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disable trophy drops from fake players
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[General] | ||
#[WIP] Should trophies drop from players when killed by another player? | ||
dropFromPlayers = false | ||
#Should trophies drop from mobs when killed by a player? | ||
dropFromMobs = true | ||
#Looting enchant will increase drop change | ||
applyLooting = true | ||
#Allow fake players (machines) to get trophy drops | ||
allowFakePlayer = false | ||
#Drop chance for trophies when a player is killed by a player. | ||
#Range: 0.0 ~ 1.0 | ||
dropChancePlayers = 1.0 | ||
#Drop chance for trophies when a boss entity is killed by a player. | ||
#Range: 0.0 ~ 1.0 | ||
dropChanceBoss = 0.2 | ||
#Drop chance for trophies when a normal entity is killed by a player. | ||
#Range: 0.0 ~ 1.0 | ||
dropChanceMobs = 0.02 | ||
#Allow non opped players to change the settings for a trophy. | ||
allowNonOpEdit = true | ||
#Maximum size multiplier for a trophy. | ||
#Range: 0.0 ~ 2.147483647E9 | ||
maxSize = 20.0 | ||
#Maximum Y offset for a trophy. | ||
#Range: 0.0 ~ 2.147483647E9 | ||
maxYOffset = 2000.0 | ||
#Block to use for trophies dropped when killing a mob. | ||
defaultBaseBlock = "minecraft:smooth_stone_slab" | ||
#Default YOffset for trophies dropped when killing a mob. If defaultBaseBlock is a full block this should be 1.0, slabs 0.5 and carpets 0.1 | ||
#Range: 0.0 ~ 2.147483647E9 | ||
defaultYOffset = 0.5 | ||
#Default size for trophies dropped when killing a mob. | ||
#Range: 0.0 ~ 2.147483647E9 | ||
defaultScale = 0.5 | ||
#Comma separated list of entities which has NBT data that needs to be saved with the trophy. Format: modid:entityid:tag. | ||
nbtMap = "minecraft:axolotl:Variant,minecraft:cat:Variant,minecraft:cat:CollarColor,minecraft:wolf:CollarColor,minecraft:frog:variant,minecraft:llama:Variant,minecraft:horse:Variant,minecraft:fox:Variant,minecraft:parrot:Variant,minecraft:panda:MainGene,minecraft:panda:HiddenGene,minecraft:mooshroom:Type,minecraft:villager:VillagerData,productivebees:configurable_bee:type,infernalexp:shroomloin:ShroomloinType,infernalexp:basalt_giant:Size" | ||
#Have items on item trophies slowly rotate around. | ||
rotateItemTrophies = true |