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Merge pull request space-wizards#95 from Sector-Umbra/upstream-merge
* VGRoid support (space-wizards#27659) * Dungeon spawn support for grid spawns * Recursive dungeons working * Mask approach working * zack * More work * Fix recursive dungeons * Heap of work * weh * the cud * rar * Job * weh * weh * weh * Master merges * orch * weh * vgroid most of the work * Tweaks * Tweaks * weh * do do do do do do * Basic layout * Ore spawning working * Big breaking changes * Mob gen working * weh * Finalising * emo * More finalising * reverty * Reduce distance * New anomaly behaviour: Invisibility (space-wizards#29120) * invisible anomaly * good luck * Automatic changelog update * feat: allow developers to customize vscode settings, closes space-wizards#29285 (space-wizards#29294) * Allow construction of rotated railings (space-wizards#29687) * Remove southRotation from railing structures * Curly Braces * Automatic changelog update * improved wrench description (space-wizards#29700) Lefty latchy, righty removey * add apc power draw to stat value command (space-wizards#29701) add apc stat value * Dynamic Radial Menus (space-wizards#29678) * fix * Clean Some Code * Some Commentaries * Update Content.Client/UserInterface/Controls/RadialContainer.cs * Update Content.Client/UserInterface/Controls/RadialContainer.cs --------- Co-authored-by: metalgearsloth <[email protected]> * Automatic changelog update * Fixes objects changing physics behavior after being pulled (space-wizards#29694) * Fixes pull rotation logic * cleaner condition * even less code * I CHANGED MY MIND * first one * second one --------- Co-authored-by: plykiya <[email protected]> * Automatic changelog update * Makes portable flashers destructable (space-wizards#29564) Makes portable flashers destructible Co-authored-by: plykiya <[email protected]> * Automatic changelog update * Starting gear for vox crewmembers (space-wizards#29685) * tank harness * weh * Suit Storage Whitelist * Revert "Suit Storage Whitelist" This reverts commit b1f5035. * suit storage filter * vox spawn gear * weh * Make all nukies humans (space-wizards#29693) * Automatic changelog update * Make vox roundstart (space-wizards#29704) * Make vox roundstart I believe all the issues are fixed. * Click detection bandaid * Automatic changelog update * Added Health Analyzer to basic treatment module. (space-wizards#29696) Removed dropped, added Health Analyzer to Basic Treatment Module Co-authored-by: JIP <[email protected]> * Automatic changelog update * Fix animation looping bugs. (space-wizards#29457) Summary of the problem is in the corresponding engine commit: space-wizards/RobustToolbox@a4ea5a4 This commit requires engine master right now. I think space-wizards#29144 is probably the most severe one, but I touched Jittering and RotatingLight too since they seemed sus too. Fixes space-wizards#29144 Co-authored-by: metalgearsloth <[email protected]> * Automatic changelog update * fix(marathon): Fixing more issues (space-wizards#29411) * fix(packed): Fix a couple of issues (space-wizards#29422) * fix(packed): Fix a couple of issues * Name the signal button for bar * Fix Vox clothing in character creation menu (space-wizards#29709) Update vox.yml * Fix typo in pineapple pizza description (space-wizards#29714) * Move checking code for BlacklistedRange to the right place in sqlite (space-wizards#29389) * Re-enabling nukie species(except vox), added antag species blacklisting * Revert "Make all Nukies humans (space-wizards#29693)" This reverts commit 3e3e050. * Implemented species blacklist * Re-enabled all species as Nukies except for Vox because loadouts don't support breathing alternative gases yet. * Automatic changelog update * Add summary comments for ElectrifiedComponent fields (space-wizards#29733) add summaries for ElectrifiedComponent * Fix