Skip to content

Commit

Permalink
ae2 config
Browse files Browse the repository at this point in the history
disables the block damage from the matter cannon as well as from tiny tnt
  • Loading branch information
micrwvae committed Aug 17, 2024
1 parent b3599a6 commit 91d83bb
Showing 1 changed file with 171 additions and 0 deletions.
171 changes: 171 additions & 0 deletions config/ae2-common.toml
Original file line number Diff line number Diff line change
@@ -0,0 +1,171 @@
[general]
unsupportedDeveloperTools = false
#Enables the ability of the Matter Cannon to break blocks.
matterCannonBlockDamage = false
#Enables the ability of Tiny TNT to break blocks.
tinyTntBlockDamage = false
#Changes the channel capacity that cables provide in AE2.
#Allowed Values: INFINITE, DEFAULT, X2, X3, X4
channels = "DEFAULT"
#The number of pathfinding steps that are taken per tick and per grid that is booting. Lower numbers will mean booting takes longer, but less work is done per tick.
#Range: 1 ~ 1024
pathfindingStepsPerTick = 4
#Whether Spatial Anchors should force random chunk ticks and entity spawning.
spatialAnchorEnableRandomTicks = true

[automation]
#Range: > -2147483648
formationPlaneEntityLimit = 128

[facades]
#Unsupported: Allows whitelisting block entities as facades. Could work, have render issues, or corrupt your world. USE AT YOUR OWN RISK.
allowBlockEntities = false

[craftingCPU]
#Range: > -2147483648
craftingCalculationTimePerTick = 5

[crafting]
#Enable shift-clicking with the crafting units in hand to disassemble them.
disassemblyCrafting = true
#Number of ticks between two crystal growth accelerator ticks
#Range: 1 ~ 100
growthAccelerator = 10
#If enabled, an annihilation placed face up at the maximum world height will generate sky stone passively.
annihilationPlaneSkyDustGeneration = true

[spatialio]
#Range: 4.9E-324 ~ 1.7976931348623157E308
spatialPowerMultiplier = 1250.0
#Range: 4.9E-324 ~ 1.7976931348623157E308
spatialPowerExponent = 1.35

[logging]
blockUpdateLog = false
craftingLog = false
debugLog = false
gridLog = false
#Enable stack trace logging for the chunk loading debug command
chunkLoggerTrace = false

[battery]
#The chargers charging rate factor, which is applied to the charged items charge rate. 2 means it charges everything twice as fast. 0.5 half as fast.
#Range: 0.1 ~ 10.0
chargerChargeRate = 1.0
#Range: > -2147483648
wirelessTerminal = 1600000
#Range: > -2147483648
chargedStaff = 8000
#Range: > -2147483648
entropyManipulator = 200000
#Range: > -2147483648
portableCell = 20000
#Range: > -2147483648
colorApplicator = 20000
#Range: > -2147483648
matterCannon = 200000

[worldGen]
spawnPressesInMeteorites = true
spawnFlawlessOnly = false

[wireless]
#Range: 4.9E-324 ~ 1.7976931348623157E308
wirelessBaseCost = 8.0
#Range: 4.9E-324 ~ 1.7976931348623157E308
wirelessCostMultiplier = 1.0
#Range: 4.9E-324 ~ 1.7976931348623157E308
wirelessBaseRange = 16.0
#Range: 4.9E-324 ~ 1.7976931348623157E308
wirelessBoosterRangeMultiplier = 1.0
#Range: 4.9E-324 ~ 1.7976931348623157E308
wirelessBoosterExp = 1.5
#Range: 4.9E-324 ~ 1.7976931348623157E308
wirelessHighWirelessCount = 64.0
#Range: 4.9E-324 ~ 1.7976931348623157E308
wirelessTerminalDrainMultiplier = 1.0

[portableCells]
#Allow disassembly of portable cells into the recipe ingredients using shift+right-click
allowDisassembly = true

[powerRatios]
#Range: 4.9E-324 ~ 1.7976931348623157E308
forgeEnergy = 0.5
#Range: 0.01 ~ 1.7976931348623157E308
usageMultiplier = 1.0
#How much energy can the internal grid buffer storage per node attached to the grid.
#Range: 1.0 ~ 1000000.0
gridEnergyStoragePerNode = 25.0
#How much energy a crystal resonance generator generates per tick.
#Range: 0.0 ~ 1000000.0
crystalResonanceGeneratorRate = 20.0

[condenser]
#Range: > -2147483648
matterBalls = 256
#Range: > -2147483648
singularity = 256000

# Min / Max Tickrates for dynamic ticking, most of these components also use sleeping, to prevent constant ticking, adjust with care, non standard rates are not supported or tested.
[tickRates]
#Range: > -2147483648
InterfaceMin = 5
#Range: > -2147483648
InterfaceMax = 120
#Range: > -2147483648
ImportBusMin = 5
#Range: > -2147483648
ImportBusMax = 40
#Range: > -2147483648
ExportBusMin = 5
#Range: > -2147483648
ExportBusMax = 60
#Range: > -2147483648
AnnihilationPlaneMin = 2
#Range: > -2147483648
AnnihilationPlaneMax = 120
#Range: > -2147483648
METunnelMin = 5
#Range: > -2147483648
METunnelMax = 20
#Range: > -2147483648
InscriberMin = 1
#Range: > -2147483648
InscriberMax = 20
#Range: > -2147483648
ChargerMin = 10
#Range: > -2147483648
ChargerMax = 10
#Range: > -2147483648
IOPortMin = 1
#Range: > -2147483648
IOPortMax = 5
#Range: > -2147483648
VibrationChamberMin = 10
#Range: > -2147483648
VibrationChamberMax = 40
#Range: > -2147483648
StorageBusMin = 5
#Range: > -2147483648
StorageBusMax = 60
#Range: > -2147483648
ItemTunnelMin = 5
#Range: > -2147483648
ItemTunnelMax = 60
#Range: > -2147483648
LightTunnelMin = 5
#Range: > -2147483648
LightTunnelMax = 60

#Settings for the Vibration Chamber
[vibrationChamber]
#AE energy produced per fuel burn tick (reminder: coal = 1600, block of coal = 16000, lava bucket = 20000 burn ticks)
#Range: 0.1 ~ 1000.0
baseEnergyPerFuelTick = 5.0
#Minimum amount of AE/t the vibration chamber can slow down to when energy is being wasted.
#Range: 0 ~ 1000
minEnergyPerGameTick = 4
#Maximum amount of AE/t the vibration chamber can speed up to when generated energy is being fully consumed.
#Range: 1 ~ 1000
baseMaxEnergyPerGameTick = 40

0 comments on commit 91d83bb

Please sign in to comment.