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I TAKE *NO* CREDIT FOR CREATING THESE MONSTERS. | ||
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*ALL* CREDIT GOES TO THEIR -ORIGINAL CREATORS- | ||
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Eriance, Blue Shadow, MagicWazard, Ghastly Dragon, Midway, Raven Software - Death Incarnate | ||
DE, Skulltag, Zrrion The Insect - Pulse Nailgun Zombie | ||
Gifty - Dead Marine sprites and wall decals | ||
Captain Toenail - Blot | ||
Dreadopp, Eriance, Tormentor667 - Vulgar | ||
DBThanatos, Vader - Azazel | ||
Blue Shadow, Eriance, Keksdose, Sandypaper - Wicked | ||
Captain J, Untrustable, Damson, Karltroid51 - Tentacled Commando | ||
Tormentor667, Eriance, Dreadopp, Keksdose, Ghastly - Watcher | ||
Mark Quinn, Vegeta, Ghastly_Dragon, MagicWazard - ZSpecOps | ||
ISpook's Shut Up and Bleed - Bloodshot sounds and projectile sprites, Vore sprites, Gorefiend sprites/sounds, Remnant sprites | ||
NMN, Scoredoom - Vore | ||
BreadBagFly - Cacobald | ||
TheDoomedArchvile, HorrorMovieGuy, Bulletstorm, Touhou Hisouten - Scarlet Weather Rhapsody - Uber Chaingunner | ||
Vader, Finalizer, Horror Movie Guy - Zombie Fodder sprites | ||
Merser/Metadoom - Fiend sprites, Doom 4 E3 Imp | ||
Vader, Tormentor667, Ghastly Dragon, Keksdose, Sandypaper, Wildweasel - Soul Harvester | ||
Unhinged by Darsycho - SpiderMancubus | ||
Amuscaria - Arachknight and Draugr sprites | ||
Daedalus/Complex Doom - Effects/Flares, Hellfire Revenant, Hectebus Sprites and sounds from Complex Doom (!code *NOT* used per instructions in readme!) | ||
Aerial, Vegeta - Assumed source of Complex Doom's Hectebus sprite (Daedabus) | ||
Cybermeme - Cyberfodder sprites | ||
DBJ87, MagicWazard, IMX, Raven Software, DBJ87 - Doom RPG Ghoul | ||
DBThanatos, Zaneion - Doom 4 Cacodemon Sprites, Arachnotron Sounds, Doom 3 Hellknight Sprites/Sounds, Hellknight/Feral Imp jump code, sprite effects! | ||
Bouncy, Sandypaper, Tormentor668, Zippy - Lord of Heresy Sprites | ||
Ghastly Dragon, Keksdose, Sandypaper, Tormentor667, Vader - Hell's Fury | ||
The Abysswalker/Hellwalker - Butcher sprites, Tumour sprites, Ceiling crawling code, Prowler sprites, Trite sprites, (doom4) Imp sprites, Hunger howl sounds, Some of the ported Dead Space sounds, and special thanks for being the inspiration for me getting into modding! | ||
Armaetus/Random Deaths & Decoration - Corpse sprites | ||
SGTMarkIV - Revenant Missile-Fireball/Trail sprites and Maggot/Flies sprites/code, Unmaker Sounds, Tortured Marine, Many fire/explosion sprites, Mancubus Alt Death | ||
Stopsignal - Mimic sprites; great work on these, seriously! | ||
Grey-Wolf - LiTDOOM sounds | ||
Defiler Brightmaps - Complex Brightmaps | ||
BreadBagFly - Bird Imp Zombie | ||
Brutal Doom Platinum - Nailgun sounds | ||
Yuraofthehairfan, MagicWazard, Jimmy, Beaublen (Thamuz BFG Projectile), Jimmy91 - Aracnorb Queen | ||
Sakuya Izayoi - Revenant firing sounds | ||
Untrustable - Suicide Soul/Burnt Soul | ||
Supercharge - Fusionite projectiles, Tortured Soul, Gibs, Shotgunner Sprites | ||
Dusted - Inspiraton from Mauler code and beam loops | ||
Skelegant, David G. - Heavy Carbine Zombie | ||
Faerlyn - Hard-Doom Shotgunner sprites | ||
DrPyspy - Hellified Soldier | ||
