A lightweight Unity Editor tool for running and managing Edit Mode tests. Built to simplify local test workflows and ensure project integrity through key validation checks.

- 🧩 Simple GUI for launching Edit Mode tests from the Unity Editor
- ⚙️ Toggle Tests via [Ignore]attribute directly in the code
- 🧼 Quick Filtering: isolate or enable only relevant checks
| Category | Description | 
|---|---|
| 🔁 GUID Validator | Detects duplicate GUIDs in .metafiles | 
| 🧱 Resources Checker | Finds prefabs with missing scripts in Resources/folder | 
| 🎭 Scene Validator | Checks for broken scenes: missing prefabs, components, etc. | 
Simply clone or copy the folder into your Unity project (recommended under Plugins/ or Editor/).
The tool is accessible via Tools > TestToolKit.
| Test Name | Purpose | 
|---|---|
| ✅ GuidDuplicationTest | Ensures all .metafiles have unique GUIDs. Prevents asset conflicts. | 
| ✅ ResourcesPrefabValidationTests | Checks all prefabs in Resources/folder for missing scripts or broken links. | 
| ✅ SceneValidationTests | Validates all scenes in the project for: • Missing scripts • Missing prefab references • Serialized nullfields |