A long time ago, a plague killed most of the humans on planet Earth. Those who died, ended up becoming monsters, brainless undead creatures who only followed their instincts. Now, Robert Neville, a US Army virologist, alone with his loyal dog, struggles to survive in a desolate and post-apocalyptic New York.
This is a survival FPS that also features stealth design components. Don't make any noise or the zombies will tear you apart!
As our Game Designer, setting the systems in which the game will use and in charge of transmitting the gamefeel necessary to make it an immersive experience.
LinkedIn: https://www.linkedin.com/in/marc-g%C3%A1lvez-llorens/
As our Level Designer, defining the level’s measurements and making its blockout.
LinkedIn: https://www.linkedin.com/in/nadine-gutiérrez-pociño-b87b95197/
AtrStation: https://www.artstation.com/nadine_044
As our Lead Designer; managing the team, setting the project’s constraints and in charge of its documentation.
LinkedIn: https://www.linkedin.com/in/llu%C3%ADs-moreu-farran/
As our Narrative Designer, in charge of creating a narrative that involves the game and describing how it affects the gameplay.
LinkedIn: https://www.linkedin.com/in/mart%C3%AD-torras-640466185/
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Download the latest release: https://github.com/RubberBanding/Unreal-Delivery2/releases
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Unzip the file.
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Execute I Am Legend.
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Play!
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WASD Movement free.
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SPACE jump.
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MOUSE move camera.
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L-SHIFT crouch
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R reset.