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Add xr-active-switch.ts #72
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import {Component, Object3D} from '@wonderlandengine/api'; | ||
import {property} from '@wonderlandengine/api/decorators.js'; | ||
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const SCOPE_OPTIONS = ['this object', 'children only', 'this object & children']; | ||
const ACTION_OPTIONS = ['activate', 'deactivate', 'toggle', 'keep']; | ||
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/** | ||
* XR Active Switch Component for controlling component activation states | ||
* based on XR session status. | ||
* | ||
* This component allows toggling, activating, deactivating, or keeping the | ||
* current state of components when entering or exiting XR sessions. | ||
* | ||
* The scope of affected components can be limited to the current object, | ||
* its children, or both. | ||
* | ||
* Use this component to manage visibility, interactivity, or other properties | ||
* that depend on XR session states. | ||
* | ||
*/ | ||
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export class XrActiveSwitch extends Component { | ||
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static TypeName = 'xr-active-switch'; | ||
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/** Action to perform when XR session starts */ | ||
@property.enum(ACTION_OPTIONS) | ||
ifInXR: number = 0; | ||
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/** Action to perform when XR session ends */ | ||
@property.enum(ACTION_OPTIONS) | ||
ifNotInXR: number = 1; | ||
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/** Scope of elements to affect */ | ||
@property.enum(SCOPE_OPTIONS) | ||
scope: number = 2; | ||
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private components: Component[] = []; | ||
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start() { | ||
// Initial state setup | ||
this.applyAction(this.engine.xr?.session ? this.ifInXR : this.ifNotInXR); | ||
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// Bind event handlers | ||
this.engine.onXRSessionStart.add(this.onSessionStart); | ||
this.engine.onXRSessionEnd.add(this.onSessionEnd); | ||
} | ||
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onActivate() { | ||
this.engine.onXRSessionStart.add(this.onSessionStart); | ||
this.engine.onXRSessionEnd.add(this.onSessionEnd); | ||
} | ||
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onDeactivate() { | ||
this.engine.onXRSessionStart.remove(this.onSessionStart); | ||
this.engine.onXRSessionEnd.remove(this.onSessionEnd); | ||
} | ||
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private collectComponents() { | ||
const mode = this.scope; | ||
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// Handle current object | ||
if (mode === 0 || mode === 2) { | ||
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. Maybe either add comments like There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. That enum can also be exported and There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. Ah, there it may make sense to make the defaults There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. And maybe we call it |
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this.object | ||
.getComponents() | ||
.filter((c) => c.type !== XrActiveSwitch.TypeName) | ||
.forEach((c) => this.components.push(c)); | ||
} | ||
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// Handle children | ||
if (mode === 1 || mode === 2) { | ||
this.processChildren(this.object); | ||
} | ||
} | ||
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private processChildren(obj: Object3D) { | ||
for (const child of obj.children) { | ||
child | ||
.getComponents() | ||
.filter((c) => c.type !== XrActiveSwitch.TypeName) | ||
.forEach((c) => this.components.push(c)); | ||
this.processChildren(child); // Recurse through all descendants | ||
} | ||
} | ||
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private applyAction(action: number) { | ||
this.components = []; | ||
this.collectComponents(); | ||
for (const comp of this.components) { | ||
if (action === 0) { | ||
comp.active = true; | ||
} else if (action === 1) { | ||
comp.active = false; | ||
} else if (action === 2) { | ||
comp.active = !comp.active; | ||
} | ||
} | ||
} | ||
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private onSessionStart = () => { | ||
this.applyAction(this.ifInXR); | ||
}; | ||
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private onSessionEnd = () => { | ||
this.applyAction(this.ifNotInXR); | ||
}; | ||
} |
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Superfluous newline here