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Update dependency com.palmergames.bukkit.towny:towny to v0.101.1.6 #674

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@renovate renovate bot commented Jan 26, 2025

This PR contains the following updates:

Package Change Age Adoption Passing Confidence
com.palmergames.bukkit.towny:towny 0.101.0.5 -> 0.101.1.6 age adoption passing confidence

Release Notes

TownyAdvanced/Towny (com.palmergames.bukkit.towny:towny)

v0.101.1.6: for MC 1.19.* & 1.20.* & 1.21.*

Compare Source

  • Fix which type of cauldron is tested for in CauldronLevelChangeEvents, allowing for the creation of brewery plots.
    • Add 1.21 potion types as detrimental, courtesy of Warrior with PR #​7778.
    • Automatic Config Edit: ",WIND_CHARGED,WEAVING,INFESTED,OOZING" will be added to the protection.potion_types in the config.yml.
    • Fix TownRuinUtil trying to pay town bank balances to their nation when economy is not enabled.
    • Fix neutrality costs not being applied to towns who have an upkeep cost of 0.
    • Add SHORT_GRASS to the list of plants, fixing an issue with safe teleports.
    • Add CARPETS to the item lists, fixing an issue with safe teleports.
    • Fix safe teleport system not looking downwards and sending players up 20 blocks higher than it should.

Cumulative changes since 0.101.1.0
0.101.1.5
  • Fix edge-case scenario where towns that have grown via purchased townblocks are prevented from merging with another town.
  • Fix conquered towns not losing their conquered status when their nation is removed.
  • Fix Towns reporting an incorrect Town level number.
  • Fix rare instance of a plugin breaking the PlayerFishEvent.
0.101.1.4
  • Fix config comments for plugin.interfacing.web_map.url.
  • Fix for resident rename weirdness, courtesy of Warrior with PR #​7765.
  • Fixes an issue where a renamed resident cannot access their trusted plots.
  • Add a new resident district mode and aligned tab completion for /plot district with help and codebase, courtesy of SulkyWhale with PR #​7761.
  • New Command: /res toggle district
    • When working with districts, toggling this Mode on will make all plots you walk into a part of the last district you set.
  • New Permission Node: towny.command.resident.toggle.district
    • Required to use /res toggle district command.
  • Bump net.kyori:adventure-text-serializer-plain from 4.18.0 to 4.19.0.
  • Bump net.kyori:adventure-text-minimessage from 4.18.0 to 4.19.0.
  • Allow admins to bypass the outpost limit meant to stop spawning when a town is over their outpost limit.
  • Fix outpost limit of zero being able to be bypassed via command.
  • Fix adjacent district plot error message.
  • Add the ability to make town and nation ranks require a town or nation level.
    • The towns.ranks and nations.ranks sections support requiring their town or nation to have a minimum town_level or nation_level.
    • This means that you can lock ranks behind a town or nation's population. By adding a permission node to a rank you will set this requirement:
      • towny.town_level_requirement.4
    • Adding this to a town rank will require the Town to have a town_level of 4 or more to be able to assign that rank to their residents.
    • If the town lost population the residents with a rank beyond their town's town_level will have that rank removed from them.
    • When their town regains enough population, that rank will automatically be re-assigned to the resident.
    • When a town rank does not contain this node it will have no town_level requirement.
    • Likewise, nation ranks support an optional nation_level requirement, Ex:
      • towny.nation_level_requirement.4
    • When added to a nation rank this rank will only be granted when a nation is of level 4 or greater.
    • When a nation rank does not include this node it will not require any nation_level.
    • Closes #​7681 & #​7541.
  • Fix Town#getLevelNumber returning funny numbers on Towns. Make the code more understandable.
0.101.1.3
  • Enforce the max_nation_conquered_tax on nations who might have set a value that wouldn't be able to be set any longer.
  • Fix loophole that allowed a District to become separated from other townblocks in the District.
  • Fix players in Spectator Mode triggering the the outlaw-entered-town feature.
  • Add the ability to make conquered towns no longer included in a nation's plot perms.
  • New Config Option: global_nation_settings.are_conquered_towns_given_nation_plot_perms
    • Default: true
    • While true, conquered towns will be considered a member of good standing in the nation, and will be treated as normal nation members when plot perms are calculated.
    • When set to false plot permission tests will treat conquered towns' residents as not members of their nations, preventing them from using their host nation's plots while the nation's towns have nation plot perms enabled.
  • Add optional -ignore subcommand to /town leave.
    • When used, the player will not have to confirm their leaving the town.
  • Add the ability to use k, m and b in various money commands in Towny.
    • ex: /t deposit 1k, will deposit 1000 into the town bank.
    • Closes #​7759.
  • Fix ArrayIndexOutOfBoundsException in /plot district add, courtesy of SulkyWhale with PR #​7760.
0.101.1.2
  • Fixed format for "Owner" in MapHUD, courtesy of SulkyWhale with PR #​7744. (First-Time Contributor!)
  • Use Java 21 on Jitpack, courtesy of PimvanderLoos with PR #​7746. (First-Time Contributor!)
  • Bump org.jetbrains:annotations from 26.0.1 to 26.0.2.
  • Only fire successful teleport event on successful teleport, courtesy of Warrior with PR #​7749.
  • Automatically add the 1.21.4 tree, flower, and moss blocks to the farm allowed blocks in existing configs, courtesy of Momshroom with PR #​7750.
  • Automatic Config Edit:
    • "PALE_OAK_LOG,PALE_MOSS_BLOCK,PALE_MOSS_CARPET,PALE_OAK_SAPLING,PALE_HANGING_MOSS,PALE_OAK_LEAVES,CLOSED_EYEBLOSSOM,OPEN_EYEBLOSSOM," will be added to your config's farm plot's allowedBlocks section.
0.101.1.1
  • Replace a couple of deprecations required when we supported MC 1.16.*.
  • Fix showing spawn hovers in the nation and town list, when the config is set to prevent all spawning.
  • Add the ability to harm outlaws, and separately make outlaws be able to always harm people in towns.
  • New Config Option: global_town_settings.force_pvp_on_outlaws
    • Default: false
    • While true, outlaws can always be harmed in towns they are outlawed in.
  • New Config Option: global_town_settings.allows_outlaws_to_always_pvp
    • Default: false
    • While true, outlaws can always harm players in towns they are outlawed in, despite the town pvp setting.
  • Fix an NPE in the isOutlawInTown method, courtesy of Warrior with PR #​7736.
  • Fix PlayerChangePlotEvent not firing when a player changes plots by entering into a vehicle.

