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Scripts/Anniversary: Implement Lord Kazzak encounter #30606

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merged 8 commits into from
Jan 30, 2025

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aquadeus
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Changes proposed:

  • Implement Lord Kazzak encounter

Tests performed:

Tested in-game

Known issues and TODO list: (add/remove lines as needed)

  • Check timers, may be incorrect

void KilledUnit(Unit* victim) override
{
if (victim->GetTypeId() == TYPEID_PLAYER)
Talk(SAY_KILL, victim);
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I recommend adding a timestamp check to prevent Talk spamming.

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we can do that in creature_text table at some point

@mdX7 mdX7 merged commit 304a25a into TrinityCore:master Jan 30, 2025
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@aquadeus aquadeus deleted the boss_lord_kazzak_anniversary branch January 30, 2025 16:54
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3 participants