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using UnityEngine; | ||
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public class CautionAlert : MonoBehaviour | ||
{ | ||
public Transform box; | ||
private void OnEnable() | ||
{ | ||
box.localPosition = new Vector2(0, -Screen.height); | ||
box.LeanMoveLocalY(0, 0.5f).setEaseOutExpo().delay = 0.1f; | ||
} | ||
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private void OnDisable() | ||
{ | ||
box.LeanMoveLocalY(-Screen.height, 0.5f).setEaseInExpo(); | ||
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} | ||
} |
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Shader "Custom/2dUnlitWithFade" { | ||
Properties | ||
{ | ||
_Color ("Color Tint", Color) = (1,1,1,1) | ||
_MainTex ("Base (RGB) Alpha (A)", 2D) = "white" | ||
} | ||
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Category | ||
{ | ||
Lighting Off | ||
ZWrite Off | ||
//ZWrite On // uncomment if you have problems like the sprite disappear in some rotations. | ||
Cull back | ||
Blend SrcAlpha OneMinusSrcAlpha | ||
//AlphaTest Greater 0.001 // uncomment if you have problems like the sprites or 3d text have white quads instead of alpha pixels. | ||
Tags {Queue=Transparent} | ||
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SubShader | ||
{ | ||
Pass | ||
{ | ||
SetTexture [_MainTex] | ||
{ | ||
ConstantColor [_Color] | ||
Combine Texture * constant | ||
} | ||
} | ||
} | ||
} | ||
} |
2 changes: 2 additions & 0 deletions
2
Assets/LeanTween/Examples/Archived/2dUnlitWithFade.shader.meta
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using UnityEngine; | ||
using System.Collections; | ||
using DentedPixel; | ||
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public class OldGUIExamplesCS : MonoBehaviour { | ||
public Texture2D grumpy; | ||
public Texture2D beauty; | ||
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private float w; | ||
private float h; | ||
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private LTRect buttonRect1; | ||
private LTRect buttonRect2; | ||
private LTRect buttonRect3; | ||
private LTRect buttonRect4; | ||
private LTRect grumpyRect; | ||
private LTRect beautyTileRect; | ||
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// Use this for initialization | ||
void Start () { | ||
w = Screen.width; | ||
h = Screen.height; | ||
buttonRect1 = new LTRect(0.10f*w, 0.8f*h, 0.2f*w, 0.14f*h ); | ||
buttonRect2 = new LTRect(1.2f*w, 0.8f*h, 0.2f*w, 0.14f*h ); | ||
buttonRect3 = new LTRect(0.35f*w, 0.0f*h, 0.3f*w, 0.2f*h, 0f ); | ||
buttonRect4 = new LTRect(0.0f*w, 0.4f*h, 0.3f*w, 0.2f*h, 1.0f, 15.0f ); | ||
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grumpyRect = new LTRect(0.5f*w - grumpy.width*0.5f, 0.5f*h - grumpy.height*0.5f, grumpy.width, grumpy.height ); | ||
beautyTileRect = new LTRect(0.0f,0.0f,1.0f,1.0f ); | ||
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LeanTween.move( buttonRect2, new Vector2(0.55f*w, buttonRect2.rect.y), 0.7f ).setEase(LeanTweenType.easeOutQuad); | ||
} | ||
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public void catMoved(){ | ||
Debug.Log("cat moved..."); | ||
} | ||
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// Update is called once per frame | ||
void OnGUI () { | ||
GUI.DrawTexture( grumpyRect.rect, grumpy); | ||
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Rect staticRect = new Rect(0.0f*w, 0.0f*h, 0.2f*w, 0.14f*h); | ||
if(GUI.Button( staticRect, "Move Cat")){ | ||
if(LeanTween.isTweening(grumpyRect)==false){ // Check to see if the cat is already tweening, so it doesn't freak out | ||
Vector2 orig = new Vector2( grumpyRect.rect.x, grumpyRect.rect.y ); | ||
LeanTween.move( grumpyRect, new Vector2( 1.0f*Screen.width - grumpy.width, 0.0f*Screen.height ), 1.0f).setEase(LeanTweenType.easeOutBounce).setOnComplete(catMoved); | ||
LeanTween.move( grumpyRect, orig, 1.0f ).setDelay(1.0f).setEase( LeanTweenType.easeOutBounce); | ||
} | ||
} | ||
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if(GUI.Button(buttonRect1.rect, "Scale Centered")){ | ||
LeanTween.scale( buttonRect1, new Vector2(buttonRect1.rect.width, buttonRect1.rect.height) * 1.2f, 0.25f ).setEase( LeanTweenType.easeOutQuad ); | ||
LeanTween.move( buttonRect1, new Vector2(buttonRect1.rect.x-buttonRect1.rect.width*0.1f, buttonRect1.rect.y-buttonRect1.rect.height*0.1f), 0.25f ).setEase(LeanTweenType.easeOutQuad); | ||
} | ||
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if(GUI.Button(buttonRect2.rect, "Scale")){ | ||
LeanTween.scale( buttonRect2, new Vector2(buttonRect2.rect.width, buttonRect2.rect.height) * 1.2f, 0.25f ).setEase(LeanTweenType.easeOutBounce); | ||
} | ||
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staticRect = new Rect(0.76f*w, 0.53f*h, 0.2f*w, 0.14f*h); | ||
if(GUI.Button( staticRect, "Flip Tile")){ | ||
LeanTween.move( beautyTileRect, new Vector2( 0f, beautyTileRect.rect.y + 1.0f ), 1.0f ).setEase(LeanTweenType.easeOutBounce); | ||
} | ||
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GUI.DrawTextureWithTexCoords( new Rect(0.8f*w, 0.5f*h - beauty.height*0.5f, beauty.width*0.5f, beauty.height*0.5f), beauty, beautyTileRect.rect); | ||
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if(GUI.Button(buttonRect3.rect, "Alpha")){ | ||
LeanTween.alpha( buttonRect3, 0.0f, 1.0f).setEase(LeanTweenType.easeOutQuad); | ||
LeanTween.alpha( buttonRect3, 1.0f, 1.0f).setDelay(1.0f).setEase( LeanTweenType.easeInQuad); | ||
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LeanTween.alpha( grumpyRect, 0.0f, 1.0f).setEase(LeanTweenType.easeOutQuad); | ||
LeanTween.alpha( grumpyRect, 1.0f, 1.0f).setDelay(1.0f).setEase(LeanTweenType.easeInQuad); | ||
} | ||
GUI.color = new Color(1.0f,1.0f,1.0f,1.0f); // Reset to normal alpha, otherwise other gui elements will be effected | ||
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if(GUI.Button(buttonRect4.rect, "Rotate")){ | ||
LeanTween.rotate( buttonRect4, 150.0f, 1.0f ).setEase(LeanTweenType.easeOutElastic); | ||
LeanTween.rotate( buttonRect4, 0.0f, 1.0f ).setDelay(1.0f).setEase(LeanTweenType.easeOutElastic); | ||
} | ||
GUI.matrix = Matrix4x4.identity; | ||
} | ||
} |
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