showing the inventory button on entities without any inventory slots (space-wizards#29728) * Fire Axe resprite 45 degrees v3 (space-wizards#28866) Rotating Fire Axe 45 deg * nuke biochem (space-wizards#29751) Nuke biomchem again * Shuttle map button tweaks (space-wizards#29757) - Avoids adding pending objects we can never show so the list should fill much faster. * Automatic changelog update * Don't allow toggling internals while asleep (space-wizards#29753) * You no longer get deleted when cuffed and buckled (space-wizards#29718) fix * Fixes a minor typo for the base gingerbread body part (space-wizards#29717) "Fixes a minor typo in the gingerbread bodypart prototype" * Phoronman 1984 (space-wizards#29747) No more. * Added cryosleep UnitSpawner and UnitSpawnerLate to the map Origin (space-wizards#29761) Added cryosleep UnitSpawner and UnitSpawnerLate Co-authored-by: JIP <[email protected]> * Automatic changelog update * Fix wielding while pulling (space-wizards#29781) * Update Credits (space-wizards#29784) Co-authored-by: PJBot <[email protected]> * Spilling reagents on mutliple entities at once fix (space-wizards#29763) * Fixed! * That could have been bad this is why I'm glad I check the diff xD * Automatic changelog update * Improve buckling's interactions with standing state (space-wizards#29741) * Automatic changelog update * Add supplybot moving states (space-wizards#29795) * Add supplybot moving states * forgor * Raise ratking migration minimum players to 30 from 15 (space-wizards#29737) * Automatic changelog update * Intercom buffs and fixes (space-wizards#29580) * Intercom buffs and fixes * remove unused bui state * mild sec intercom buff * reinforce sec intercoms * Automatic changelog update * Bartending+: Shaking and Stirring (space-wizards#29243) * Shaking and Stirring * Remove shake message * Switch if order a bit * Add doafter supprot for reactionmixer * Fix nullability * Timespan zero * Forgot to remove loc string * Reorganize usings * Remove unneeded usings, fix b52 needing to be shaken * Slicing food with Swords (space-wizards#29005) * added utensil component * BaseSword added * fix(hardsuits): Give the carp suit and hardsuit a suit storage slot (space-wizards#29322) * fix(hardsuits): Give the carp hardsuit suit storage * Both carpsuits have suit slots * Automatic changelog update * metal foam grenades (space-wizards#29428) * metal foam grenades * wow okay * meh * bruh * test * push * The real AME nerf (space-wizards#29587) * The real AME nerf * oh the real change * Update AmeNodeGroup.cs * Removes max damage threshold on healing for hyperzine (space-wizards#29712) * Removes max damage threshold for hyperzine * the description... --------- Co-authored-by: plykiya <[email protected]> * Automatic changelog update * Silence ringtones on admin PDAs (space-wizards#29801) * Silence ringtones on invisible PDAs * Revert "Silence ringtones on invisible PDAs" This reverts commit afc1041. * Literally just this * Add an admin announcement for news article publishing * Automatic changelog update * Fixed the guide book entry for Diona's blood type (space-wizards#29805) Fixed the entry for Diona's blood type Co-authored-by: JIP <[email protected]> * Improve throwing precision (space-wizards#29726) * improve throwing precision * remove debugging logs * minor fixes * f * Update Content.Shared/Throwing/LandAtCursorComponent.cs --------- Co-authored-by: metalgearsloth <[email protected]> * Automatic changelog update * Don't treat vgroid as station grid (space-wizards#29811) Forgot I added this toggle. * Vox guidebook entry (space-wizards#29713) * vox guidebook entry * skreee * Removed incorrect diet reference * Automatic changelog update * Restore a panic bunker cvar in wizardsDen.toml (space-wizards#29832) Update wizardsDen.toml * all toggle light actions have a 1 second use delay (space-wizards#29833) * Automatic