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src/main/java/com/wenxin2/marioverse/world/BaseSpawnerExtended.java
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package com.wenxin2.marioverse.world; | ||
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import com.mojang.logging.LogUtils; | ||
import java.util.Optional; | ||
import javax.annotation.Nullable; | ||
import net.minecraft.core.BlockPos; | ||
import net.minecraft.core.Direction; | ||
import net.minecraft.core.particles.ParticleTypes; | ||
import net.minecraft.nbt.CompoundTag; | ||
import net.minecraft.nbt.ListTag; | ||
import net.minecraft.server.level.ServerLevel; | ||
import net.minecraft.util.RandomSource; | ||
import net.minecraft.util.random.SimpleWeightedRandomList; | ||
import net.minecraft.util.random.WeightedEntry; | ||
import net.minecraft.world.Difficulty; | ||
import net.minecraft.world.entity.Entity; | ||
import net.minecraft.world.entity.EntitySelector; | ||
import net.minecraft.world.entity.EntityType; | ||
import net.minecraft.world.entity.Mob; | ||
import net.minecraft.world.entity.MobSpawnType; | ||
import net.minecraft.world.entity.SpawnPlacements; | ||
import net.minecraft.world.level.BaseSpawner; | ||
import net.minecraft.world.level.Level; | ||
import net.minecraft.world.level.SpawnData; | ||
import net.minecraft.world.level.block.state.BlockState; | ||
import net.minecraft.world.level.block.state.properties.BlockStateProperties; | ||
import net.minecraft.world.level.entity.EntityTypeTest; | ||
import net.minecraft.world.level.gameevent.GameEvent; | ||
import net.minecraft.world.phys.AABB; | ||
import net.neoforged.neoforge.event.EventHooks; | ||
import org.jetbrains.annotations.NotNull; | ||
import org.slf4j.Logger; | ||
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public abstract class BaseSpawnerExtended extends BaseSpawner { | ||
private static final Logger LOGGER = LogUtils.getLogger(); | ||
private static final int EVENT_SPAWN = 1; | ||
private int spawnDelay = 20; | ||
private SimpleWeightedRandomList<SpawnData> spawnPotentials = SimpleWeightedRandomList.empty(); | ||
@Nullable private SpawnData nextSpawnData; | ||
private double spin; | ||
private double oSpin; | ||
private int minSpawnDelay = 200; | ||
private int maxSpawnDelay = 800; | ||
private int spawnCount = 4; | ||
@Nullable private Entity displayEntity; | ||
private int maxNearbyEntities = 6; | ||
private int requiredPlayerRange = 16; | ||
private int spawnRange = 1; | ||
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private boolean isNearPlayer(Level world, BlockPos pos) { | ||
boolean within16Blocks = world.hasNearbyAlivePlayer(pos.getX() + 0.5D, pos.getY() + 0.5D, pos.getZ() + 0.5D, this.requiredPlayerRange); | ||
boolean within1Block = world.hasNearbyAlivePlayer(pos.getX() + 0.5D, pos.getY() + 0.5D, pos.getZ() + 0.5D, 1); | ||
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return within16Blocks && !within1Block; | ||
} | ||
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@Override | ||
public void clientTick(Level world, BlockPos pos) { | ||
if (!this.isNearPlayer(world, pos)) { | ||
this.oSpin = this.spin; | ||
} else if (this.displayEntity != null) { | ||
if (this.spawnDelay > 0) | ||
this.spawnDelay--; | ||
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this.oSpin = this.spin; | ||
this.spin = (this.spin + (double)(1000.0F / ((float)this.spawnDelay + 200.0F))) % 360.0; | ||
} | ||
} | ||
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@Override | ||
public void serverTick(@NotNull ServerLevel serverWorld, BlockPos pos) { | ||
if (this.isNearPlayer(serverWorld, pos)) { | ||
if (this.spawnDelay == -1) | ||
this.delay(serverWorld, pos); | ||
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if (this.spawnDelay > 0) { | ||
this.spawnDelay--; | ||
} else { | ||
boolean spawned = false; | ||
RandomSource random = serverWorld.getRandom(); | ||
SpawnData spawnData = this.getOrCreateNextSpawnData(serverWorld, random, pos); | ||
BlockState state = serverWorld.getBlockState(pos); | ||
boolean hasFacing = state.hasProperty(BlockStateProperties.FACING); | ||
Direction facing = state.getOptionalValue(BlockStateProperties.FACING).orElse(Direction.UP); // Default to UP if missing | ||
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for (int i = 0; i < this.spawnCount; i++) { | ||
