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11 changes: 11 additions & 0 deletions package.json
Original file line number Diff line number Diff line change
Expand Up @@ -3,6 +3,17 @@
"version": "1.4.1",
"description": "Move your mouse like a human in puppeteer or generate realistic movements on any 2D plane",
"repository": "https://github.com/Xetera/ghost-cursor",
"exports": {
".": {
"types": "./lib/spoof.d.ts",
"default": "./lib/spoof.js"
},
"./core": {
"types": "./lib/core.d.ts",
"default": "./lib/core.js"
},
"./package.json": "./package.json"
},
"main": "lib/spoof.js",
"types": "lib/spoof.d.ts",
"scripts": {
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112 changes: 112 additions & 0 deletions src/core.ts
Original file line number Diff line number Diff line change
@@ -0,0 +1,112 @@
import {
type Vector,
type TimedVector,
type Rectangle,
bezierCurve,
bezierCurveSpeed,
extrapolate
} from './math'

export interface PathOptions {
/**
* Override the spread of the generated path.
*/
readonly spreadOverride?: number
/**
* Speed of mouse movement.
* Default is random.
*/
readonly moveSpeed?: number

/**
* Generate timestamps for each point in the path.
*/
readonly useTimestamps?: boolean
}

/**
* Calculate the amount of time needed to move from (x1, y1) to (x2, y2)
* given the width of the element being clicked on
* https://en.wikipedia.org/wiki/Fitts%27s_law
*/
const fitts = (distance: number, width: number): number => {
const a = 0
const b = 2
const id = Math.log2(distance / width + 1)
return a + b * id
}

/** Generates a set of points for mouse movement between two coordinates. */
export function path (
start: Vector,
end: Vector | Rectangle,
/**
* Additional options for generating the path.
* Can also be a number which will set `spreadOverride`.
*/
// TODO: remove number arg in next major version change, fine to just allow `spreadOverride` in object.
options?: number | PathOptions): Vector[] | TimedVector[] {
const optionsResolved: PathOptions = typeof options === 'number'
? { spreadOverride: options }
: { ...options }

const DEFAULT_WIDTH = 100
const MIN_STEPS = 25
const width = 'width' in end && end.width !== 0 ? end.width : DEFAULT_WIDTH
const curve = bezierCurve(start, end, optionsResolved.spreadOverride)
const length = curve.length() * 0.8

const speed = optionsResolved.moveSpeed !== undefined && optionsResolved.moveSpeed > 0
? (25 / optionsResolved.moveSpeed)
: Math.random()
const baseTime = speed * MIN_STEPS
const steps = Math.ceil((Math.log2(fitts(length, width) + 1) + baseTime) * 3)
const re = curve.getLUT(steps)
return clampPositive(re, optionsResolved)
}

const clampPositive = (vectors: Vector[], options?: PathOptions): Vector[] | TimedVector[] => {
const clampedVectors = vectors.map((vector) => ({
x: Math.max(0, vector.x),
y: Math.max(0, vector.y)
}))

return options?.useTimestamps === true ? generateTimestamps(clampedVectors, options) : clampedVectors
}

const generateTimestamps = (vectors: Vector[], options?: PathOptions): TimedVector[] => {
const speed = options?.moveSpeed ?? (Math.random() * 0.5 + 0.5)
const timeToMove = (P0: Vector, P1: Vector, P2: Vector, P3: Vector, samples: number): number => {
let total = 0
const dt = 1 / samples

for (let t = 0; t < 1; t += dt) {
const v1 = bezierCurveSpeed(t * dt, P0, P1, P2, P3)
const v2 = bezierCurveSpeed(t, P0, P1, P2, P3)
total += (v1 + v2) * dt / 2
}

return Math.round(total / speed)
}

const timedVectors: TimedVector[] = []

for (let i = 0; i < vectors.length; i++) {
if (i === 0) {
timedVectors.push({ ...vectors[i], timestamp: Date.now() })
} else {
const P0 = vectors[i - 1]
const P1 = vectors[i]
const P2 = i + 1 < vectors.length ? vectors[i + 1] : extrapolate(P0, P1)
const P3 = i + 2 < vectors.length ? vectors[i + 2] : extrapolate(P1, P2)
const time = timeToMove(P0, P1, P2, P3, vectors.length)

timedVectors.push({
...vectors[i],
timestamp: timedVectors[i - 1].timestamp + time
})
}
}

return timedVectors
}
5 changes: 5 additions & 0 deletions src/math.ts
Original file line number Diff line number Diff line change
Expand Up @@ -7,6 +7,11 @@ export interface Vector {
export interface TimedVector extends Vector {
timestamp: number
}
export interface Rectangle extends Vector {
width: number
height: number
}

export const origin: Vector = { x: 0, y: 0 }

// maybe i should've just imported a vector library lol
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113 changes: 3 additions & 110 deletions src/spoof.ts
Original file line number Diff line number Diff line change
@@ -1,23 +1,20 @@
import type { ElementHandle, Page, BoundingBox, CDPSession, Protocol } from 'puppeteer'
import debug from 'debug'
import { type PathOptions, path } from './core'
import {
type Vector,
type TimedVector,
bezierCurve,
bezierCurveSpeed,
direction,
magnitude,
origin,
overshoot,
add,
clamp,
scale,
extrapolate
scale
} from './math'
import { installMouseHelper } from './mouse-helper'

