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Releases: Tschipcraft/deathanimations_test

Release v0.3

25 Dec 16:53
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Changelog since v0.2:

  • Added more factors for applied motion
    Body parts will now take the following factors for their motion/momentum into account:
    • Motion from the dead mob [!NEW in this release]
    • Motion from the killer entity [!NEW in this release]
    • Motion from the new swing momentum entity [Players only] [!NEW in this release]
    • Custom motion parameters depending on the situation
  • Added different blood particles for parts inside water
  • Added turtle animation
  • Fixed broken inherited rotation
  • Fixed incorrect angled body parts in low_p_mode
  • Fixed choppy rotation reset
  • Fixed incorrect loot tables
  • Fixed vanilla heads not being decoded and encoded correctly
  • Fixed incompatibility with Minecraft 1.19.3 due to resource pack loading changes
  • Renamed y_lag function to troubleshoot

✔️ Implemented:

  • Rewrite of body part system
    • Unique id assigning now counts upwards
    • Id finding now uses predicates instead of functions making it faster
    • Functions are now more documented than in any other data pack made by me
  • Generate models with a custom script, making it easier to add new mobs and avoiding errors like unintentional offsets to the ground
  • Take the pushers motion data into account for body part push calculations
  • Evaluate tracked projectiles where they hit the entity, making more powerful Head-, Arm-, Leg- and Torsoshots possible (knockback)
  • New animations for frogs, turtles, fish, tadpoles and snow golems
  • Updated tag lists for 1.19
  • Offset adjustments
  • Different blood particles for body parts inside water
  • More factors for applied motion:
    Body parts will now take the following factors for their motion/momentum into account:
    • Motion from the dead mob [!NEW]
    • Motion from the killer entity [!NEW]
    • Motion from the new swing momentum entity [Players only] [!NEW]
    • Custom motion parameters depending on the situation
  • Fixed bugs:
    • #1 Fixed incompatibility with Minecraft 1.19.3 due to resource pack loading changes
    • Fixed incorrect loot table
    • Fixed vanilla heads not being decoded and encoded correctly
    • Fixed incorrect angled body parts in low_p_mode
    • Fixed choppy rotation reset
    • Fixed broken inherited rotation

📜 Planned (not yet implemented):

  • Core adjustments
  • Calculated or randomized body part rotations
  • Making body parts spin on the z axis, making them have 3dof
  • Ragdolls
  • Player Death Animations
  • Custom body part hit sound
  • Replace hardcoded materials
    • Option for using player heads only?
    • Goat Horn
    • Material mixing for head items (no use)/skeleton body (bonemeal)
  • Special NBT heritage for mob variants/saddles
  • Axis lock system for special body part forms
  • Special animations for Blaze + Enderman
  • Bug fixing
  • Performance
  • New icon

A not so frequently updated roadmap can also be viewed on my website

Release v0.2

15 Nov 16:12
39e7653
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Release v0.2 Pre-release
Pre-release

Changelog since v0.1:

  • Position fine tuning
  • Removed debug names
  • Changed to actual mob heads (looks weird; may revert)
  • Fixed enderman
  • Fixed cave spider size
  • Added snow golem
  • Fixed some generator booboos
  • Changed to carrot on a stick base model instead of structure block
  • Fixed obsidian particle
  • Fixed ender pearl particle
  • Fixed scute particle
  • Fixed cave spider, rabbit and cat size

Offset adjustments are now implemented!

✔️ Implemented:

  • Rewrite of body part system
    -> Unique id assigning now counts upwards
    -> Id finding now uses predicates instead of functions making it faster
    -> Functions are now more documented than in any other data pack made by me
  • Generate models with a custom script, making it easier to add new mobs and avoiding errors like unintentional offsets to the ground
  • Take the pushers motion data into account for body part push calculations
  • Evaluate tracked projectiles where they hit the entity, making more powerful Head-, Arm-, Leg- and Torsoshots possible (knockback)
  • New animations for frogs, tadpoles and snow golems
  • Updated tag lists for 1.19
  • Offset adjustments

📜 Planned (not yet implemented):

  • Core adjustments
  • Randomized body part rotations
  • Making body parts spin on the z axis, making them have 3dof
  • Ragdolls
  • Custom body part hit sound
  • Replace hardcoded materials
    -> Option for using player heads only?
    -> Goat Horn
    -> Material mixing for head items (no use)/skeleton body (bonemeal)
  • Special nbt heritage for mob variants/saddles
  • Axis lock system for special body part forms
  • Special animations for Blaze + Enderman
  • Bug fixing
  • Performance
  • New icon

The roadmap can also be viewed on my website

Release v0.1

24 Oct 17:13
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Release v0.1 Pre-release
Pre-release

This is the first development version of Death Animations v2.0 for Minecraft 1.19

✔️ Implemented:

  • Rewrite of body part system
    -> Unique id assigning now counts upwards
    -> Id finding now uses predicates instead of functions making it faster
    -> Functions are now more documented than in any other data pack made by me
  • Generate models with a custom script, making it easier to add new mobs and avoiding errors like unintentional offsets to the ground
  • Take the pushers motion data into account for body part push calculations
  • Evaluate tracked projectiles where they hit the entity, making more powerful Head-, Arm-, Leg- and Torsoshots possible (knockback)
  • New animations for frogs, tadpoles and snow golems
  • Updated tag lists for 1.19

📜 Planned (not yet implemented):

  • Core adjustments
  • Randomized body part rotations
  • Offset adjustments
  • Making body parts spin on the z axis, making them have 3dof
  • Ragdolls
  • Custom body part hit sound
  • Replace hardcoded materials
    -> Option for using player heads only?
    -> Goat Horn
    -> Material mixing for head items (no use)/skeleton body (bonemeal)
  • Special nbt heritage for mob variants/saddles
  • Axis lock system for special body part forms
  • Special animations for Blaze + Enderman
  • Bug fixing
  • Performance

The roadmap can also be viewed on my website