changelog update * Fix Shotgun Spam Loading (space-wizards#29827) * Automatic changelog update * Add popup for healing target (space-wizards#29804) * Add popup for healing target * hop * huh * fix one * fix showing popup to all * Add popup for health analyzer target (space-wizards#29803) * Add popup for health analyzer target * addition * fix showing popup to all * localization and change of appearance of the phrase about the remaining time (space-wizards#29844) * Action menu localization (space-wizards#29839) * fix passive vent sprite in construction menu (space-wizards#29820) * Automatic changelog update * Let Pacifists Use Certain Guns(Foam Weapons) (space-wizards#29835) Let Pacifists Use Certain Guns(foam) * Automatic changelog update * Fix lobby time typo (space-wizards#29841) * Localization of the threat level in an emergency lamp (space-wizards#29847) * Nozzle Direction Localization (space-wizards#29849) * Aghosts can now /ghost (space-wizards#29360) I will not be subjected to criminal abuse * Change Cluster evac (space-wizards#29828) * Update map changes labeler (space-wizards#29858) Update labeler.yml * Stop eating food if you drop it (space-wizards#29854) * Stop eating food if you drop it * woops, unused param * comments --------- Co-authored-by: plykiya <[email protected]> * Automatic changelog update * Fix colornetwork desc and help (space-wizards#29856) * Fix colornetwork description * suggested changes * forgor * done * ok now it IS done * made the guitars be able to be worn on suitstorage (space-wizards#29048) * made the guitars be able to be worn on suitstorage * minor fix * Automatic changelog update * Fix borg's popup spam (space-wizards#29861) Fix borg popup spam Co-authored-by: Winkarst-cpu <[email protected]> * Automatic changelog update * Steal Objective Condition now support stacks (space-wizards#29843) * Update StealConditionSystem.cs * Update StealConditionSystem.cs * fixed missing characters in OwO accent (space-wizards#29047) replaced two characters with ones that actually show up ingame * Add scarf to warm clothing bounty (space-wizards#29779) * Add scarf to warm clothing bounty * Added ClothingScarfBase prototype and assigned to all of the scarves * Automatic changelog update * Add an option to the admin fax menu to lock papers such that they can't be edited by cybersun pens (space-wizards#28972) * Add option to adminfax for locking papers. * Replace dummy control with margin * Automatic changelog update * books bag tabletop (space-wizards#29863) * books bag tabletop * Update Resources/Prototypes/Entities/Objects/Specific/Librarian/books_bag.yml --------- Co-authored-by: metalgearsloth <[email protected]> * Fix typing indicators! (space-wizards#29492) * First commit * Removed pause stuff * Make the event better * Forgot to add the comment * Proto id stuff * cool comments * serializer * Added the time stuff * Crafting pizza boxes. (space-wizards#29680) * We can now craft pizza boxes * Fixing errors * Automatic changelog update * Custom solution transfer volume popup and item status panel fix (space-wizards#29852) * Fix for custom solution transfer volume * Dirty call to prevent issues * Another fix, git issue --------- Co-authored-by: Winkarst-cpu <[email protected]> * Automatic changelog update * Fixed jobwhitelist locale (space-wizards#29878) Fixed whitelist locale * Update Core (space-wizards#29880) add * Replace ProtoId<EntityPrototype> uses with EntProtoId (space-wizards#29892) * Character menu asks if you want to save your character on exit (space-wizards#29875) * Character menu asks if you want to save your character on exit * Fix * Another fix, little mistake by me * Update Content.Client/Lobby/UI/CharacterSetupGuiSavePanel.xaml.cs --------- Co-authored-by: metalgearsloth <[email protected]> * Automatic changelog update * Revert Baby Jail (space-wizards#29891) * Revert "SS14-28662 