Manages chat however you specify in the config. Not plug and play, but very customizable.
Independent lists of items. Execution continues along the chain, item after item.
These are the things that actuall do things.
These items that execution can start at. Things like discord event listeners. Contexts are generated here with background information.
These items send some output to a log file, discord, ect.
These items check for a condition to be true (like if statements), and if so start execution on the yes-chain, if not start execution on the no-chain.
Contexts represent the running state of the program. They preform the function of variables in other programming languages. Turning debug: true
on allows you to see these change in real-time.
See config.yml
USE %CONTEXT_NAME%
and it will replace in most messages if it can. If an item doesn't format, let me know.
- CURRENT (Used in Echo to get the previous value)
- CURRENT (Used in playerlist to get the previous value)
- SERVER_NUM_PLAYERS
- SERVER_MAX_PLAYERS
- SERVER_NAME
- SERVER_MOTD
- PLAYER_NAME
- PLAYER_UUID
- COMMAND_NAME
- CHAT_FORMAT
- CHAT_MESSAGE
- PLAYER_QUIT_MESSAGE
- CANCELED
- CURRENT (Used in playerlist to get the previous value)
- PLAYER_NAME
- PLAYER_DISPLAYNAME
- PLAYER_UUID
- PLAYER_SERVER_NAME
- PLAYER_SERVER_MOTD
- SERVER_NAME
- SERVER_MOTD
- CHAT_MESSAGE
- COMMANDARG##
- COMMAND_NAME
- COMMAND_PERMISSION
- SERVER_##_PLAYERS
- SERVER_##_NUM_PLAYERS
- CANCELED
- CURRENT
- DISCORD_SERVER_NAME
- DISCORD_SERVER_ID
- DISCORD_MESSAGE
- DISCORD_MESSAGE_ID
- DISCORD_DM_USER_ID
- DISCORD_AUTHOR_ID
- DISCORD_SELF_ID
- DISCORD_CHANNEL_ID
- DISCORD_AUTHOR_NAME
- DISCORD_AUTHOR_DISPLAY_NAME
- DISCORD_AUTHOR_NICK_NAME
- DISCORD_AUTHOR_ROLE
- DISCORD_MESSAGE
- DISCORD_AUTHOR_ID
- DISCORD_SELF_ID
- DISCORD_CHANNEL_ID
- DISCORD_AUTHOR_NAME
- DISCORD_AUTHOR_NICK_NAME
- DISCORD_AUTHOR_ROLE
- FILE_PATH
- FILE_DELAY
- SERVER_NAME
- PLAYER_PREFIX
- PLAYER_SUFFIX
- PLAYER_GROUP
- BROADCAST_MESSAGE
- CHAT_MESSAGE_FORMAT
- CHAT_MESSAGE
- MULTICHAT_MODE
- MULTICHAT_MODE_SHORT
- PLAYER_NAME
- PLAYER_PREFIX
- SERVER_NAME
- PLAYER_SUFFIX
- PLAYER_PREFIX
- PLAYER_SUFFIX
- PLAYER_NICK
- PLAYER_WORLD
- PLAYER_NAME
- SERVER_NUM_PLAYERS
- SERVER_MAX_PLAYERS
- SERVER_MOTD
- PLAYER_NAME
- PLAYER_UUID
- CHAT_MESSAGE
- CHAT_MESSAGE_FORMATTED
- CHAT_MESSAGE_ORIGINAL
- CANCELED
- SQL_RESULT
- PLAYER_BALANCE
- PLAYER_PREFIX
- PLAYER_SUFFIX
- PLAYER_GROUP
- implement onMessage on bungee/bukkit
- implement dynamic command loading on bukkit
- console command item
- more conditional support for support for switch statements
- fallback config mechanism
- config versioning mechanism
Skip test with mvn install -DskipTests
Skip submodule with the -pl '!SUBMODULENAME'
flag. For example mvn -pl '!universal,!minimal' package
would skip the building modules.
You can also just run it on one module with -pl 'SUMMODULE'