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This repository has been archived by the owner on Dec 5, 2023. It is now read-only.

V2.0

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@Ryzee119 Ryzee119 released this 19 Jun 08:00
· 21 commits to master since this release

Loads of backend changes in V2. Update your device! Due to the size of this change you must update your master AND slave devices.

For update instructions please see https://github.com/Ryzee119/ogx360/tree/master/Firmware

User facing changes:

  1. ONE firmware for all. No longer have Master,Slave, Xbone, Steelbattalion.
  2. Allow mixing xinput controllers. (Wired 360. Wired One, Wireless 360 can be connected together seemlessly)
  3. Steel Battalion/Duke input can be emulated at the same time. i.e Duke Player 1, SB Player 2.
  4. Steel Battalion can be emulated on any controller port. Previously is was restricted to Player 1.
  5. All hardcoded controller look ups removed and hugely improved usb host device enumeration to handle device quirks better. Hopefully all 3rd party xinput compatible devices should just work now!
  6. Duke controller passthrough (beta). There's a bug in the usb host stack that causes a memory leak if connected via a USB hub. WIP fix!

Backend fixes:

  1. Reduce flash and ram usage so we have ONE firmware.
  2. Fix stack corruption issues. I believe we were getting stack corruption as there was no RAM left.
  3. Chatpad reliability fixes. Chatpad led code is much cleaner and works alot better.
  4. Huge backend updates. Latest upstream UHS lib, latest Arduino, Possibly a few bug fixes/optimizations here.
  5. Replace LUFA with internal USB API to reduce code size.
  6. Replace UHS XBOXRECV, XBOXUSB, and XBOXONE drivers completely with a single combined efficient driver. All commands will happen in the backend seemlessly. All you need to do is set flags for rumble/leds etc.