Add Baby Jail: a Jail for Babies (inverse panic bunker) (space-wizards#28763)" This reverts commit 3ceb92a. * Revert configs * Oops * Allow attack while pulling (space-wizards#29703) * Make VirtualItem not block attacking * Remove unneeded usings * Automatic changelog update * Fix baby jail (space-wizards#29896) * Revert "Revert Baby Jail (space-wizards#29891)" This reverts commit 24a2866. * the fix * Fix the ability to shoot out of crates (space-wizards#28961) * Fix the ability to shoot out of crates * Makes it check what inventory the player is in * use IsEntityOrParentInContainer * Fix Issues Github had * gaahhh... Prevents lasers from being shot out of crates * gaahhh... Prevents lasers from being shot out of crates * Fix laser? * hmmm... this is better looking I think? * Uncook indentation * Rerun tests? * Automatic changelog update * Glass Airlocks In Spray Painter (space-wizards#29869) * Automatic changelog update * Picking a ghostrole as an admin will now deadmin you. (space-wizards#29790) * @Forcibly deadmins you * Added checks for AdminDeadminOnJoin * Automatic changelog update * item toggling giga rework + full ninja refactor (space-wizards#28039) * item toggle refactoring and some new systems * add ToggleClothing component/system * unhardcode magboots gravity logic * make magboots and speedboots use ItemToggle and stuff * remove now useless clothing components * update client/server magboots systems * add note to use ItemToggledEvent in ToggleActionEvent doc * refactor PowerCellDraw to use ItemToggle for ui open/close control * add TryUseCharges, refactor charges system * update magboot trigger code * make borg use ItemToggle, network SelectedModule instead of now removed Activated * add AccessToggle for borg * the giga ninja refactor * update ninja yml * update ItemToggle usage for some stuff * fix activatableui requires power * random fixing * yaml fixing * nuke ItemToggleDisarmMalus * make defib use ItemToggle * make things that use power not turn on if missing use charge * pro * fix sound prediction * bruh * proximity detector use ItemToggle * oop * big idiot syndrome * fix ninja spawn rule and make it generic * fix ninja spawn rule yml * move loading profiles into AntagLoadProfileRule * more ninja refactor * ninja yml fixes * the dreaded copy paste ops * remove useless NinjaRuleComponent and ue AntagSelection for greeting * fix invisibility * move IsCompleted to SharedObjectivesSystem * ability fixes * oop fix powercell instantly draining itself * sentient speedboots gaming * make reflect use ItemToggle * fix other test * loadprofilerule moved into its own pr * remove conflict with dragon refactor * remove all GenericAntag code from ninja * ) * probably * remove old enabled * great language bravo vince * GREAT LANGUAGE * who made this language * because it stinks * reparent blood-red magboots to magboots probbbly works * most of the review stuff * hasGrav doesnt mean what i thought it did * make health analyzer use itemtoggle, not fail test * fix mag/speed boots being wacky * UNTROLL * add ItemToggle to the random health analyzers * a * remove unused obsolete borg func * untrolling ** fix test * fix * g * untroll --------- Co-authored-by: deltanedas <@deltanedas:kde.org> * Fix AtmosDeviceSystem debug assert Heisenbug (space-wizards#29752) Fix AtmosDeviceSystem debug assertion Heisenbug * Revert "Picking a ghostrole as an admin will now deadmin you. (space-wizards#29790)" (space-wizards#29901) This reverts commit 1a50760. * Аnnouncement sender localization (space-wizards#29907) * Better admin note popups text visibility (space-wizards#29909) * Better admin note popup text visibility * Bring buttons closer to the border * Automatic changelog update * Update cluster evac (space-wizards#29885) * Update cluster evac * forgot tiny fans * the change * Update FloorTileSystem to not use