In this map the player will play the classic Domination mode from FPS Shooter games such as Call of Duty or Counter Strike: Global Offensive. There are two teams in this mode where they will have to capture three bases along the map as long as they battle against each other. The bases are: A for Alpha, B for Bravo, and C for Charlie (as it was mentioned before). In Domination the player will obtain points by capturing zones each time. When one side gets the maximum points before the rival, they win the game.
As our Game Designer, setting the systems in which the game will use and in charge of transmitting the gamefeel necessary to make it an immersive experience.
LinkedIn: https://www.linkedin.com/in/marc-g%C3%A1lvez-llorens/
As our Level Designer, defining the level’s measurements and making its blockout.
LinkedIn: https://www.linkedin.com/in/nadine-gutiérrez-pociño-b87b95197/
AtrStation: https://www.artstation.com/nadine_044
As our Lead Designer; managing the team, setting the project’s constraints and in charge of its documentation.
LinkedIn: https://www.linkedin.com/in/llu%C3%ADs-moreu-farran/
As our Narrative Designer, in charge of creating a narrative that involves the game and describing how it affects the gameplay.
LinkedIn: https://www.linkedin.com/in/mart%C3%AD-torras-640466185/
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Download the latest release: https://github.com/RubberBanding/Unreal-Delivery3/releases
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Unzip the file.
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Execute The Riven Tower.
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Play!
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WASD Movement free.
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SPACE jump.
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MOUSE move camera.
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RIGHT CLICK shoot.