug\watch.obj
H:\IGRAPHICS\IGRAPHICS\DEBUG\IGRAPHICS.EXE
H:\IGRAPHICS\IGRAPHICS\DEBUG\IGRAPHICS.ILK
H:\IGRAPHICS\IGRAPHICS\DEBUG\IGRAPHICS.PDB
H:\IGRAPHICS\IGRAPHICS\IGRAPHICS\DEBUG\DIGITAL_WATCH.OBJ
H:\IGRAPHICS\IGRAPHICS\IGRAPHICS\DEBUG\IGRAPHICS.EXE.INTERMEDIATE.MANIFEST
H:\IGRAPHICS\IGRAPHICS\IGRAPHICS\DEBUG\VC100.PDB
H:\IGRAPHICS\IGRAPHICS\IGRAPHICS\DEBUG\WATCH.OBJ
I:\IGRAPHICS\IGRAPHICS\DEBUG\IGRAPHICS.EXE
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I:\IGRAPHICS\IGRAPHICS\DEBUG\IGRAPHICS.PDB
I:\IGRAPHICS\IGRAPHICS\IGRAPHICS\DEBUG\DIGITAL_WATCH.OBJ
I:\IGRAPHICS\IGRAPHICS\IGRAPHICS\DEBUG\IGRAPHICS.EXE.INTERMEDIATE.MANIFEST
I:\IGRAPHICS\IGRAPHICS\IGRAPHICS\DEBUG\VC100.PDB
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<?xml version='1.0' encoding='UTF-8' standalone='yes'?>
<assembly xmlns='urn:schemas-microsoft-com:asm.v1' manifestVersion='1.0'>
<trustInfo xmlns="urn:schemas-microsoft-com:asm.v3">
<security>
<requestedPrivileges>
<requestedExecutionLevel level='asInvoker' uiAccess='false' />
</requestedPrivileges>
</security>
</trustInfo>
</assembly>
2 changes: 2 additions & 0 deletions IGraphics/IGraphics/IGraphics/Debug/IGraphics.lastbuildstate
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#v4.0:v100
Debug|Win32|F:\game project\IGraphics\IGraphics\|
48 changes: 48 additions & 0 deletions IGraphics/IGraphics/IGraphics/Debug/IGraphics.log
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Build started 12/30/2015 12:39:22 PM.
1>Project "F:\game project\IGraphics\IGraphics\IGraphics\IGraphics.vcxproj" on node 2 (Build target(s)).
1>ClCompile:
C:\Program Files (x86)\Microsoft Visual Studio 10.0\VC\bin\CL.exe /c /ZI /nologo /W3 /WX- /Od /Oy- /D _MBCS /Gm /EHsc /RTC1 /MDd /GS /fp:precise /Zc:wchar_t /Zc:forScope /Fo"Debug\\" /Fd"Debug\vc100.pdb" /Gd /TP /analyze- /errorReport:prompt new.cpp
new.cpp
1>f:\game project\igraphics\igraphics\igraphics\igraphics.h(104): warning C4101: 'k' : unreferenced local variable
1>f:\game project\igraphics\igraphics\igraphics\new.cpp(66): warning C4996: 'sprintf': This function or variable may be unsafe. Consider using sprintf_s instead. To disable deprecation, use _CRT_SECURE_NO_WARNINGS. See online help for details.
c:\program files (x86)\microsoft visual studio 10.0\vc\include\stdio.h(371) : see declaration of 'sprintf'
1>f:\game project\igraphics\igraphics\igraphics\new.cpp(137): warning C4996: 'sprintf': This function or variable may be unsafe. Consider using sprintf_s instead. To disable deprecation, use _CRT_SECURE_NO_WARNINGS. See online help for details.
c:\program files (x86)\microsoft visual studio 10.0\vc\include\stdio.h(371) : see declaration of 'sprintf'
1>f:\game project\igraphics\igraphics\igraphics\new.cpp(187): warning C4996: 'sprintf': This function or variable may be unsafe. Consider using sprintf_s instead. To disable deprecation, use _CRT_SECURE_NO_WARNINGS. See online help for details.
c:\program files (x86)\microsoft visual studio 10.0\vc\include\stdio.h(371) : see declaration of 'sprintf'
1>f:\game project\igraphics\igraphics\igraphics\new.cpp(288): warning C4996: 'strcpy': This function or variable may be unsafe. Consider using strcpy_s instead. To disable deprecation, use _CRT_SECURE_NO_WARNINGS. See online help for details.
c:\program files (x86)\microsoft visual studio 10.0\vc\include\string.h(105) : see declaration of 'strcpy'
1>f:\game project\igraphics\igraphics\igraphics\new.cpp(289): warning C4996: 'strcpy': This function or variable may be unsafe. Consider using strcpy_s instead. To disable deprecation, use _CRT_SECURE_NO_WARNINGS. See online help for details.
c:\program files (x86)\microsoft visual studio 10.0\vc\include\string.h(105) : see declaration of 'strcpy'
1>f:\game project\igraphics\igraphics\igraphics\new.cpp(290): warning C4996: 'strcpy': This function or variable may be unsafe. Consider using strcpy_s instead. To disable deprecation, use _CRT_SECURE_NO_WARNINGS. See online help for details.
c:\program files (x86)\microsoft visual studio 10.0\vc\include\string.h(105) : see declaration of 'strcpy'
1>f:\game project\igraphics\igraphics\igraphics\new.cpp(291): warning C4996: 'strcpy': This function or variable may be unsafe. Consider using strcpy_s instead. To disable deprecation, use _CRT_SECURE_NO_WARNINGS. See online help for details.