CompoundTag entityTag = spawnData.getEntityToSpawn(); | ||
Optional<EntityType<?>> entityTypeOpt = EntityType.by(entityTag); | ||
if (entityTypeOpt.isEmpty()) { | ||
this.delay(serverWorld, pos); | ||
return; | ||
} | ||
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EntityType<?> entityType = entityTypeOpt.get(); | ||
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// Check if the same entity type is already within 1 block | ||
int nearbyEntities = serverWorld.getEntities( | ||
EntityTypeTest.forExactClass(entityType.getBaseClass()), | ||
new AABB(pos).inflate(1), // 1 block radius | ||
EntitySelector.NO_SPECTATORS | ||
).size(); | ||
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if (nearbyEntities >= this.maxNearbyEntities) { | ||
this.delay(serverWorld, pos); | ||
return; | ||
} | ||
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BlockPos spawnPos; | ||
if (hasFacing) { | ||
// Spawn only on the designated block face | ||
spawnPos = pos.relative(facing); | ||
} else { | ||
// Default spawner behavior: spawn in a random nearby spot | ||
spawnPos = pos.offset( | ||
random.nextInt(3) - 1, | ||
random.nextInt(3) - 1, | ||
random.nextInt(3) - 1 | ||
); | ||
} | ||
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double x = spawnPos.getX() + 0.5; | ||
double y = spawnPos.getY() + 0.5; | ||
double z = spawnPos.getZ() + 0.5; | ||
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if (serverWorld.noCollision(entityType.getSpawnAABB(x, y, z))) { | ||
Entity entity = EntityType.loadEntityRecursive(entityTag, serverWorld, e -> { | ||
e.moveTo(x, y, z, e.getYRot(), e.getXRot()); | ||
return e; | ||
}); | ||
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if (entity == null) { | ||
this.delay(serverWorld, pos); | ||
return; | ||
} | ||
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entity.moveTo(x, y, z, random.nextFloat() * 360.0F, 0.0F); | ||
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if (entity instanceof Mob mob) { | ||
if (!EventHooks.checkSpawnPositionSpawner(mob, serverWorld, MobSpawnType.SPAWNER, spawnData, this)) { | ||
continue; | ||
} | ||
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EventHooks.finalizeMobSpawnSpawner(mob, serverWorld, | ||
serverWorld.getCurrentDifficultyAt(entity.blockPosition()), MobSpawnType.SPAWNER, null, this, true); | ||
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spawnData.getEquipment().ifPresent(mob::equip); | ||
} | ||
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if (!serverWorld.tryAddFreshEntityWithPassengers(entity)) { | ||
this.delay(serverWorld, pos); | ||
return; | ||
} | ||
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serverWorld.levelEvent(2004, pos, 0); | ||
serverWorld.gameEvent(entity, GameEvent.ENTITY_PLACE, spawnPos); | ||
if (entity instanceof Mob) { | ||
((Mob) entity).spawnAnim(); | ||
} | ||
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spawned = true; | ||
} | ||
} | ||
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if (spawned) { | ||
this.delay(serverWorld, pos); | ||
} | ||
} | ||
} | ||
} | ||
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private void delay(Level world, BlockPos pos) { | ||
RandomSource randomsource = world.random; | ||
if (this.maxSpawnDelay <= this.minSpawnDelay) { | ||
this.spawnDelay = this.minSpawnDelay; | ||
} else { | ||
this.spawnDelay = this.minSpawnDelay + randomsource.nextInt(this.maxSpawnDelay - this.minSpawnDelay); | ||
} | ||
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this.spawnPotentials.getRandom(randomsource).ifPresent(p_337965_ -> this.setNextSpawnData(world, pos, p_337965_.data())); | ||
this.broadcastEvent(world, pos, 1); | ||
} | ||
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protected void setNextSpawnData(@Nullable Level world, BlockPos pos, SpawnData data) { | ||
this.nextSpawnData = data; | ||
} | ||
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private SpawnData getOrCreateNextSpawnData(@Nullable Level world, RandomSource random, BlockPos pos) { | ||
if (this.nextSpawnData != null) { | ||
return this.nextSpawnData; | ||
} else { | ||
this.setNextSpawnData(world, pos, this.spawnPotentials.getRandom(random).map(WeightedEntry.Wrapper::data).orElseGet(SpawnData::new)); | ||
return this.nextSpawnData; | ||
} | ||
} | ||
} |