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Fixes #11 (correct tonemapping)
Fixes #26 - Each primitive now has a modifiable material ID instead of embedding the ID in vertices.

@Williscool13 Williscool13 self-assigned this Apr 9, 2025
@Williscool13 Williscool13 merged commit 6a0ba3e into main Apr 9, 2025
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@Williscool13 Williscool13 deleted the oit branch April 9, 2025 12:38
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Improved Material System Sharpening Post-Process Specular Issues

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