// TODO: remove in next major version, is now wrapped in the GhostCursor class.
export { installMouseHelper }
export { type PathOptions, path, installMouseHelper }

const log = debug('ghost-cursor')

Expand Down Expand Up @@ -128,23 +125,6 @@ export interface ClickOptions extends MoveOptions {
readonly clickCount?: number
}

export interface PathOptions {
/**
* Override the spread of the generated path.
*/
readonly spreadOverride?: number
/**
* Speed of mouse movement.
* Default is random.
*/
readonly moveSpeed?: number

/**
* Generate timestamps for each point in the path.
*/
readonly useTimestamps?: boolean
}

export interface RandomMoveOptions extends Pick<MoveOptions, 'moveDelay' | 'randomizeMoveDelay' | 'moveSpeed'> {
/**
* @default 2000
Expand Down Expand Up @@ -205,18 +185,6 @@ const delay = async (ms: number): Promise<void> => {
return await new Promise((resolve) => setTimeout(resolve, ms))
}

/**
* Calculate the amount of time needed to move from (x1, y1) to (x2, y2)
* given the width of the element being clicked on
* https://en.wikipedia.org/wiki/Fitts%27s_law
*/
const fitts = (distance: number, width: number): number => {
const a = 0
const b = 2
const id = Math.log2(distance / width + 1)
return a + b * id
}

/** Get a random point on a box */
const getRandomBoxPoint = (
{ x, y, width, height }: BoundingBox,
Expand Down Expand Up @@ -310,81 +278,6 @@ export const getElementBox = async (
}
}

/** Generates a set of points for mouse movement between two coordinates. */
export function path (
start: Vector,
end: Vector | BoundingBox,
/**
* Additional options for generating the path.
* Can also be a number which will set `spreadOverride`.
*/
// TODO: remove number arg in next major version change, fine to just allow `spreadOverride` in object.
options?: number | PathOptions): Vector[] | TimedVector[] {
const optionsResolved: PathOptions = typeof options === 'number'
? { spreadOverride: options }
: { ...options }

const DEFAULT_WIDTH = 100
const MIN_STEPS = 25
const width = 'width' in end && end.width !== 0 ? end.width : DEFAULT_WIDTH
const curve = bezierCurve(start, end, optionsResolved.spreadOverride)
const length = curve.length() * 0.8

const speed = optionsResolved.moveSpeed !== undefined && optionsResolved.moveSpeed > 0
? (25 / optionsResolved.moveSpeed)
: Math.random()
const baseTime = speed * MIN_STEPS
const steps = Math.ceil((Math.log2(fitts(length, width) + 1) + baseTime) * 3)
const re = curve.getLUT(steps)
return clampPositive(re, optionsResolved)
}

const clampPositive = (vectors: Vector[], options?: PathOptions): Vector[] | TimedVector[] => {
const clampedVectors = vectors.map((vector) => ({
x: Math.max(0, vector.x),
y: Math.max(0, vector.y)
}))

return options?.useTimestamps === true ? generateTimestamps(clampedVectors, options) : clampedVectors
}

const generateTimestamps = (vectors: Vector[], options?: PathOptions): TimedVector[] => {
const speed = options?.moveSpeed ?? (Math.random() * 0.5 + 0.5)
const timeToMove = (P0: Vector, P1: Vector, P2: Vector, P3: Vector, samples: number): number => {
let total = 0
const dt = 1 / samples

for (let t = 0; t < 1; t += dt) {
const v1 = bezierCurveSpeed(t * dt, P0, P1, P2, P3)
const v2 = bezierCurveSpeed(t, P0, P1, P2, P3)
total += (v1 + v2) * dt / 2
}

return Math.round(total / speed)
}

const timedVectors: TimedVector[] = []

for (let i = 0; i < vectors.length; i++) {
if (i === 0) {
timedVectors.push({ ...vectors[i], timestamp: Date.now() })
} else {
const P0 = vectors[i - 1]
const P1 = vectors[i]
const P2 = i + 1 < vectors.length ? vectors[i + 1] : extrapolate(P0, P1)
const P3 = i + 2 < vectors.length ? vectors[i + 2] : extrapolate(P1, P2)
const time = timeToMove(P0, P1, P2, P3, vectors.length)

timedVectors.push({
...vectors[i],
timestamp: timedVectors[i - 1].timestamp + time
})
}
}

return timedVectors
}

const shouldOvershoot = (a: Vector, b: Vector, threshold: number): boolean =>
magnitude(direction(a, b)) > threshold

Expand Down