Towny Sponsors

I want to give a big thank you to all of my sponsors:
These are the people that help to make Towny's support and development as active as it is,
and who supported me during this pre-release of Towny.

DrprofLuigiakup001ThePontificatepebblehostMrLoganolukemango
tomhmagicjshalbrooksde-wolfLuexaDonaldJTrumpOfficialTurtleCraftMan
BrandHydecobrex1SW1D3RSK1lexiccnfacuCARP09Rubyo2000
arif-banaiUckzDevNoikztrevor1097KeNickGongMilesBHuff
Litning11roflmarvTegulaThePigDynamite99TuckerAndrews3CasperTimmy
Bloc-kflare2121xSTORMYxSHMEcoSMPTheeno74Rekar7
Folas1337keijodputtNeumimTobratoineProjectGuinnessPainOchoco
editon96ExygleKermXPinebrickTylorTurnerHippieBeak
James-P-BennettRandalABurdJrSk8nkillxxThyPopeconnorwallyGunsGoBangBang1
druidmattjb0sEge00GamingyurddElTitiGGKepZee
RaenCallistoim-wharTheYetiNetkanbursAtusHDZacharySeebeck2020
Realm-Of-RhayaPookachuHelios312Piopaw250168ZommbieWasTakenMrG00s3
ubobubobCharlesNicloanderonehndpercentLucky-Development-DepartmentLeBlach
Karl4sNickRichterianIIKr1stuXMasterEligaBritonics32danny
terminamcMomshroomgerardvanschipIntrabit71ItzXPurpleXspikehidden
AncientSMCorruptedGreedOdin-The-All-FatherKitsuneDevTriaieX-Digitalninja
Supersmurf82NikkilectricCactusbanditAttiPlayzyurigarciiababytee2
Gl0W1ESemisolMultipedBeatlegorbyhailSexy-JuraPolarisChris
whileKitSecondEarthOnlineHikitsune-RedHHiddenTheNyloxArchimedes099
Tom4tenmarkand 50 private sponsors.

If you want to support the developer, become a sponsor.

(It's just like Patreon but instead 100% of your support goes to the developer.)

Plus there are Sponsor Plugins!

Important Links
Frequently Asked
Questions
How Towny Works Towny Install Guide Towny Update Guide
Other Towny Plugins Complete Changelog Default Config Files Commands/Permissions
Placeholders
⏬ Download available as a .jar file in the Assets section below:

v0.101.1.5: for MC 1.19.* & 1.20.* & 1.21.*

Compare Source

  • Fix edge-case scenario where towns that have grown via purchased townblocks are prevented from merging with another town.
    • Closes #​7719.
    • Fix conquered towns not losing their conquered status when their nation is removed.
    • Fix Towns reporting an incorrect Town level number.
    • Fix rare instance of a plugin breaking the PlayerFishEvent.

