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Releases: YassiGame/SableBeyond

Test Fix

04 Jun 09:43

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Test Fix Pre-release
Pre-release
  • (NeoForge) Testing the fix of sable github for mechanical hand

Dynamic Mass hotfix

02 Jun 18:02

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FIXES

  • (Common) Dynamic mass now correctly syncs changes when a block with dynamic mass is broken.

Dynamic Mass and Config Revamp and ~~cake~~ KubeJS !

22 May 20:12

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⚠️ This update breaks the current configuration. The config path has changed, so please back up your old config and delete it to allow the new one to be created.

  • (Common) Added Cloth Config for a better configuration screen
  • (Common) Added the Dynamic Mass API
  • (NeoForge) Added Dynamic Mass implementation for Create fluid tanks, spouts, drains and basins
  • (NeoForge) Added KubeJS support (documentation will be available soon, and more features will be added later)
  • (Common) Added a command to display system information for GitHub issue reports
  • (NeoForge) Create Basins inside upside-down sub-levels can now drop their items (disabled by default)
  • (Common) Added French translation
  • (Common) Added a new config entry for living entity mass. It is now possible to apply mass only to players
  • (Common) Added a Sable Beyond button to the title screen and pause screen for easy access to the config (can be disabled)
  • (Common) Dynamic Mass and Entity Mass are now disabled by default (change this in the config)

The starting point

09 May 12:39

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  • (Neoforge) Added mechanical arm compatibility with Sable sublevels.
  • (Neoforge) Added the ability for Create fans to push sublevels.
  • (Common) Added mass for entities, configurable with formulas, etc.
  • That’s all, I think. Apart from a few things like experimental player interaction / mass, nothing major, and in any case they’re still very much WIP.