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Merge branch 'dev' into Tudhaliya-Branch
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Tudhaliya committed Feb 15, 2025
2 parents 4cdf51d + 437a397 commit ef82f22
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Showing 80 changed files with 9,178 additions and 2,030 deletions.
270 changes: 62 additions & 208 deletions common/buildings/00_default.txt

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13 changes: 13 additions & 0 deletions common/coat_of_arms/coat_of_arms/00_iberian_countries.txt
Original file line number Diff line number Diff line change
Expand Up @@ -629,6 +629,19 @@ GREATER_AQUITANIA_FLAG = {
}
}

EBRO_CONFEDERATION_FLAG = {
pattern = "pattern_solid.tga"
color1 = "ebro_color"
color2 = "pitch_black"

colored_emblem = {
texture = "ce_9.dds"
color1 = "pitch_black"
color2 = "ebro_color"
}
}


#Vardulia
VAD = {
pattern = "pattern_solid.tga"
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13 changes: 8 additions & 5 deletions common/coat_of_arms/coat_of_arms/01_invictus_countries.txt
Original file line number Diff line number Diff line change
Expand Up @@ -1814,13 +1814,14 @@ PATAVNOS_FLAG = {
color2 = deep_patavnos_blue
}
}

#Korkyra
KRK = {
pattern = "pattern_solid.tga"
color1 = "ck2_blue"
color2 = "ck2_blue"
color2 = "roman_gold"
colored_emblem = {
texture = "ce_mesembria_corinthian_helmet.dds"
texture = "ce_corinthian_helmet.dds"
color1 = "ck2_black"
color2 = "roman_gold"
}
Expand All @@ -1830,13 +1831,15 @@ KRK = {
SPARTAN_KORKYRA = {
pattern = "pattern_solid.tga"
color1 = "light_yellow"
color2 = "light_yellow"
color2 = "ck2_black"
colored_emblem = {
texture = "ce_mesembria_corinthian_helmet.dds"
color1 = "roman_red"
texture = "ce_corinthian_helmet.dds"
color1 = "ck2_black"
color2 = "roman_red"
}
}


LESBOS_FLAG = {
pattern = "pattern_solid.tga"
color1 = rgb { 110 106 204 }
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Original file line number Diff line number Diff line change
Expand Up @@ -2172,6 +2172,31 @@ LHY = {
}
}

#Tylos

TYO = {
pattern = "pattern_solid.tga"
color1 = "etruscan_blue"
color2 = "etruscan_blue"

colored_emblem = {
texture = "ce_three_flamingos_matte.dds"
color1 = "bone_white"
color2 = "bone_white"
instance = {
position= { 0.50 0.50 }
}
}

colored_emblem = {
texture = "ce_border_leaves_02.dds"
color1 = "etruscan_blue"
color2 = "bone_white"

instance = { scale = { 1.0 1.0 } position= { 0.50 0.58 } rotation = 0 }
instance = { scale = { 1.0 1.0 } position= { 0.50 0.42 } rotation = 180 }
}
}


#######################################
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15 changes: 11 additions & 4 deletions common/defines/00_defines_invictus.txt
Original file line number Diff line number Diff line change
Expand Up @@ -8,12 +8,16 @@ NCountry = {
}

NCombat = {
ASSAULT_ATTACKER_LOSS = 1.25
ASSAULT_ATTACKER_LOSS = 1.25 #Increased from 1.0

EXPERIENCE_GAIN = 60 #Increased from 40
NAVAL_EXPERIENCE_DAMAGE_REDUCTION = 0.25 #Decreased from 0.3
LAND_EXPERIENCE_DAMAGE_REDUCTION = 0.25 #Decreased from 0.3
}

NUnit = {
OUTSIDE_OF_NAVAL_RANGE_ATTRITION = 5.0 #Raised attrition and Chance
NAVAL_ATTRITION_CHANCE = 0.5
NAVAL_ATTRITION_CHANCE = 0.5 #Increased from 0.4
}

NPolitics = {
Expand All @@ -33,7 +37,9 @@ NAI = {
MAX_AREA_INNER_DEPTH = 11 # This value denotes the maximum depth needed to go from any one province to another within the same area. It is used for the optimization of certain pathfinding. If your mod changes the map, do make sure to change this value. It can be obtained by running `Map.CalcAreaInnerDepth` in the console
MAX_AREA_INNER_PATH = 15 # This value denotes the longest distance from any one province to another within the same area. It is used for the optimization of certain pathfinding. If your mod changes the map, do make sure to change this value. It can be obtained by running `Map.CalcAreaInnerPath` in the console

MAX_RECON_DISTANCE_NAVY = 600 #I don't really have time to test this, vanilla has it 400, someone suggested 400000, let's just take a safe 600 for now
DESTROY_THRESHOLD = -0.001 # If the AI weight of any building is less than or equal to this the AI might destroy it

MAX_RECON_DISTANCE_NAVY = 800 #I don't really have time to test this, vanilla has it 400, someone suggested 400000, let's just take a safe 600 for now

NAVY_BUDGET = 35 #Max fixed cost per month in percent.

