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Add entity scaling option for bigger mobs, render them without blurring #39
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@@ -106,12 +110,12 @@ private void drawPlayer(double drawX, double drawY, GridRenderer gridRenderer, f | |||
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if (locatorTexture != null && showHeading) | |||
{ | |||
DrawUtil.drawEntity(drawX, drawY, heading, false, locatorTexture, alpha, drawScale, rotation); | |||
DrawUtil.drawEntity(drawX, drawY, heading, false, locatorTexture, alpha, drawScale, rotation, true); |
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this changes existing functionality, please make blur configurable for entity icons. With default being true
Please Sign the CLA. |
also update the changelog in the docs/changelog.html |
Thanks, updated |
you'll need to rebase too, I merged a PR and it created a conflict. |
5.2.8 is publishing, thanks |
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