Cumulative changes since 0.101.1.0
0.101.1.4
  • Fix config comments for plugin.interfacing.web_map.url.
  • Fix for resident rename weirdness, courtesy of Warrior with PR #​7765.
  • Fixes an issue where a renamed resident cannot access their trusted plots.
  • Add a new resident district mode and aligned tab completion for /plot district with help and codebase, courtesy of SulkyWhale with PR #​7761.
  • New Command: /res toggle district
    • When working with districts, toggling this Mode on will make all plots you walk into a part of the last district you set.
  • New Permission Node: towny.command.resident.toggle.district
    • Required to use /res toggle district command.
  • Bump net.kyori:adventure-text-serializer-plain from 4.18.0 to 4.19.0.
  • Bump net.kyori:adventure-text-minimessage from 4.18.0 to 4.19.0.
  • Allow admins to bypass the outpost limit meant to stop spawning when a town is over their outpost limit.
  • Fix outpost limit of zero being able to be bypassed via command.
  • Fix adjacent district plot error message.
  • Add the ability to make town and nation ranks require a town or nation level.
    • The towns.ranks and nations.ranks sections support requiring their town or nation to have a minimum town_level or nation_level.
    • This means that you can lock ranks behind a town or nation's population. By adding a permission node to a rank you will set this requirement:
      • towny.town_level_requirement.4
    • Adding this to a town rank will require the Town to have a town_level of 4 or more to be able to assign that rank to their residents.
    • If the town lost population the residents with a rank beyond their town's town_level will have that rank removed from them.
    • When their town regains enough population, that rank will automatically be re-assigned to the resident.
    • When a town rank does not contain this node it will have no town_level requirement.
    • Likewise, nation ranks support an optional nation_level requirement, Ex:
      • towny.nation_level_requirement.4
    • When added to a nation rank this rank will only be granted when a nation is of level 4 or greater.
    • When a nation rank does not include this node it will not require any nation_level.
    • Closes #​7681 & #​7541.
  • Fix Town#getLevelNumber returning funny numbers on Towns. Make the code more understandable.
0.101.1.3
  • Enforce the max_nation_conquered_tax on nations who might have set a value that wouldn't be able to be set any longer.
  • Fix loophole that allowed a District to become separated from other townblocks in the District.
  • Fix players in Spectator Mode triggering the the outlaw-entered-town feature.
  • Add the ability to make conquered towns no longer included in a nation's plot perms.
  • New Config Option: global_nation_settings.are_conquered_towns_given_nation_plot_perms
    • Default: true
    • While true, conquered towns will be considered a member of good standing in the nation, and will be treated as normal nation members when plot perms are calculated.
    • When set to false plot permission tests will treat conquered towns' residents as not members of their nations, preventing them from using their host nation's plots while the nation's towns have nation plot perms enabled.
  • Add optional -ignore subcommand to /town leave.
    • When used, the player will not have to confirm their leaving the town.
  • Add the ability to use k, m and b in various money commands in Towny.
    • ex: /t deposit 1k, will deposit 1000 into the town bank.
    • Closes #​7759.
  • Fix ArrayIndexOutOfBoundsException in /plot district add, courtesy of SulkyWhale with PR #​7760.
0.101.1.2
  • Fixed format for "Owner" in MapHUD, courtesy of SulkyWhale with PR #​7744. (First-Time Contributor!)
  • Use Java 21 on Jitpack, courtesy of PimvanderLoos with PR #​7746. (First-Time Contributor!)
  • Bump org.jetbrains:annotations from 26.0.1 to 26.0.2.
  • Only fire successful teleport event on successful teleport, courtesy of Warrior with PR #​7749.
  • Automatically add the 1.21.4 tree, flower, and moss blocks to the farm allowed blocks in existing configs, courtesy of Momshroom with PR #​7750.
  • Automatic Config Edit:
    • "PALE_OAK_LOG,PALE_MOSS_BLOCK,PALE_MOSS_CARPET,PALE_OAK_SAPLING,PALE_HANGING_MOSS,PALE_OAK_LEAVES,CLOSED_EYEBLOSSOM,OPEN_EYEBLOSSOM," will be added to your config's farm plot's allowedBlocks section.
0.101.1.1
  • Replace a couple of deprecations required when we supported MC 1.16.*.
  • Fix showing spawn hovers in the nation and town list, when the config is set to prevent all spawning.
  • Add the ability to harm outlaws, and separately make outlaws be able to always harm people in towns.
  • New Config Option: global_town_settings.force_pvp_on_outlaws
    • Default: false
    • While true, outlaws can always be harmed in towns they are outlawed in.
  • New Config Option: global_town_settings.allows_outlaws_to_always_pvp
    • Default: false
    • While true, outlaws can always harm players in towns they are outlawed in, despite the town pvp setting.
  • Fix an NPE in the isOutlawInTown method, courtesy of Warrior with PR #​7736.
  • Fix PlayerChangePlotEvent not firing when a player changes plots by entering into a vehicle.

Towny Sponsors

I want to give a big thank you to all of my sponsors:
These are the people that help to make Towny's support and development as active as it is,
and who supported me during this pre-release of Towny.

