Releases: YassiGame/SableBeyond
Releases · YassiGame/SableBeyond
Test Fix
- (NeoForge) Testing the fix of sable github for mechanical hand
Dynamic Mass hotfix
FIXES
- (Common) Dynamic mass now correctly syncs changes when a block with dynamic mass is broken.
Dynamic Mass and Config Revamp and ~~cake~~ KubeJS !
⚠️ This update breaks the current configuration. The config path has changed, so please back up your old config and delete it to allow the new one to be created.
- (Common) Added Cloth Config for a better configuration screen
- (Common) Added the Dynamic Mass API
- (NeoForge) Added Dynamic Mass implementation for Create fluid tanks, spouts, drains and basins
- (NeoForge) Added KubeJS support (documentation will be available soon, and more features will be added later)
- (Common) Added a command to display system information for GitHub issue reports
- (NeoForge) Create Basins inside upside-down sub-levels can now drop their items (disabled by default)
- (Common) Added French translation
- (Common) Added a new config entry for living entity mass. It is now possible to apply mass only to players
- (Common) Added a Sable Beyond button to the title screen and pause screen for easy access to the config (can be disabled)
- (Common) Dynamic Mass and Entity Mass are now disabled by default (change this in the config)
The starting point
- (Neoforge) Added mechanical arm compatibility with Sable sublevels.
- (Neoforge) Added the ability for Create fans to push sublevels.
- (Common) Added mass for entities, configurable with formulas, etc.
- That’s all, I think. Apart from a few things like experimental player interaction / mass, nothing major, and in any case they’re still very much WIP.