Component.Owner() (space-wizards#29930) * Update FloorTileSystem to use EntityUid * missed a variable --------- Co-authored-by: plykiya <[email protected]> * Made musket wieldable. (space-wizards#29910) * Made musket wieldable. * Updated musket rsi meta.json copyright. * Copyright adjustment again. * Automatic changelog update * Allow notice boards to be built on walls (space-wizards#29851) * Make stun batons be thrown like a throwing weapon (space-wizards#29883) * make stun batons be thrown like a throwing weapon * stun prods too * pies too * Automatic changelog update * Update RCDSystem.cs to not use Component.Owner (space-wizards#29940) Update RCDSystem.cs Co-authored-by: plykiya <[email protected]> * Update MapScreen.xaml.cs to not use Component.Owner (space-wizards#29938) Update MapScreen.xaml.cs Co-authored-by: plykiya <[email protected]> * Update BiomeSystem.cs to not use Component.Owner (space-wizards#29939) Update BiomeSystem.cs Co-authored-by: plykiya <[email protected]> * Fixes dropping item in container (space-wizards#29900) * Items droped in containers will end up in containers * Adds integration test for dropping entity while inside container * comment * comment * trim the diff --------- Co-authored-by: plykiya <[email protected]> * Localization of dungeon direction (space-wizards#29911) * Automatic changelog update * Throwing system hotfix (space-wizards#29935) throwing system hotfix * Automatic changelog update * Fix supplybot movement state (space-wizards#29944) Fix supplybot movement sprite * Implement Health Consideration for NPCs (space-wizards#29922) Implement TargetHealthCon * Fix timer deconstruction (space-wizards#29917) Fix deconstruction for timers * Automatic changelog update * Updates GasTankSystem and InternalsSystem to not use Component.Owner (space-wizards#29934) * blah, setup * Updates GasTankSystem and InternalsSystem to not use Component.Owner * squish the diff * Fixa the rest --------- Co-authored-by: plykiya <[email protected]> * Centered hard hat sprites (space-wizards#29953) * Automatic changelog update * Update UtensilSystem.cs to not use Component.Owner (space-wizards#29971) Update UtensilSystem.cs Co-authored-by: plykiya <[email protected]> * Update TriggerSystem.TimedCollide.cs to not use Component.Owner (space-wizards#29970) Update TriggerSystem.TimedCollide.cs Co-authored-by: plykiya <[email protected]> * Change whitelist to pass when null (space-wizards#29981) * Use reinforced glass damage modifier for secure windoors (space-wizards#29941) * Use Rglass damage modifier for reinforced windoors * i actually can remove this line since inherited * Automatic changelog update * Add doc comments to target action components (space-wizards#29982) * Update ShuttleDockControl.xaml.cs to not use Component.Owner (space-wizards#29966) Update ShuttleDockControl.xaml.cs Co-authored-by: plykiya <[email protected]> * Update ActionAlertTooltip.cs to use TryFromMarkup (space-wizards#29975) * Update SmokingSystem.SmokingPipe.cs to not use Component.Owner (space-wizards#29967) Update SmokingSystem.SmokingPipe.cs Co-authored-by: plykiya <[email protected]> * Fix antag objectives always overshooting MaxDifficulty (and kill tries20) (space-wizards#29830) * The death of try20 * Add integration test for traitor gamerule * Fix max difficulty being overshot * Check at least one objective is assigned * EntProtoId * Automatic changelog update * fire extinguisher using item toggle (space-wizards#29906) * move SprayAttemptEvent to shared * add SolutionTransferredEvent * replace FireExtinguisher with SpraySafety * update fire extinguisher yml * invert visuals * always handle event in solution transfer, it makes popups * instantly fill it * untroll --------- Co-authored-by: deltanedas <@deltanedas:kde.org> * Update SalvageSystem.Magnet to not use Component.Owner (space-wizards#29961) * Update SalvageSystem.Magnet.cs * Update SalvageSystem.Magnet.cs the right way --------- Co-authored-by: plykiya <[email protected]> * Update submodule to 228.0.0 (space-wizards#29947) * Update submodule to 228.0.0 * Fix every single test * Also this one * Dummy vox deserves a proper vox name (space-wizards#29789) SKREEEEEeeeeeeee * Watches (space-wizards#29550) * watches * rename * add it into loot pools * Remove imagesharp and StatusEffectAddedEvent from FlashOverlay (space-wizards#28930) remove imagesharp and StatusEffectAddedEvent from FlashOverlay * Automatic changelog update * make cargo balance ui updating its own component (space-wizards#28295) * add BankClientComponent and event * query BankClient instead of hardcoded CargoOrderConsole for updating * add BankClient to all ordering consoles *
* add Balance field to BankClient * forgor Co-authored-by: ShadowCommander <[email protected]> * m --------- Co-authored-by: deltanedas <@deltanedas:kde.org> Co-authored-by: ShadowCommander <[email protected]> * fix(SharedGunSystem): Return and debug log on CreateEffect. (space-wizards#29656) Sometimes CreateEffect is called on a Invalid Entity. This now causes that to check, thus returning out and printing some hopefully helpful logs to try to track down the real source of this issue. * Replace DetachParentToNull() with DetachEntity() (space-wizards#29992) DETACH PARENT TO ENTITY Co-authored-by: plykiya <[email protected]> * Update SpawnAfterInteractSystem.cs to not use Component.Owner (space-wizards#29968) * Update SpawnAfterInteractSystem.cs * what the fuck is that condition --------- Co-authored-by: plykiya <[email protected]> * Shiny Diamonds (space-wizards#25750) * shiny * add * reresprite * rereresprite * Add files via upload * Update ore.yml * Automatic changelog update * Vgroid diamonds hotfix (space-wizards#29999) vgroid diamonds * Update RadiationPulseOverlay.cs to have 0 warnings (space-wizards#30004) * New CDN publish workflow (space-wizards#30009) * LET'S SEE IF THIS WORKS * I forgot the chmod +x * I forgot the shebang * Remove outdated steps from Test Packaging workflow (space-wizards#30018) gen build info was removed in 5e800e0 but I didn't realize this workflow also tested it. Gone now. * Replace obsolete xform.ToMap() with xformSystem.ToMapCoordinates() (space-wizards#30010) * Get rid of a bunch of obsolete usages * position --------- Co-authored-by: plykiya <[email protected]> * Replace obsolete EntityCoordiates.InRange() with TransformSystem.InRange() (space-wizards#29993) * Replace EntityCoordiates.InRange() with TransformSystem.InRange() * nullspace * I figured it out * man I have no clue how client side sutff works * please have mercy * remove RadiationPulseOverlay changes * nullspace --------- Co-authored-by: plykiya <[email protected]> * Update IdExaminableSystem.cs to use TryFromMarkup (space-wizards#29957) * Change FromMarkup to TryFromMarkup method in IdExaminableSystem.cs * Update * Update changelog RSS configuration (space-wizards#30024) New server * Update Credits (space-wizards#30026) Co-authored-by: PJBot <[email protected]> * Fix lizards losing snouts when equipping a head bandana (space-wizards#29979) * say goodbye to no-snout lizards * remove snout from plague doctor hat HideLayerClothing component * Automatic changelog update * Update MainMenu.cs to use ISawmill (space-wizards#29988) * Update MainMenu.cs to use ISawmill * Update * Error * NPC exits MeleeOperator on invalid EntityUid (space-wizards#30005) EntityUid 0 problem fix * Clean itemmapper (space-wizards#29983) * File scoped namespace * Format file * Fix param name in doc comment * Reflow doc comment --------- Co-authored-by: metalgearsloth <[email protected]> * Update AccessLevelControl.xaml.cs to use ISawmill (space-wizards#29987) * Update AccessLevelControl.xaml.cs to use ISawmill * Update * Silly me * Update * Fix AGhostCommand naming (space-wizards#29945) * Change wristwatch meta description (space-wizards#30036) * Fix RGB toys color when worn/in-hand (space-wizards#30023) rgbeeeeeeee * Clumsy proof grappling gun (space-wizards#29904) Make grappling gun clumsy proof * Automatic changelog update * Fix HTN/NPC better plan selection (space-wizards#30017) * recording commit * Remove debugging/recording content * Ambient music rules refactor (space-wizards#29921) * refactor * dutypo * Prevent virtual item storage and popups (space-wizards#30020) * Prevent virtual item storage and popups * fix typo * add comment * Add petting cyborgs (space-wizards#30037) added petting borgs, adjusted interactions * Automatic changelog update * make ninja shoes magboots (space-wizards#28586) Co-authored-by: deltanedas <@deltanedas:kde.org> * make scarves eatable again (space-wizards#29959) * Automatic changelog update * Fix AccessLevelControl breaking (space-wizards#30045) space-wizards#29987 did an oopsie This broke the ID computer, station records, and maybe some others too. * Update host key for changelog RSS (space-wizards#30068) * Fix invalid UI hover/click sounds breaking client (space-wizards#30067) fixes space-wizards#29561 * Fix some markup related obsolete warnings in research and anomaly related systems (space-wizards#30072) Fix some Markup related obsolete warnings in Research and Anomaly related systems * Make addgamerule command process only valid game rules (space-wizards#29912) * addgamerule command processes only valid rules * Update * English moment * Automatic changelog update * Add missing command description to replay_toggleui (space-wizards#30071) * Remove uses of AllObjectives (space-wizards#30077) Remove the uses of AllObjectives * Revert "Change wristwatch meta description" (space-wizards#30070) Revert "Change wristwatch meta description (space-wizards#30036)" This reverts commit 919b3ac. * Replace EntityPrototype.NoSpawn with EntityPrototype.HideSpawnMenu (space-wizards#30082) NoSpawn Co-authored-by: plykiya <[email protected]> * Remove Geras from Slimes to address combat balance (space-wizards#29731) Removed Geras Removed Geras * Automatic changelog update * Nerf & standardised slip times (space-wizards#27879) * standardised slip times * puddle and gib soap * banana peels * cleaned yaml by shifting to component * error slip * error slip intersect * intersect ratio return * error and omega soap changes * SlipocalypseClusterSoap 2 tc cost * Automatic changelog update * Sign Resprite (space-wizards#29806) * Redone signage * Signs * ok this thing now * alright ig? * big data * cryo sign * new sign * Automatic changelog update * Character menu issuer localization (space-wizards#29840) * Update CharacterUIController.cs * TODO Burn this shit * huh? * huh! --------- Co-authored-by: lzk <[email protected]> * Add examine for caustic and cold damage (space-wizards#29989) * Examinable cold damage * lightblue * update grammar * caustic * Automatic changelog update * Little saw debuff (space-wizards#29995) * Automatic changelog update * Vox displacement updates (space-wizards#29824) * more vox displacement maps * A * remove vox insuls sprites * sci magboots * Update vox.yml * Update meta.json --------- Co-authored-by: Ed <[email protected]> * Make the super door remote to be able to control Syndicate doors (space-wizards#30033) * Make the super door remote to be able to control Syndicate doors * Fix * Automatic changelog update * Fix formatting warnings (space-wizards#30122) * Temporarily remove Vox from space ninja and Unknown Shuttle ghostroles (space-wizards#30099) * no vox ninjas * blacklist vox from UnknownShuttleEvent * Automatic changelog update * DungeonSystem.Rooms bugfix (space-wizards#30125) Update DungeonSystem.Rooms.cs * Updated slime storage capacity text in guidebook (space-wizards#30121) * Prevent Quantum Spin Inverter from Teleporting Things into