DrprofLuigiakup001ThePontificatepebblehostMrLoganolukemango
tomhmagicjshalbrooksde-wolfLuexaDonaldJTrumpOfficialTurtleCraftMan
cobrex1SW1D3RSK1lexiccnRubyo2000arif-banaiDistantHorizons
Noikztrevor1097KeNickGongMilesBHuffLitning11roflmarv
TegulaThePigDynamite99CasperTimmyBloc-kflare2121xSTORMYxSHM
EcoSMPTheeno74Rekar7Folas1337iRollNeedkeijodputt
NeumimTobratoineProjectGuinnessPainOchocoediton96Exygle
KermXPinebrickTylorTurnerHippieBeakRandalABurdJrSk8nkill
xxThyPopeconnorwallyPoseidonGamesdruidmattjb0sEge00Gaming
yurddElTitiGGKepZeeRaenCallistoim-wharTheYetiNet
kanbursAtusHDZacharySeebeck2020Realm-Of-RhayaPookachuHelios312
Piopaw250168ZommbieWasTakenMrG00s3ubobubobCharlesNicloander
onehndpercentLucky-Development-DepartmentLeBlachTenStepakwasadomKarl4s
NickRichterianIIMomshroomgerardvanschipIntrabit71ItzXPurpleXspikehidden
AncientSMCorruptedGreedOdin-The-All-FatherKitsuneDevTriaieX-Digitalninja
Supersmurf82NikkilectricCactusbanditAttiPlayzBattleBornPMCyurigarciia
Gl0W1ESemisolMultipedBeatlejwkerrgorbyhailSexy-Jura
PolarisChriswhileKitHikitsune-RedHHiddenTheNyloxArchimedes099
and 51 private sponsors.

If you want to support the developer, become a sponsor.

(It's just like Patreon but instead 100% of your support goes to the developer.)

Plus there are Sponsor Plugins!

Important Links
Frequently Asked
Questions
How Towny Works Towny Install Guide Towny Update Guide
Other Towny Plugins Complete Changelog Default Config Files Commands/Permissions
Placeholders
⏬ Download available as a .jar file in the Assets section below:

v0.101.1.4: for MC 1.19.* & 1.20.* & 1.21.*

Compare Source

  • Fix config comments for plugin.interfacing.web_map.url.
    • Fix for resident rename weirdness, courtesy of Warrior with PR #​7765.
    • Fixes an issue where a renamed resident cannot access their trusted plots.
    • Add a new resident district mode and aligned tab completion for /plot district with help and codebase, courtesy of SulkyWhale with PR #​7761.
    • New Command: /res toggle district
      • When working with districts, toggling this Mode on will make all plots you walk into a part of the last district you set.
    • New Permission Node: towny.command.resident.toggle.district
      • Required to use /res toggle district command.
    • Bump net.kyori:adventure-text-serializer-plain from 4.18.0 to 4.19.0.
    • Bump net.kyori:adventure-text-minimessage from 4.18.0 to 4.19.0.
    • Allow admins to bypass the outpost limit meant to stop spawning when a town is over their outpost limit.
    • Fix outpost limit of zero being able to be bypassed via command.
    • Fix adjacent district plot error message.
    • Add the ability to make town and nation ranks require a town or nation level.
      • The towns.ranks and nations.ranks sections support requiring their town or nation to have a minimum town_level or nation_level.
      • This means that you can lock ranks behind a town or nation's population. By adding a permission node to a rank you will set this requirement:
        • towny.town_level_requirement.4
      • Adding this to a town rank will require the Town to have a town_level of 4 or more to be able to assign that rank to their residents.
      • If the town lost population the residents with a rank beyond their town's town_level will have that rank removed from them.
      • When their town regains enough population, that rank will automatically be re-assigned to the resident.
      • When a town rank does not contain this node it will have no town_level requirement.
      • Likewise, nation ranks support an optional nation_level requirement, Ex:
        • towny.nation_level_requirement.4
      • When added to a nation rank this rank will only be granted when a nation is of level 4 or greater.
      • When a nation rank does not include this node it will not require any nation_level.
      • Closes #​7681 & #​7541.
    • Fix Town#getLevelNumber returning funny numbers on Towns. Make the code more understandable.