Eradrop - Skull Zombie sprites from Avactor | ||
A_D_M_I_R_A_L/EVP - Missile sprites | ||
SpacemanStrife and Eradrop - Skull Shotgunner sprites, Arachnobone, Abhorrent | ||
Project Brutality - Shock Sprites, Skull Zombies roll sprites and Zombie Marine sprites, Revenant Missile sounds | ||
Eriance and Amuscaria - Hell-Forged missiles, Hell-Forged Bloodfiend, Hellduke, Draugr, Arachknight | ||
Moa Dixon/Endie - Cadaver Homing Missile sounds | ||
Ali Jr/Endie - Phase Caco ball sprites | ||
Deimos Anomaly - Helping a bunch throughout development, Prowler movement base | ||
Zarezynski - Vore sprite | ||
E.V.P. - Cyberdemon Heavy Rocket sprites | ||
phoenix/phoenixfire - Devil roar sprites, Umbral Crawler sounds | ||
Project Brutality 3.0 - Minigun Sounds | ||
Craneo - Gross Elemental, Whiplash, Rotfly sprites | ||
Yurithra - MAJOR Code help | ||
Phobos867 - Doom 4 revenant/Fiend sprites | ||
Dithered Output - Awesome outmoded zombie sprites from Siren, edited into Voidspawn | ||
TheDoomLad - Archvile fire wall code | ||
Death Foretold - Blood Sprites | ||
IMX - Doom 3 Imp sprites | ||
Reu - Extensive sound hunting. Thanks! | ||
The Project Malice Lounge Discord - Wouldn't have been able to make mod without your suggestions, help, critiques and ideas. Thank you! | ||
Cutman - Ghouls World Jitterskull sounds | ||
JMartinez2098 - Generous fixes for errors I didn't get to | ||
The OSJC - awesome Possessed Zombie sprites | ||
Phobos867/Noiser - 2016 Manc sprites edited from Hell Forged Corpulent | ||
Horror Movie Guy - Bruiser/Doom 4 Baron sprites | ||
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MY APOLOGIES IF I MISSED ANYONE! | ||
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SOUND CREDIT SUMMARY | ||
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Ghouls World | ||
Death Foretold | ||
Phasmophobia | ||
Cry of Fear | ||
Afraid of Monsters | ||
Dead Space | ||
Half-Life 2 | ||
Half-Life | ||
Complex Doom | ||
DOOM 64 | ||
DOOM 3 | ||
DOOM 2016 | ||
DOOM Eternal | ||
Quake | ||
S.T.A.L.K.E.R. | ||
Halo | ||
DDLC ( °͡ ͜ʖ °͡) | ||
Insurgency | ||
GTFO | ||
No More Room In Hell | ||
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THIS PROJECT WOULDN'T BE POSSIBLE WITHOUT THE AMAZING TALENT OF THE DOOM COMMUNIY |
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Server Float projectmalice_fodderdivider = 0.25; |
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//Blood splats | ||
decal BloodSplat1 | ||
{ | ||
pic BSPLAT1 | ||
shade "BloodDefault" | ||
//translucent 0.80 | ||
randomflipx | ||
randomflipy | ||
} | ||
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decal BloodSplat2 | ||
{ | ||
pic BSPLAT2 | ||
shade "BloodDefault" | ||
//translucent 0.80 | ||
randomflipx | ||
randomflipy | ||
} | ||
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decal BloodSplat3 | ||
{ | ||
pic BSPLAT3 | ||
shade "BloodDefault" | ||
//translucent 0.80 | ||
randomflipx | ||
randomflipy | ||
} | ||
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decal BloodSplat4 | ||
{ | ||
pic BSPLAT4 | ||
shade "BloodDefault" | ||
//translucent 0.80 | ||
randomflipx | ||
randomflipy | ||
} | ||
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decal BloodSplat5 | ||
{ | ||
pic BSPLAT5 | ||
shade "BloodDefault" | ||
