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Touch buttons #1164
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Touch buttons #1164
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This commit adds virtual buttons on-screen to let you navigate through menus, and play the game.
Touch input automatically "disables" when you press a key on your keyboard. The back button on Android counts as a key press, so let's just ignore it.
For some reason, the code that handled button presses for the ingame menu checked the confirm button in the wrong places.
Basically, when you save and quit, if you have a save, it attempts to return to the `play` menu. Unfortunately for us, if you don't have a save first, that menu never existed. You went directly from `mainmenu` to the gameplay state. Since `play` never existed, the code didn't have any menu to return to, so no buttons got created. My fix is simple: if the menu isn't found, just make it.
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Changes:
This PR adds a dynamic menu button system, removing the need to use a dpad control scheme for menus. It goes through most menus and redesigns them to work well with touch buttons, most being manually positioned. It contains a system for dynamically creating buttons based off of a menu as well.
Limitations:
Depends on #1160.
Legal Stuff:
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CONTRIBUTORS
file and the "GitHub Friends"section of the credits for all of said releases, but will NOT be compensated
for these changes unless there is a prior written agreement