VRChat creator and tools developer behind the VixForge ecosystem:
avatar & world shaders, in-world Udon tooling, and a streaming + haptics bridge.
I design and build creator tools for VRChat under the VixForge banner: high-end materials for avatars and worlds, editor tooling that makes them easy to use, and the docs/site infrastructure that ties it all together. Outside of Unity, I build a desktop bridge that wires streaming platforms, VRChat OSC, and haptics hardware together for interactive streams.
- Currently: polishing the VixForge shader lineup and tooling, and prepping projects for the upcoming Unity 6 migration.
- Day to day: HLSL shaders (Built-In Render Pipeline), Thry-driven inspectors, UdonSharp, Unity editor tooling, and a fair bit of Python/Web glue.
- Ask me about: VRChat shaders, Udon world scripting, OSC, or building creator tooling.
| Project | What it is |
|---|---|
| VixenWear Latex Ultra | A premium latex material for VRChat avatars (Built-In RP), driven by a clean Thry inspector. Ships in base and SPS variants. |
| VixenWear ClothingPro | The SPS companion material, twinned with VixenWear for clothing-style use. |
| VixenWorld Surface Ultra | A shader suite for VRChat worlds, with support for AudioLink, VRSL, LTCGI, TS Lighting, and Light Volumes. |
| VixForge Director | A VRChat world-creator package (editor tooling + UdonSharp runtime + samples). |
| VixenToolBox | A Unity creator toolkit (editor utilities, pipeline automation, avatar architecture blueprints) plus the VixForge website and developer docs hub. |
| Stream Connector | A desktop bridge linking Streamer.bot, VRChat OSC, and haptics hardware (Intiface/Buttplug, PiShock, GiggleTech) for interactive streams. |
| AiCodeDetector | A toolset to train, generate, and detect AI usage in codebases. |
| Fish-Appraiser-Engine | A zero-dependency local web engine that models the in-game economy of the VRChat world "Fish!". |
| VixenLens | A Rust/Tauri engine for fast local search across VRChat snapshot metadata libraries. (fork) |