Cumulative changes since 0.101.1.0
0.101.1.3
  • Enforce the max_nation_conquered_tax on nations who might have set a value that wouldn't be able to be set any longer.
  • Fix loophole that allowed a District to become separated from other townblocks in the District.
  • Fix players in Spectator Mode triggering the the outlaw-entered-town feature.
  • Add the ability to make conquered towns no longer included in a nation's plot perms.
  • New Config Option: global_nation_settings.are_conquered_towns_given_nation_plot_perms
    • Default: true
    • While true, conquered towns will be considered a member of good standing in the nation, and will be treated as normal nation members when plot perms are calculated.
    • When set to false plot permission tests will treat conquered towns' residents as not members of their nations, preventing them from using their host nation's plots while the nation's towns have nation plot perms enabled.
  • Add optional -ignore subcommand to /town leave.
    • When used, the player will not have to confirm their leaving the town.
  • Add the ability to use k, m and b in various money commands in Towny.
    • ex: /t deposit 1k, will deposit 1000 into the town bank.
    • Closes #​7759.
  • Fix ArrayIndexOutOfBoundsException in /plot district add, courtesy of SulkyWhale with PR #​7760.
0.101.1.2
  • Fixed format for "Owner" in MapHUD, courtesy of SulkyWhale with PR #​7744. (First-Time Contributor!)
  • Use Java 21 on Jitpack, courtesy of PimvanderLoos with PR #​7746. (First-Time Contributor!)
  • Bump org.jetbrains:annotations from 26.0.1 to 26.0.2.
  • Only fire successful teleport event on successful teleport, courtesy of Warrior with PR #​7749.
  • Automatically add the 1.21.4 tree, flower, and moss blocks to the farm allowed blocks in existing configs, courtesy of Momshroom with PR #​7750.
  • Automatic Config Edit:
    • "PALE_OAK_LOG,PALE_MOSS_BLOCK,PALE_MOSS_CARPET,PALE_OAK_SAPLING,PALE_HANGING_MOSS,PALE_OAK_LEAVES,CLOSED_EYEBLOSSOM,OPEN_EYEBLOSSOM," will be added to your config's farm plot's allowedBlocks section.
0.101.1.1
  • Replace a couple of deprecations required when we supported MC 1.16.*.
  • Fix showing spawn hovers in the nation and town list, when the config is set to prevent all spawning.
  • Add the ability to harm outlaws, and separately make outlaws be able to always harm people in towns.
  • New Config Option: global_town_settings.force_pvp_on_outlaws
    • Default: false
    • While true, outlaws can always be harmed in towns they are outlawed in.
  • New Config Option: global_town_settings.allows_outlaws_to_always_pvp
    • Default: false
    • While true, outlaws can always harm players in towns they are outlawed in, despite the town pvp setting.
  • Fix an NPE in the isOutlawInTown method, courtesy of Warrior with PR #​7736.
  • Fix PlayerChangePlotEvent not firing when a player changes plots by entering into a vehicle.

Towny Sponsors

I want to give a big thank you to all of my sponsors:
These are the people that help to make Towny's support and development as active as it is,
and who supported me during this pre-release of Towny.

DrprofLuigiakup001ThePontificatepebblehostMrLoganolukemango
tomhmagicjshalbrooksde-wolfLuexaDonaldJTrumpOfficialTurtleCraftMan
cobrex1SW1D3RSK1lexiccnRubyo2000arif-banaiDistantHorizons
Noikztrevor1097KeNickGongMilesBHuffLitning11roflmarv
TegulaThePigDynamite99CasperTimmyBloc-kflare2121xSTORMYxSHM
EcoSMPTheeno74Rekar7Folas1337iRollNeedMrMirhan
keijodputtNeumimTobratoineProjectGuinnessPainOchocoediton96
ExygleKermXPinebrickTylorTurnerHippieBeakRandalABurdJr
Sk8nkillxxThyPopeconnorwallyPoseidonGamesdruidmattjb0s
Ege00GamingtheFernofrommars2yurddElTitiGGKepZeeRaenCallisto
im-wharTheYetiNetkanbursAtusHDZacharySeebeck2020Realm-Of-Rhaya
alevliarifPookachuHelios312Piopaw250168ZommbieWasTakenMrG00s3
ubobubobCharlesNicloanderonehndpercentLucky-Development-DepartmentLeBlach
TenStepakwasadomKarl4sNickRichterianIIMomshroomgerardvanschip
Intrabit71ItzXPurpleXspikehiddenAncientSMCorruptedGreedOdin-The-All-Father
KitsuneDevTriaieSupersmurf82NikkilectricCactusbanditAttiPlayz
BattleBornPMCowYuriGGGl0W1ESemisolMultipedBeatlejwkerr
gorbyhailSexy-JuraPolarisChriswhileKitHikitsune-RedHHidden
TheNyloxArchimedes099and 48 private sponsors.

If you want to support the developer, become a sponsor.

(It's just like Patreon but instead 100% of your support goes to the developer.)

Plus there are Sponsor Plugins!

Important Links
Frequently Asked
Questions
How Towny Works Towny Install Guide Towny Update Guide
Other Towny Plugins Complete Changelog Default Config Files Commands/Permissions
Placeholders
⏬ Download available as a .jar file in the Assets section below:

v0.101.1.3: for MC 1.19.* & 1.20.* & 1.21.*

Compare Source

  • Enforce the max_nation_conquered_tax on nations who might have set a value that wouldn't be able to be set any longer.
    • Closes ##​7755.
    • Fix loophole that allowed a District to become separated from other townblocks in the District.
    • Fix players in Spectator Mode triggering the the outlaw-entered-town feature.
    • Add the ability to make conquered towns no longer included in a nation's plot perms.
    • New Config Option: global_nation_settings.are_conquered_towns_given_nation_plot_perms
      • Default: true
      • While true, conquered towns will be considered a member of good standing in the nation, and will be treated as normal nation members when plot perms are calculated.
      • When set to false plot permission tests will treat conquered towns' residents as not members of their nations, preventing them from using their host nation's plots while the nation's towns have nation plot perms enabled.
    • Add optional -ignore subcommand to /town leave.
      • When used, the player will not have to confirm their leaving the town.
    • Add the ability to use k, m and b in various money commands in Towny.
      • ex: /t deposit 1k, will deposit 1000 into the town bank.
      • Closes #​7759.
    • Fix ArrayIndexOutOfBoundsException in /plot district add, courtesy of SulkyWhale with PR #​7760.