//translucent 0.80 | ||
randomflipx | ||
randomflipy | ||
} | ||
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decal BloodSplat6 | ||
{ | ||
pic BSPLAT6 | ||
shade "BloodDefault" | ||
//translucent 0.80 | ||
randomflipx | ||
randomflipy | ||
} | ||
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decal BloodSplat7 | ||
{ | ||
pic BSPLAT7 | ||
shade "BloodDefault" | ||
//translucent 0.80 | ||
randomflipx | ||
randomflipy | ||
} | ||
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decalgroup Bloodsplat | ||
{ | ||
BloodSplat1 1 | ||
BloodSplat2 1 | ||
BloodSplat3 1 | ||
BloodSplat4 1 | ||
BloodSplat5 1 | ||
BloodSplat6 1 | ||
BloodSplat7 1 | ||
} | ||
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//Blood smears | ||
decal BloodSmear1 | ||
{ | ||
pic BSMEAR1 | ||
translucent 0.85 | ||
randomflipx | ||
randomflipy | ||
//animator Bloodslider | ||
} | ||
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decal BloodSmear2 | ||
{ | ||
pic BSMEAR2 | ||
translucent 0.85 | ||
randomflipx | ||
randomflipy | ||
//animator Bloodslider | ||
} | ||
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decal BloodSmear3 | ||
{ | ||
Pic BSMEAR3 | ||
translucent 0.85 | ||
randomflipx | ||
randomflipy | ||
} | ||
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decal BloodSmear4 | ||
{ | ||
Pic BSMEAR4 | ||
translucent 0.85 | ||
randomflipx | ||
randomflipy | ||
} | ||
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decalgroup BloodSmear | ||
{ | ||
Bloodsmear1 1 | ||
Bloodsmear2 1 | ||
Bloodsmear3 1 | ||
Bloodsmear4 1 | ||
} | ||
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//Graffiti | ||
decal Hell | ||
{ | ||
pic HELL | ||
translucent 0.90 | ||
} | ||
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decal Negative | ||
{ | ||
pic NEGATIVE | ||
translucent 0.90 | ||
} | ||
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decal Pentagram | ||
{ | ||
pic PENTA | ||
translucent 0.90 | ||
} | ||
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DecalGroup Graffiti | ||
{ | ||
Hell 1 | ||
Negative 1 | ||
Pentagram 1 | ||
} | ||
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//"Kill" graffiti | ||
Decal kill1 | ||
{ | ||
pic kill1 | ||
translucent 0.90 | ||
} | ||
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Decal kill2 | ||
{ | ||
pic kill2 | ||
translucent 0.90 | ||
} | ||
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Decal kill3 | ||
{ | ||
pic kill3 | ||
translucent 0.90 | ||
} | ||
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Decal kill4 | ||
{ | ||
pic kill4 | ||
translucent 0.90 | ||
} | ||
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DecalGroup KillGraffiti | ||
{ | ||
KILL1 1 | ||
KILL2 1 | ||
KILL3 1 | ||
KILL4 1 | ||
} | ||
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//Wall Damage | ||
decal WallDamage1 | ||
{ | ||
pic WallDMG1 | ||
translucent 0.6 | ||
randomflipx | ||
randomflipy | ||
} | ||
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decal WallDamage2 | ||
{ | ||
pic WallDMG2 | ||
translucent 0.6 | ||
randomflipx | ||
randomflipy | ||
} | ||
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DecalGroup WallDamage | ||
{ | ||
WallDamage1 1 | ||
WallDamage2 1 | ||
} |
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