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[general] | ||
#Whether ghost blocks are shown when you are holding a framed block | ||
showGhostBlocks = true | ||
#If true, an alternate renderer will be used for the placement preview. May solve issues with certain shaders | ||
altGhostRenderer = false | ||
#Set the opacity of the placement preview. 30 is almost completely transparent, 255 is fully opaque | ||
# Default: 170 | ||
# Range: 30 ~ 255 | ||
ghostRenderOpacity = 170 | ||
#Whether certain framed blocks should show fancy hitboxes | ||
fancyHitboxes = true | ||
#If false only full block faces of framed blocks will be culled, if true all outer faces of framed blocks can be culled | ||
detailedCulling = true | ||
#If true, the UV remapping will use discrete steps to avoid floating point errors | ||
discreteUVSteps = true | ||
#Configures how detailed connected textures are supported. | ||
#Use anything above FULL_EDGE at your own risk (performance impact, unexpected behaviour)! | ||
#If NONE, all connected textures support is disabled | ||
#If FULL_FACE, connected textures are supported on full faces | ||
#If FULL_EDGE, connected textures are supported as above and on faces whose connecting edge covers the full block width | ||
#If DETAILED, connected textures are supported as above and on most faces when interacting with other framed blocks | ||
#Allowed Values: NONE, FULL_FACE, FULL_EDGE, DETAILED | ||
conTexMode = "DETAILED" | ||
#Configures the verbosity of messages displayed when a block cannot be used as a camo | ||
#If NONE, no message will be shown | ||
#If DEFAULT, a message will be shown when the block has a BlockEntity and isn't explicitly allowed or the block is explicitly disallowed | ||
#If DETAILED, a message will be shown as above or when a block is non-solid and not explicitly allowed | ||
#Allowed Values: NONE, DEFAULT, DETAILED | ||
camoMessageVerbosity = "DEFAULT" | ||
#If true, ambient occlusion is applied to framed blocks which glow from applied glowstone dust. | ||
#If false, the vanilla behavior of disabling AO for light-emitting blocks is used | ||
forceAoOnGlowingBlocks = true | ||
#If true, item models will be rendered with their camo, if present. | ||
#If false, item models will always be rendered without camo | ||
renderItemModelsWithCamo = true | ||
#If true, all possible recipes of the Framing Saw will be added to EMI, else only the permutations using the Framed Cube will be added | ||
#This setting only has an effect when EMI is installed | ||
showAllRecipePermutationsInEmi = true | ||
#Configures in which cases a framed block without a camo gets a solid model | ||
#If NEVER, the default frame texture will always be used | ||
#If DEFAULT, certain blocks will use the default frame texture with a solid background texture | ||
#If ALWAYS, all blocks will use the default frame texture with a solid background texture | ||
#Allowed Values: NEVER, DEFAULT, ALWAYS | ||
solidFrameMode = "DEFAULT" | ||
#If enabled, non-wooden buttons and pressure plates will show a material overlay when a camo is applied | ||
#Requires resource reload to take effect | ||
showButtonPlateTypeOverlay = true | ||
#If enabled, special cube blocks will show a type overlay when a camo is applied | ||
#Requires resource reload to take effect | ||
showSpecialCubeTypeOverlay = true | ||
#If true, framed blocks will be rendered with their camo in Jade, otherwise they will be rendered blank | ||
renderCamoInJade = true | ||
#If true, all framed slope edge variants will use the legacy model | ||
slopeEdgeLegacyModel = true | ||
#Disable connected textures support for the listed mod IDs of connected textures mods | ||
conTexDisabled = ["fusion"] | ||
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[overlay] | ||
#If set to HIDDEN, the State Lock overlay will be completely hidden | ||
#If set to ICON, the State Lock overlay will only show an icon | ||
#If set to DETAILED, the State Lock overlay will show detailed info | ||
#Allowed Values: HIDDEN, ICON, DETAILED | ||
stateLockMode = "DETAILED" | ||
#If set to HIDDEN, the Toggle Waterloggable overlay will be completely hidden | ||
#If set to ICON, the Toggle Waterloggable overlay will only show an icon | ||
#If set to DETAILED, the Toggle Waterloggable overlay will show detailed info | ||
#Allowed Values: HIDDEN, ICON, DETAILED | ||
toggleWaterlogMode = "DETAILED" | ||
#If set to HIDDEN, the Toggle Slope Face overlay will be completely hidden | ||
#If set to ICON, the Toggle Slope Face overlay will only show an icon | ||
#If set to DETAILED, the Toggle Slope Face overlay will show detailed info | ||
#Allowed Values: HIDDEN, ICON, DETAILED | ||
toggleYSlopeMode = "DETAILED" | ||
#If set to HIDDEN, the Reinforcement overlay will be completely hidden | ||
#If set to ICON, the Reinforcement overlay will only show an icon | ||
#If set to DETAILED, the Reinforcement overlay will show detailed info | ||
#Allowed Values: HIDDEN, ICON, DETAILED | ||
reinforcedMode = "DETAILED" | ||
#If set to HIDDEN, the Prism Offset overlay will be completely hidden | ||
#If set to ICON, the Prism Offset overlay will only show an icon | ||
#If set to DETAILED, the Prism Offset overlay will show detailed info | ||
#Allowed Values: HIDDEN, ICON, DETAILED | ||
prismOffsetMode = "DETAILED" | ||
#If set to HIDDEN, the Collapsible Block Split Line overlay will be completely hidden | ||
#If set to ICON, the Collapsible Block Split Line overlay will only show an icon | ||
#If set to DETAILED, the Collapsible Block Split Line overlay will show detailed info | ||
#Allowed Values: HIDDEN, ICON, DETAILED | ||
splitLineMode = "DETAILED" | ||
#If set to HIDDEN, the One-Way Window overlay will be completely hidden | ||
#If set to ICON, the One-Way Window overlay will only show an icon | ||
#If set to DETAILED, the One-Way Window overlay will show detailed info | ||
#Allowed Values: HIDDEN, ICON, DETAILED | ||
oneWayWindowMode = "DETAILED" | ||
#If set to HIDDEN, the Item Frame Background overlay will be completely hidden | ||
#If set to ICON, the Item Frame Background overlay will only show an icon | ||
#If set to DETAILED, the Item Frame Background overlay will show detailed info | ||
#Allowed Values: HIDDEN, ICON, DETAILED | ||
itemFrameBackgroundMode = "DETAILED" | ||
#If set to HIDDEN, the Camo Rotation overlay will be completely hidden | ||
#If set to ICON, the Camo Rotation overlay will only show an icon | ||
#If set to DETAILED, the Camo Rotation overlay will show detailed info | ||
#Allowed Values: HIDDEN, ICON, DETAILED | ||
camoRotationMode = "DETAILED" |