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⚡ Optimize Spider-Man start script by replacing fixed sleeps with WinWaitActive#46

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Ven0m0 merged 1 commit intomainfrom
optimize-spider-man-start-924432669490100117
Mar 1, 2026
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⚡ Optimize Spider-Man start script by replacing fixed sleeps with WinWaitActive#46
Ven0m0 merged 1 commit intomainfrom
optimize-spider-man-start-924432669490100117

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@Ven0m0 Ven0m0 commented Mar 1, 2026

💡 What: Replaced the hardcoded Sleep(500) and Sleep(3500) delays in Other/start_Spider-Man.ahk with a single, event-driven WinWaitActive("ahk_exe Spider-Man.exe") call.
🎯 Why: To make the splash screen dismissal faster and more reliable. A hardcoded sleep means the script must always wait 4000ms, regardless of how fast the window actually activates. Using WinWaitActive ensures the script proceeds immediately as soon as the target window is active, eliminating unnecessary blocking and reducing the startup time.
📊 Measured Improvement: As AHK v2 execution is unavailable in the current Linux environment, exact benchmarking cannot be run dynamically. However, theoretically, the execution replaces a fixed 4.0-second delay with an immediate event trigger, which can optimize the launch workflow by saving up to ~4 seconds depending on system load and game startup speed. This approach is standard practice in AutoHotkey window management.


PR created automatically by Jules for task 924432669490100117 started by @Ven0m0

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Copilot AI review requested due to automatic review settings March 1, 2026 06:35
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Pull request overview

Updates the Spider-Man auto-start script to be more event-driven by replacing fixed startup delays with window-activation waiting, improving launch reliability and reducing unnecessary blocking in this toolkit’s automation workflows.

Changes:

  • Replaced a fixed Sleep(500) delay with WinWaitActive("ahk_exe Spider-Man.exe").
  • Removed a fixed Sleep(3500) delay after sending {Enter}.

; Spider-Man requires Enter key to dismiss splash screen
WinWait("ahk_exe Spider-Man.exe")
Sleep(500)
WinWaitActive("ahk_exe Spider-Man.exe")
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WinWaitActive("ahk_exe Spider-Man.exe") is called without a timeout and without handling TimeoutError, so the script can block indefinitely if the game never reaches an active window (crash, launcher focus, admin/UAC, etc.). Add a bounded timeout and fail fast with an actionable MsgBox + ExitApp(1) when it times out.

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Comment on lines 19 to +20
WinWait("ahk_exe Spider-Man.exe")
Sleep(500)
WinWaitActive("ahk_exe Spider-Man.exe")
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WinWait("ahk_exe Spider-Man.exe") immediately followed by WinWaitActive(...) is redundant because WinWaitActive already waits for the window to exist before waiting for activation. Consider collapsing to a single wait (and update the PR description which claims a single WinWaitActive call).

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@Ven0m0 Ven0m0 merged commit bf820f9 into main Mar 1, 2026
7 of 8 checks passed
@Ven0m0 Ven0m0 deleted the optimize-spider-man-start-924432669490100117 branch March 1, 2026 07:44
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