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Create framedblocks-client.toml
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pietro-lopes authored Jan 13, 2025
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[general]
#Whether ghost blocks are shown when you are holding a framed block
showGhostBlocks = true
#If true, an alternate renderer will be used for the placement preview. May solve issues with certain shaders
altGhostRenderer = false
#Set the opacity of the placement preview. 30 is almost completely transparent, 255 is fully opaque
# Default: 170
# Range: 30 ~ 255
ghostRenderOpacity = 170
#Whether certain framed blocks should show fancy hitboxes
fancyHitboxes = true
#If false only full block faces of framed blocks will be culled, if true all outer faces of framed blocks can be culled
detailedCulling = true
#If true, the UV remapping will use discrete steps to avoid floating point errors
discreteUVSteps = true
#Configures how detailed connected textures are supported.
#Use anything above FULL_EDGE at your own risk (performance impact, unexpected behaviour)!
#If NONE, all connected textures support is disabled
#If FULL_FACE, connected textures are supported on full faces
#If FULL_EDGE, connected textures are supported as above and on faces whose connecting edge covers the full block width
#If DETAILED, connected textures are supported as above and on most faces when interacting with other framed blocks
#Allowed Values: NONE, FULL_FACE, FULL_EDGE, DETAILED
conTexMode = "DETAILED"
#Configures the verbosity of messages displayed when a block cannot be used as a camo
#If NONE, no message will be shown
#If DEFAULT, a message will be shown when the block has a BlockEntity and isn't explicitly allowed or the block is explicitly disallowed
#If DETAILED, a message will be shown as above or when a block is non-solid and not explicitly allowed
#Allowed Values: NONE, DEFAULT, DETAILED
camoMessageVerbosity = "DEFAULT"
#If true, ambient occlusion is applied to framed blocks which glow from applied glowstone dust.
#If false, the vanilla behavior of disabling AO for light-emitting blocks is used
forceAoOnGlowingBlocks = true
#If true, item models will be rendered with their camo, if present.
#If false, item models will always be rendered without camo
renderItemModelsWithCamo = true
#If true, all possible recipes of the Framing Saw will be added to EMI, else only the permutations using the Framed Cube will be added
#This setting only has an effect when EMI is installed
showAllRecipePermutationsInEmi = true
#Configures in which cases a framed block without a camo gets a solid model
#If NEVER, the default frame texture will always be used
#If DEFAULT, certain blocks will use the default frame texture with a solid background texture
#If ALWAYS, all blocks will use the default frame texture with a solid background texture
#Allowed Values: NEVER, DEFAULT, ALWAYS
solidFrameMode = "DEFAULT"
#If enabled, non-wooden buttons and pressure plates will show a material overlay when a camo is applied
#Requires resource reload to take effect
showButtonPlateTypeOverlay = true
#If enabled, special cube blocks will show a type overlay when a camo is applied
#Requires resource reload to take effect
showSpecialCubeTypeOverlay = true
#If true, framed blocks will be rendered with their camo in Jade, otherwise they will be rendered blank
renderCamoInJade = true
#If true, all framed slope edge variants will use the legacy model
slopeEdgeLegacyModel = true
#Disable connected textures support for the listed mod IDs of connected textures mods
conTexDisabled = ["fusion"]

[overlay]
#If set to HIDDEN, the State Lock overlay will be completely hidden
#If set to ICON, the State Lock overlay will only show an icon
#If set to DETAILED, the State Lock overlay will show detailed info
#Allowed Values: HIDDEN, ICON, DETAILED
stateLockMode = "DETAILED"
#If set to HIDDEN, the Toggle Waterloggable overlay will be completely hidden
#If set to ICON, the Toggle Waterloggable overlay will only show an icon
#If set to DETAILED, the Toggle Waterloggable overlay will show detailed info
#Allowed Values: HIDDEN, ICON, DETAILED
toggleWaterlogMode = "DETAILED"
#If set to HIDDEN, the Toggle Slope Face overlay will be completely hidden
#If set to ICON, the Toggle Slope Face overlay will only show an icon
#If set to DETAILED, the Toggle Slope Face overlay will show detailed info
#Allowed Values: HIDDEN, ICON, DETAILED
toggleYSlopeMode = "DETAILED"
#If set to HIDDEN, the Reinforcement overlay will be completely hidden
#If set to ICON, the Reinforcement overlay will only show an icon
#If set to DETAILED, the Reinforcement overlay will show detailed info
#Allowed Values: HIDDEN, ICON, DETAILED
reinforcedMode = "DETAILED"
#If set to HIDDEN, the Prism Offset overlay will be completely hidden
#If set to ICON, the Prism Offset overlay will only show an icon
#If set to DETAILED, the Prism Offset overlay will show detailed info
#Allowed Values: HIDDEN, ICON, DETAILED
prismOffsetMode = "DETAILED"
#If set to HIDDEN, the Collapsible Block Split Line overlay will be completely hidden
#If set to ICON, the Collapsible Block Split Line overlay will only show an icon
#If set to DETAILED, the Collapsible Block Split Line overlay will show detailed info
#Allowed Values: HIDDEN, ICON, DETAILED
splitLineMode = "DETAILED"
#If set to HIDDEN, the One-Way Window overlay will be completely hidden
#If set to ICON, the One-Way Window overlay will only show an icon
#If set to DETAILED, the One-Way Window overlay will show detailed info
#Allowed Values: HIDDEN, ICON, DETAILED
oneWayWindowMode = "DETAILED"
#If set to HIDDEN, the Item Frame Background overlay will be completely hidden
#If set to ICON, the Item Frame Background overlay will only show an icon
#If set to DETAILED, the Item Frame Background overlay will show detailed info
#Allowed Values: HIDDEN, ICON, DETAILED
itemFrameBackgroundMode = "DETAILED"
#If set to HIDDEN, the Camo Rotation overlay will be completely hidden
#If set to ICON, the Camo Rotation overlay will only show an icon
#If set to DETAILED, the Camo Rotation overlay will show detailed info
#Allowed Values: HIDDEN, ICON, DETAILED
camoRotationMode = "DETAILED"

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