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Add what we did in class
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in-class-main.py

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import pygame
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from pygame.locals import *
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FRAMERATE = 30
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WIDTH = 800
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HEIGHT = 600
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pygame.init()
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screen = pygame.display.set_mode((WIDTH, HEIGHT))
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class Rectangles():
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def __init__(self, topleft, wh, speed, screensize):
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self.rect = pygame.Rect(topleft, wh)
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self.speed = speed
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self.screen = pygame.Rect((0, 0), screensize)
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def update(self):
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keys = pygame.key.get_pressed()
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if keys[K_UP]:
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self.rect = self.rect.move(0, -self.speed)
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if keys[K_LEFT]:
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self.rect = self.rect.move(-self.speed, 0)
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if keys[K_DOWN]:
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self.rect = self.rect.move(0, self.speed)
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if keys[K_RIGHT]:
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self.rect = self.rect.move(self.speed, 0)
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if self.rect.y < self.screen.y:
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self.rect.y = self.screen.y
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if self.rect.x < self.screen.x:
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self.rect.x = self.screen.x
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if self.rect.bottom > self.screen.bottom:
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self.rect.y = self.screen.bottom-self.rect.height
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if self.rect.right > self.screen.right:
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self.rect.x = self.screen.right-self.rect.width
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def draw(self, screen):
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pygame.draw.rect(screen, (255, 0, 0), self.rect)
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rect = Rectangles((200, 150), (200, 300), 10, (WIDTH, HEIGHT))
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clock = pygame.time.Clock()
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while True:
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clock.tick(FRAMERATE)
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for event in pygame.event.get():
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if event.type == QUIT:
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raise SystemExit
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screen.fill((255,255,255))
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rect.update()
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rect.draw(screen)
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pygame.display.update()

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