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bakugo
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@bakugo bakugo commented Aug 12, 2025

Fixes ValveSoftware/Source-1-Games#4731

The TF_COND_ROCKETPACK cond (stomp, lower fall damage, etc) from the Thermal Thruster is supposed to be removed as soon as the player touches the ground, but the code responsible does not do this if the player does not have a Thermal Thruster equipped.

As a result, players can stop the cond from being removed and keep it until they die by unequipping the Thermal Thruster after using it but before touching the ground (such as by flying into a resupply cabinet after changing their loadout). Additionally, Medics with the Quick Fix will always keep the cond until they die if they heal a Pyro as he uses the Thermal Thruster, because they inherit the cond from the Pyro but don't have the weapon themselves, so the cond is never removed from them.

Fixed by removing TF_COND_ROCKETPACK if a player touches the ground without the Thermal Thruster equipped.

Bitl added a commit to BitlDevelopmentStudios/source-sdk-2013-bds-base that referenced this pull request Aug 13, 2025
@AzureWoof
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Definitely should be fixed, but at the same time I'd like to see the stomp return to the Detonator as a balance change, without the decreased fall damage of course. This bug being in the game for so long has transformed the Detonator into being a much more interesting weapon to play with, and I'd find it relatively harmless.

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[TF2] Thermal Thruster retains passive stats when it shouldn't
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