Cumulative changes since 0.101.1.0
0.101.1.2
  • Fixed format for "Owner" in MapHUD, courtesy of SulkyWhale with PR #​7744. (First-Time Contributor!)
  • Use Java 21 on Jitpack, courtesy of PimvanderLoos with PR #​7746. (First-Time Contributor!)
  • Bump org.jetbrains:annotations from 26.0.1 to 26.0.2.
  • Only fire successful teleport event on successful teleport, courtesy of Warrior with PR #​7749.
  • Automatically add the 1.21.4 tree, flower, and moss blocks to the farm allowed blocks in existing configs, courtesy of Momshroom with PR #​7750.
  • Automatic Config Edit:
    • "PALE_OAK_LOG,PALE_MOSS_BLOCK,PALE_MOSS_CARPET,PALE_OAK_SAPLING,PALE_HANGING_MOSS,PALE_OAK_LEAVES,CLOSED_EYEBLOSSOM,OPEN_EYEBLOSSOM," will be added to your config's farm plot's allowedBlocks section.
0.101.1.1
  • Replace a couple of deprecations required when we supported MC 1.16.*.
  • Fix showing spawn hovers in the nation and town list, when the config is set to prevent all spawning.
  • Add the ability to harm outlaws, and separately make outlaws be able to always harm people in towns.
  • New Config Option: global_town_settings.force_pvp_on_outlaws
    • Default: false
    • While true, outlaws can always be harmed in towns they are outlawed in.
  • New Config Option: global_town_settings.allows_outlaws_to_always_pvp
    • Default: false
    • While true, outlaws can always harm players in towns they are outlawed in, despite the town pvp setting.
  • Fix an NPE in the isOutlawInTown method, courtesy of Warrior with PR #​7736.
  • Fix PlayerChangePlotEvent not firing when a player changes plots by entering into a vehicle.

Towny Sponsors

I want to give a big thank you to all of my sponsors:
These are the people that help to make Towny's support and development as active as it is,
and who supported me during this pre-release of Towny.

DrprofLuigiakup001ThePontificatepebblehostMrLoganolukemango
tomhmagicjshalbrooksde-wolfLuexaDonaldJTrumpOfficialTurtleCraftMan
cobrex1SW1D3RSK1lexiccnRubyo2000arif-banaiDistantHorizons
Noikztrevor1097KeNickGongMilesBHuffLitning11roflmarv
TegulaThePigDynamite99CasperTimmyBloc-kflare2121xSTORMYxSHM
DunnoConzEcoSMPTheeno74Rekar7Folas1337iRollNeed
MrMirhankeijodputtNeumimToProjectGuinnessPainOchocoediton96
ExygleKermXPinebrickTylorTurnerHippieBeakRandalABurdJr
Sk8nkillxxThyPopeconnorwallyPoseidonGamesdruidmattjb0s
Ege00GamingtheFernofrommars2yurddElTitiGGKepZeeRaenCallisto
im-wharTheYetiNetkanbursAtusHDZacharySeebeck2020Realm-Of-Rhaya
alevliarifPookachuHelios312Piopaw250168ZommbieWasTakenMrG00s3
ubobubobCharlesNicloanderonehndpercentLucky-Development-DepartmentLeBlach
TenStepakwasadomMomshroomgerardvanschipIntrabit71ItzXPurpleX
spikehiddenAncientSMCorruptedGreedOdin-The-All-FatherKitsuneDevTriaie
Supersmurf82NikkilectricCactusbanditAttiPlayzBattleBornPMCowYuriGG
Gl0W1ESemisolMultipedBeatlejwkerrgorbyhailSexy-Jura
PolarisChriswhileKitHikitsune-RedHHiddenTheNyloxand 48 private sponsors.

If you want to support the developer, become a sponsor.

(It's just like Patreon but instead 100% of your support goes to the developer.)

Plus there are Sponsor Plugins!

