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  • Change components container to be able to support multiple of a single type of component in a single container.
  • Improve ownership of gameobjects by using smart pointers instead of raw pointers.
  • Create new registry for game objects to support custom gameobject types.
  • Add new engine-specific input enums

@Williscool13 Williscool13 merged commit 0d69865 into main May 18, 2025
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@Williscool13 Williscool13 deleted the gameplay-expansion branch May 18, 2025 13:12
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2 participants