fix: remove static libstdc++ linking on Linux to prevent potential crashes #1080
+2
−5
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fix #1079
Unity on Linux is dynamically linked against the system's libstdc++.so. Statically linking libstdc++ in a native plugin caused runtime mismatches, leading to crashes when destroying C++ standard library objects.
This was observed with local std::stringstream instances, but likely affects other STL types relying on shared runtime state (e.g. std::locale, iostreams, allocators).
Switched to dynamic linking of libstdc++ to ensure compatibility with Unity’s runtime environment.