Important Links
Frequently Asked
Questions
How Towny Works Towny Install Guide Towny Update Guide
Other Towny Plugins Complete Changelog Default Config Files Commands/Permissions
Placeholders
⏬ Download available as a .jar file in the Assets section below:

v0.101.1.2: for MC 1.19.* & 1.20.* & 1.21.*

Compare Source

  • Fixed format for "Owner" in MapHUD, courtesy of SulkyWhale with PR #​7744. (First-Time Contributor!)
    • Use Java 21 on Jitpack, courtesy of PimvanderLoos with PR #​7746. (First-Time Contributor!)
    • Bump org.jetbrains:annotations from 26.0.1 to 26.0.2.
    • Only fire successful teleport event on successful teleport, courtesy of Warrior with PR #​7749.
    • Automatically add the 1.21.4 tree, flower, and moss blocks to the farm allowed blocks in existing configs, courtesy of Momshroom with PR #​7750.
    • Automatic Config Edit:
      • "PALE_OAK_LOG,PALE_MOSS_BLOCK,PALE_MOSS_CARPET,PALE_OAK_SAPLING,PALE_HANGING_MOSS,PALE_OAK_LEAVES,CLOSED_EYEBLOSSOM,OPEN_EYEBLOSSOM," will be added to your config's farm plot's allowedBlocks section.

Cumulative changes since 0.101.1.0
0.101.1.1
  • Replace a couple of deprecations required when we supported MC 1.16.*.
  • Fix showing spawn hovers in the nation and town list, when the config is set to prevent all spawning.
  • Add the ability to harm outlaws, and separately make outlaws be able to always harm people in towns.
  • New Config Option: global_town_settings.force_pvp_on_outlaws
    • Default: false
    • While true, outlaws can always be harmed in towns they are outlawed in.
  • New Config Option: global_town_settings.allows_outlaws_to_always_pvp
    • Default: false
    • While true, outlaws can always harm players in towns they are outlawed in, despite the town pvp setting.
  • Fix an NPE in the isOutlawInTown method, courtesy of Warrior with PR #​7736.
  • Fix PlayerChangePlotEvent not firing when a player changes plots by entering into a vehicle.

Towny Sponsors

I want to give a big thank you to all of my sponsors:
These are the people that help to make Towny's support and development as active as it is,
and who supported me during this pre-release of Towny.

DrprofLuigiakup001ThePontificatepebblehostMrLoganolukemango
tomhmagicjshalbrooksde-wolfLuexalashiamDonaldJTrumpOfficial
cobrex1SW1D3RSK1lexiccnArmonicPvPRubyo2000arif-banai
davevancauwenbergheNoikztrevor1097KeNickGongMilesBHuffLitning11
roflmarvTegulaThePigDynamite99CasperTimmyBloc-kflare2121
xSTORMYxSHMWextraTuteeeDunnoConzEcoSMPTheeno74
Rekar7Folas1337iRollNeedMrMirhankeijodputtNeumimTo
ProjectGuinnessPainOchocoediton96ExygleKermXPinebrick
TylorTurnerHippieBeakRandalABurdJrSk8nkillxxThyPopeconnorwally
PoseidonGamesjeffthebassjosegoustdruidmattjb0sEge00Gaming
theFernofrommars2yurddElTitiGGKepZeeRaenCallistoim-whar
TheYetiNetkanbursAtusHDZacharySeebeck2020Realm-Of-Rhayaalevliarif
PookachuHelios312Piopaw250168KinglandLiuZommbieWasTakenMrG00s3
SirNublessubobubobCharlesNicloanderonehndpercentLucky-Development-Department
LeBlachMomshroomgerardvanschipIntrabit71ItzXPurpleXspikehidden
AncientSMCorruptedGreedOdin-The-All-FatherKitsuneDevTriaieSupersmurf82
NikkilectricCactusbanditcorrysamuAttiPlayzBattleBornPMChbojoe
owYuriGGGl0W1ESemisolMultipedBeatlejwkerrgorbyhail
Sexy-JuraPolarisChrisHikitsune-RedHHiddenTheNyloxand 47 private sponsors.

If you want to support the developer, become a sponsor.

(It's just like Patreon but instead 100% of your support goes to the developer.)

Plus there are Sponsor Plugins!

Important Links
Frequently Asked
Questions
How Towny Works Towny Install Guide Towny Update Guide
Other Towny Plugins Complete Changelog Default Config Files Commands/Permissions
Placeholders
⏬ Download available as a .jar file in the Assets section below:

v0.101.1.1: for MC 1.19.* & 1.20.* & 1.21.*

Compare Source

  • Replace a couple of deprecations required when we supported MC 1.16.*.
    • Fix showing spawn hovers in the nation and town list, when the config is set to prevent all spawning.
    • Add the ability to harm outlaws, and separately make outlaws be able to always harm people in towns.
    • New Config Option: global_town_settings.force_pvp_on_outlaws
      • Default: false
      • While true, outlaws can always be harmed in towns they are outlawed in.
    • New Config Option: global_town_settings.allows_outlaws_to_always_pvp
      • Default: false
      • While true, outlaws can always harm players in towns they are outlawed in, despite the town pvp setting.
    • Fix an NPE in the isOutlawInTown method, courtesy of Warrior with PR #​7736.
    • Fix PlayerChangePlotEvent not firing when a player changes plots by entering into a vehicle.