Expand Down Expand Up @@ -63,5 +69,6 @@ NAI = {
}

NLevy = {
SIZE_MULTIPLIER_MAX = 1.4 # that the max value for the raise levy size multiplier is.
SIZE_MULTIPLIER_MAX = 1.4 # that the max value for the raise levy size multiplier is.
EXPERIENCE_GAIN_THRESHOLD = 12 # months that the levy has to be raised before disbanding it will give any military experience - increased from 8
}
12 changes: 0 additions & 12 deletions common/governments/00_default.txt
Original file line number Diff line number Diff line change
Expand Up @@ -333,10 +333,6 @@ tribal_chiefdom = {
base = {
global_tribesmen_happyness = happiness_large_svalue
levy_size_multiplier = 0.125
global_manpower_modifier = 0.15
manpower_recovery_speed = 0.2
land_morale_recovery = 0.05
land_morale = 0.15
}

election_delay = 0
Expand All @@ -355,10 +351,6 @@ tribal_kingdom = {
base = {
country_civilization_value = 5
levy_size_multiplier = 0.075
global_manpower_modifier = 0.15
manpower_recovery_speed = 0.2
land_morale_recovery = 0.05
land_morale = 0.15
}

election_delay = 0
Expand All @@ -381,10 +373,6 @@ tribal_federation = {
base = {
country_civilization_value = 12
levy_size_multiplier = 0.125
global_manpower_modifier = 0.15
manpower_recovery_speed = 0.2
land_morale_recovery = 0.05
land_morale = 0.15
}

election_delay = 0
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4 changes: 0 additions & 4 deletions common/governments/01_inv_governments.txt
Original file line number Diff line number Diff line change
Expand Up @@ -120,10 +120,6 @@ steppe_horde = {
research_points_modifier = 0.5 # +50%
global_tribesmen_desired_pop_ratio = 0.12
global_nobles_desired_pop_ratio = 0.07
global_manpower_modifier = 0.2
manpower_recovery_speed = 0.2
land_morale_recovery = 0.05
land_morale = 0.15
monthly_centralization = 1 #Prevents stacking of levy size to insane amounts
# custom_tooltip = steppe_horde.tt #the reduced move capital cost
}
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36 changes: 0 additions & 36 deletions common/great_work_templates/01_great_work_templates_cyrene.txt

This file was deleted.

22 changes: 22 additions & 0 deletions common/great_work_templates/01_great_work_templates_modded.txt
Original file line number Diff line number Diff line change
Expand Up @@ -591,4 +591,26 @@ kition_kothon = {
great_work_effect_tier = "gw_effect_tier_4"
}
}
}

cyr_museion_of_cyrene = {
can_build = no
localization_key = "cyr_wonder_library_of_cyrene"
great_work_category="building"
great_work_components={
{
great_work_module="wonder_library_of_alexandria"
}
}
great_work_effect_selections={
{
great_work_effect="gw_effect_oratory_science_doctrine"
great_work_effect_tier = "gw_effect_tier_4"
}

{
great_work_effect="gw_effect_finesse_education"
great_work_effect_tier = "gw_effect_tier_4"
}
}
}
14 changes: 12 additions & 2 deletions common/ideas/00_ideas.txt
Original file line number Diff line number Diff line change
Expand Up @@ -5,6 +5,12 @@
idea_martial_ethos = {
trigger = {
military_tech >= idea_tier_1
trigger_if = {
limit = { is_ai = yes }
NOT = {
military_tech >= idea_tier_3
}
}
}
land_morale_modifier = 0.05
group = military_ideas
Expand Down Expand Up @@ -39,7 +45,7 @@ idea_permanent_shipyards = {
military_tech >= idea_tier_1
trigger_if = {
limit = { is_ai = yes }
num_of_ports > 5
num_of_ports > 10
}
}
ship_cost = -0.25
Expand Down Expand Up @@ -92,7 +98,7 @@ idea_triumph = {
trigger = {
military_tech >= idea_tier_3
}
experience_decay = -0.02
experience_decay = -0.015
group = military_ideas
soundeffect = "event:/SFX/UI/Actions/sfx_ui_action_select_idea_military"
}
Expand Down Expand Up @@ -143,6 +149,10 @@ idea_complex_tariffs = {
idea_trading_posts = {
trigger = {
civic_tech >= idea_tier_2
trigger_if = {
limit = { is_ai = yes }
rank <= major_power
}
}
global_capital_trade_routes = 3
group = civic_ideas
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