Procedural Generative Graph Editor
Unity ProcGen Graph Editor (image hosted by ImgBB) |
- Generate data at runtime using a graph
- Graph can also be edited at runtime to quickly iterate
- Use Unity.GraphView API (poorly)
- Nodes employ polymorphism
- Use Newtonsoft (partly) for serialization
- probably poorly for now
Use perlin noise to decide walkable tile |
combine perlin to generate basic heightmap |
ProcGen.GenerativeGraphInstance is the main structure to use graphs during runtime.
see DungeonTileSpawner.cs for a simple use case