Core/Spells: Remove the unnecessary method ProcEventInfo::GetProcTarget to avoid confusion. #30435
+294
−255
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As I understand from studying the code,
ProcEventInfo::GetProcTarget()
was originally created for just three uses in aura handlers like SPELL_AURA_PROC_TRIGGER_DAMAGE. However, people started using it in scripts, which led to significant confusion.Since this method can return either the actor or the action target depending on the context, it creates a lot of ambiguity, making the code difficult to understand and maintain.
Let’s remove this method permanently. Always use
ProcEventInfo::GetActor()
andProcEventInfo::GetActionTarget()
in your scripts.Changes proposed:
ProcEventInfo::GetProcTarget
ProcEventInfo::GetActor()
andProcEventInfo::GetActionTarget()
Tests performed:
Builded with clang, not tested in-game.