Towny Sponsors

I want to give a big thank you to all of my sponsors:
These are the people that help to make Towny's support and development as active as it is,
and who supported me during this pre-release of Towny.

DrprofLuigiakup001ThePontificatepebblehostMrLoganolukemango
tomhmagicjshalbrooksde-wolfLuexalashiamDonaldJTrumpOfficial
cobrex1SW1D3RSK1lexiccnArmonicPvPRubyo2000arif-banai
davevancauwenbergheNoikztrevor1097KeNickGongMilesBHuffLitning11
roflmarvTegulaThePigDynamite99CasperTimmyMetaverseRPNBloc-k
flare2121xSTORMYxSHMWextraTuteeeDunnoConzEcoSMP
Theeno74Rekar7Folas1337iRollNeedMrMirhankeijodputt
NeumimToProjectGuinnessPainOchocoediton96ExygleKermX
PinebrickTylorTurnerHippieBeakRandalABurdJrSk8nkillxxThyPope
WiiitcheryPoseidonGamesjeffthebassjosegoustdruidmattjb0s
Ege00GamingtheFernofrommars2yurddElTitiGGKepZeeRaenCallisto
im-wharTheYetiNetkanbursAtusHDZacharySeebeck2020Realm-Of-Rhaya
alevliarifPookachuColusiteHelios312Piopaw250168KinglandLiu
ZommbieWasTakenCrashCringle12MrG00s3SirNublessubobubobCharlesNic
loanderonehndpercentLucky-Development-DepartmentMomshroomgerardvanschipIntrabit71
ItzXPurpleXspikehiddenAncientSMCorruptedGreedOdin-The-All-FatherKitsuneDev
TriaieSupersmurf82NikkilectricCactusbanditcorrysamuAttiPlayz
BattleBornPMChbojoeowYuriGGGl0W1ESemisolMultipedBeatle
jwkerrgorbyhailSexy-JuraPolarisChrisHikitsune-RedHHidden
TheNyloxand 47 private sponsors.

If you want to support the developer, become a sponsor.

(It's just like Patreon but instead 100% of your support goes to the developer.)

Plus there are Sponsor Plugins!

Important Links
Frequently Asked
Questions
How Towny Works Towny Install Guide Towny Update Guide
Other Towny Plugins Complete Changelog Default Config Files Commands/Permissions
Placeholders
⏬ Download available as a .jar file in the Assets section below:

Configuration

📅 Schedule: Branch creation - At any time (no schedule defined), Automerge - At any time (no schedule defined).

🚦 Automerge: Disabled by config. Please merge this manually once you are satisfied.

Rebasing: Whenever PR becomes conflicted, or you tick the rebase/retry checkbox.

🔕 Ignore: Close this PR and you won't be reminded about this update again.


  • If you want to rebase/retry this PR, check this box

This PR was generated by Mend Renovate. View the repository job log.

@renovate renovate bot changed the title Update dependency com.palmergames.bukkit.towny:towny to v0.101.1.1 Update dependency com.palmergames.bukkit.towny:towny to v0.101.1.2 Feb 2, 2025
@renovate renovate bot force-pushed the renovate/com.palmergames.bukkit.towny-towny-0.x branch from 3afbdcc to 7ce426d Compare February 2, 2025 09:11
@renovate renovate bot force-pushed the renovate/com.palmergames.bukkit.towny-towny-0.x branch 2 times, most recently from aeeec9e to 8083f41 Compare February 16, 2025 06:41
@renovate renovate bot changed the title Update dependency com.palmergames.bukkit.towny:towny to v0.101.1.2 Update dependency com.palmergames.bukkit.towny:towny to v0.101.1.3 Feb 16, 2025
@renovate renovate bot force-pushed the renovate/com.palmergames.bukkit.towny-towny-0.x branch from 8083f41 to dd323e4 Compare February 22, 2025 10:54
@renovate renovate bot changed the title Update dependency com.palmergames.bukkit.towny:towny to v0.101.1.3 Update dependency com.palmergames.bukkit.towny:towny to v0.101.1.4 Feb 22, 2025
@renovate renovate bot force-pushed the renovate/com.palmergames.bukkit.towny-towny-0.x branch from dd323e4 to fe4c8b2 Compare February 26, 2025 11:25
@renovate renovate bot changed the title Update dependency com.palmergames.bukkit.towny:towny to v0.101.1.4 Update dependency com.palmergames.bukkit.towny:towny to v0.101.1.5 Feb 26, 2025
@renovate renovate bot force-pushed the renovate/com.palmergames.bukkit.towny-towny-0.x branch from fe4c8b2 to 987dad2 Compare March 14, 2025 10:38
@renovate renovate bot changed the title Update dependency com.palmergames.bukkit.towny:towny to v0.101.1.5 Update dependency com.palmergames.bukkit.towny:towny to v0.101.1.6 Mar 14, 2025
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