c:\program files (x86)\microsoft visual studio 10.0\vc\include\string.h(105) : see declaration of 'strcpy'
1>f:\game project\igraphics\igraphics\igraphics\new.cpp(292): warning C4996: 'strcpy': This function or variable may be unsafe. Consider using strcpy_s instead. To disable deprecation, use _CRT_SECURE_NO_WARNINGS. See online help for details.
c:\program files (x86)\microsoft visual studio 10.0\vc\include\string.h(105) : see declaration of 'strcpy'
1>f:\game project\igraphics\igraphics\igraphics\new.cpp(293): warning C4996: 'strcpy': This function or variable may be unsafe. Consider using strcpy_s instead. To disable deprecation, use _CRT_SECURE_NO_WARNINGS. See online help for details.
c:\program files (x86)\microsoft visual studio 10.0\vc\include\string.h(105) : see declaration of 'strcpy'
1>f:\game project\igraphics\igraphics\igraphics\new.cpp(343): warning C4996: 'fopen': This function or variable may be unsafe. Consider using fopen_s instead. To disable deprecation, use _CRT_SECURE_NO_WARNINGS. See online help for details.
c:\program files (x86)\microsoft visual studio 10.0\vc\include\stdio.h(234) : see declaration of 'fopen'
1>f:\game project\igraphics\igraphics\igraphics\new.cpp(449): warning C4996: 'strcpy': This function or variable may be unsafe. Consider using strcpy_s instead. To disable deprecation, use _CRT_SECURE_NO_WARNINGS. See online help for details.
c:\program files (x86)\microsoft visual studio 10.0\vc\include\string.h(105) : see declaration of 'strcpy'
1>f:\game project\igraphics\igraphics\igraphics\new.cpp(450): warning C4996: 'strcpy': This function or variable may be unsafe. Consider using strcpy_s instead. To disable deprecation, use _CRT_SECURE_NO_WARNINGS. See online help for details.
c:\program files (x86)\microsoft visual studio 10.0\vc\include\string.h(105) : see declaration of 'strcpy'
1>f:\game project\igraphics\igraphics\igraphics\new.cpp(483): warning C4996: 'sprintf': This function or variable may be unsafe. Consider using sprintf_s instead. To disable deprecation, use _CRT_SECURE_NO_WARNINGS. See online help for details.
c:\program files (x86)\microsoft visual studio 10.0\vc\include\stdio.h(371) : see declaration of 'sprintf'
1>f:\game project\igraphics\igraphics\igraphics\new.cpp(482): warning C4101: 'i' : unreferenced local variable
1>f:\game project\igraphics\igraphics\igraphics\new.cpp(581): warning C4996: 'fopen': This function or variable may be unsafe. Consider using fopen_s instead. To disable deprecation, use _CRT_SECURE_NO_WARNINGS. See online help for details.
c:\program files (x86)\microsoft visual studio 10.0\vc\include\stdio.h(234) : see declaration of 'fopen'
1>f:\game project\igraphics\igraphics\igraphics\new.cpp(584): warning C4996: 'fscanf': This function or variable may be unsafe. Consider using fscanf_s instead. To disable deprecation, use _CRT_SECURE_NO_WARNINGS. See online help for details.
c:\program files (x86)\microsoft visual studio 10.0\vc\include\stdio.h(253) : see declaration of 'fscanf'
Link:
C:\Program Files (x86)\Microsoft Visual Studio 10.0\VC\bin\link.exe /ERRORREPORT:PROMPT /OUT:"F:\game project\IGraphics\IGraphics\Debug\IGraphics.exe" /NOLOGO kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /MANIFEST /ManifestFile:"Debug\IGraphics.exe.intermediate.manifest" /MANIFESTUAC:"level='asInvoker' uiAccess='false'" /DEBUG /PDB:"F:\game project\IGraphics\IGraphics\Debug\IGraphics.pdb" /TLBID:1 /DYNAMICBASE /NXCOMPAT /IMPLIB:"F:\game project\IGraphics\IGraphics\Debug\IGraphics.lib" /MACHINE:X86 Debug\new.obj
LINK : F:\game project\IGraphics\IGraphics\Debug\IGraphics.exe not found or not built by the last incremental link; performing full link
IGraphics.vcxproj -> F:\game project\IGraphics\IGraphics\Debug\IGraphics.exe
Manifest:
C:\Program Files (x86)\Microsoft SDKs\Windows\v7.0A\bin\mt.exe /nologo /verbose /outputresource:"F:\game project\IGraphics\IGraphics\Debug\IGraphics.exe;#1" /manifest Debug\IGraphics.exe.intermediate.manifest
1>Done Building Project "F:\game project\IGraphics\IGraphics\IGraphics\IGraphics.vcxproj" (Build target(s)).

Build succeeded.

Time Elapsed 00:00:01.53
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74 changes: 74 additions & 0 deletions IGraphics/IGraphics/IGraphics/IGraphics.vcxproj
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<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{31CAA909-3D22-4FA6-A858-A5A0E3D72FCF}</ProjectGuid>
<RootNamespace>IGraphics</RootNamespace>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<CharacterSet>MultiByte</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>MultiByte</CharacterSet>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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27 changes: 27 additions & 0 deletions IGraphics/IGraphics/IGraphics/IGraphics.vcxproj.filters
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3 changes: 3 additions & 0 deletions IGraphics/IGraphics/IGraphics/IGraphics.vcxproj.user
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