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1 parent 5922507 commit c3f5317Copy full SHA for c3f5317
main.py
@@ -246,8 +246,13 @@ def draw(self, screen):
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gamelevel = messagescreen.update(moveon=True, reset=True, nextlevel=gamelevel+1)
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messagescreen.draw(screen)
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if event.type == KEYDOWN:
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- if event.key == K_f:
+ if event.key == K_f: # For debugging and level creation
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print(rects.union().center)
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+ elif event.key == K_r:
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+ rects.reset()
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+ for sprite in walls:
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+ sprite.reset()
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+ jumpenergy.setenergy(gamelevel)
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if gamelevel > len(walllist) or gamelevel > len(winslist):
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gamelevel = messagescreen.update(win=True, reset=True)
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pygame.display.update()
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