Microwaves (space-wizards#29200) * Prevent Quantum Spin Inverter from Teleporting Things into Microwaves * Simplifies code, GetTeleportingEntity instead of TryGet, adds failed teleport message * remove using Linguini.Syntax.Ast; * capital... * re-add CanInsert and Fixes microwave issue * beb * beeb * minor SharedInteractionSystem cleanup (space-wizards#30139) cleanup SharedInteractionSystem * Automatic changelog update * Fix stun batons using excess charges when thrown (space-wizards#30136) Fix stun batons Co-authored-by: plykiya <[email protected]> * Automatic changelog update * fix(dev_map): resave dev map (space-wizards#30098) fix(dev_map): Resave devmap Co-authored-by: 4llv07e <[email protected]> * Correct .editorconfig to use no space after casting (space-wizards#30132) * LatheSystem independently of energy (space-wizards#30148) * Update LatheSystem.cs * Emo * Add dwarves (space-wizards#62) * Revert "Revert "Change wristwatch meta description" (space-wizards#30070)" This reverts commit 2e3d2db. * Fix build error num. 1 --------- Co-authored-by: metalgearsloth <[email protected]> Co-authored-by: Ed <[email protected]> Co-authored-by: PJBot <[email protected]> Co-authored-by: Alex Pavlenko <[email protected]> Co-authored-by: ArkiveDev <[email protected]> Co-authored-by: Interrobang01 <[email protected]> Co-authored-by: Nemanja <[email protected]> Co-authored-by: Rinary <[email protected]> Co-authored-by: Plykiya <[email protected]> Co-authored-by: plykiya <[email protected]> Co-authored-by: Errant <[email protected]> Co-authored-by: JIPDawg <[email protected]> Co-authored-by: JIP <[email protected]> Co-authored-by: Pieter-Jan Briers <[email protected]> Co-authored-by: metalgearsloth <[email protected]> Co-authored-by: Brandon Hu <[email protected]> Co-authored-by: jmcb <[email protected]> Co-authored-by: nikthechampiongr <[email protected]> Co-authored-by: Jezithyr <[email protected]> Co-authored-by: lzk <[email protected]> Co-authored-by: DrSmugleaf <[email protected]> Co-authored-by: AndreyCamper <[email protected]> Co-authored-by: end <[email protected]> Co-authored-by: themias <[email protected]> Co-authored-by: Killerqu00 <[email protected]> Co-authored-by: MFMessage <[email protected]> Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com> Co-authored-by: beck-thompson <[email protected]> Co-authored-by: Tayrtahn <[email protected]> Co-authored-by: Verm <[email protected]> Co-authored-by: NotSoDamn <[email protected]> Co-authored-by: slarticodefast <[email protected]> Co-authored-by: Chief-Engineer <[email protected]> Co-authored-by: Whisper <[email protected]> Co-authored-by: Cojoke <[email protected]> Co-authored-by: chavonadelal <[email protected]> Co-authored-by: Boaz1111 <[email protected]> Co-authored-by: Winkarst-cpu <[email protected]> Co-authored-by: Winkarst-cpu <[email protected]> Co-authored-by: Moomoobeef <[email protected]> Co-authored-by: Ivan <[email protected]> Co-authored-by: dffdff2423 <[email protected]> Co-authored-by: Ghagliiarghii <[email protected]> Co-authored-by: saga3152 <[email protected]> Co-authored-by: Tunguso4ka <[email protected]> Co-authored-by: Ubaser <[email protected]> Co-authored-by: Vasilis <[email protected]> Co-authored-by: ShadowCommander <[email protected]> Co-authored-by: deltanedas <[email protected]> Co-authored-by: Jonathan Argo <[email protected]> Co-authored-by: osjarw <[email protected]> Co-authored-by: CaasGit <[email protected]> Co-authored-by: Luiz Costa <[email protected]> Co-authored-by: SlamBamActionman <[email protected]> Co-authored-by: CookieMasterT <[email protected]> Co-authored-by: K-Dynamic <[email protected]> Co-authored-by: Flareguy <[email protected]> Co-authored-by: kbailey-git <[email protected]> Co-authored-by: 4llv07e <[email protected]> Co-authored-by: LankLTE <[email protected]>
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