TraitForge is a revolutionary NFT project that introduces an engaging game revolving around a central honeypot, offering strategic gameplay and strong value-accrual elements. It contrasts traditional NFT projects, which often lack compelling roadmaps or value mechanisms. By incorporating strategic gameplay, airdrops, and an elite community. TraitForge aims to become a pivotal NFT game that attracts players of all backgrounds.
NFT projects are often characterized by lackluster gameplay and speculative profiteering. TraitForge aims to change this by creating a vibrant ecosystem where entities (NFTs) are central to gameplay and economic activity.
TraitForge entities are NFTs with unique, programmatically generated art and traits. Each generation offers 10,000 entities with four main physical traits, 3 gameplay traits and an assigned role: Forger or Merger.
- Generation 1 Mint: The first generation starts with 10,000 entities at prices beginning at 0.005 ETH and increasing incrementally up to 0.25 ETH.
The Nuke Fund accumulates ETH from game fees and mints. Players can claim a portion of the fund based on their entity’s Nuke Factor, which determines the percentage of the Honeypot an entity can claim upon "nuking." Nuking permanently removes the entity from the game.
Each entity's traits and parameters are derived from a 6-digit entropy value. Parameters include:
- Role (Forger or Merger)
- Nuke Factor
- Performance Factor
- Forge Potential
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Minting Entities:
- Mint unique entities with varying traits.
- Compete to secure higher entropy values.
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Trading:
- Buy and sell entities on the TraitForge marketplace.
- Tailored for the unique dynamics of the game.
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Forging:
- Combine two entities to forge a new one.
- A new entity inherits averaged traits from its parents.
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Nuking:
- Claim a share of the Nuke Fund by nuking an entity, removing it from the game infinitely.
Entities evolve through generations, with each generation capped at 10,000 entities. Generation 1 directly mints Generation 2 entities via forging, up to Generation 10. When the entire generation mints out, the minting will begin at the point of how many entities exist in the next gen. eg, Gen-1 mints out, 50 gen-2s already exist from forging, gen-2 minting will start at #51.
- Nuke Fund Income: 10% of Forge fees and sales, and 100% of Mint fees go into the Nuke Fund.
- Dev & DAO Funds: 10% of all Nuke Fund income streams to the Dev/DAO Fund.
- Airdrop: Players who mint or forge entities are recorded in the Airdrop Contract, securing 50% of the total $TRAIT supply.
- Supply: 1 billion tokens.
- Distribution:
- 50% Airdrop
- 30% Devs
- 10% Investors
- 10% Liquidity
The game has multiple strategies: "Hold to Age," "Forge till Death," "Sell from Mint," or "Nuke to Win." to name a few.
TraitForge reimagines the NFT gaming landscape with its strategic gameplay and robust economic mechanics. The project offers an immersive, lucrative experience that scales from a niche game to an industry behemoth.
- Contracts:
- Airdrop Contract (Airdrop Mechanics)
- DAOFund (Post Airdrop Economical System)
- DevFund (Pre Airdrop Revenue System)
- Forging Contract (Rules for Forging Entities)
- Trading Contract (Rules for Trading Entities)
- Entropy Generator Contract (Entropy Generation and Derivation)
- NukeFund Contract (Rules for Nuking + HoneyPot Fund Management)
- $TRAIT (ERC20 token contract)
- NFT Contract (Entity traits, Ownership and Rules for Minting/Forging)