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Update for Unturned v3.21.21.0 #1

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179 changes: 87 additions & 92 deletions Main.cs
Original file line number Diff line number Diff line change
@@ -1,86 +1,83 @@
using System.Collections.Generic;
using System.Drawing;
using Rocket.API.DependencyInjection;
using Rocket.API.Eventing;
using Rocket.API.User;
using Rocket.Core.I18N;
using Rocket.Core.Logging;
using Rocket.Unturned.Player;
using SDG.Unturned;
using Rocket.Core.Plugins;
using Rocket.Unturned.Player.Events;
using Rocket.API.Collections;
using Rocket.Unturned.Events;
using Rocket.Unturned.Chat;
using Rocket.Core.Logging;
using Color = UnityEngine.Color;
using Steamworks;

namespace coolpuppy24.simpledeathmessages
{
public class Main : Plugin<SimpleDeathMessagesConfiguration>, IEventListener<UnturnedPlayerDeathEvent>
public class Main : RocketPlugin<SimpleDeathMessagesConfiguration>
{
private readonly IUserManager _userManager;

protected override void OnLoad(bool isFromReload)
protected override void Load()
{
Logger.LogInformation("Successfully Loaded!");
UnturnedPlayerEvents.OnPlayerDeath += OnPlayerDeath;
Logger.Log("Successfully Loaded!");
}

protected override void OnUnload()
protected override void Unload()
{
Logger.LogInformation("Unloaded!");
UnturnedPlayerEvents.OnPlayerDeath -= OnPlayerDeath;
Logger.Log("Unloaded!");
}

public override Dictionary<string, string> DefaultTranslations => new Dictionary<string, string>
{
{"gun_headshot","{1} [GUN - {3}] {2} {0}"},
{"gun","{1} [GUN - {2}] {0}"},
{"food","[FOOD] {0}"},
{"arena","[ARENA] {0}"},
{"shred","[SHRED] {0}"},
{"punch_headshot","{1} [PUNCH] {2} {0}"},
{"punch","{0} [PUNCH] {1}"},
{"bones","[BONES] {0}"},
{"melee_headshot","{1} [MELEE - {3}] {2} {0}"},
{"melee","{0} [MELEE- {2}] {1}"},
{"water","[WATER] {0}"},
{"breath","[BREATH] {0}"},
{"zombie","[ZOMBIE] {0}"},
{"animal","[ANIMAL] {0}"},
{"grenade","[GRENADE] {0}"},
{"vehicle","[VEHICLE] {0}"},
{"suicide","[SUICIDE] {0}"},
{"burning","[BURNING] {0}"},
{"headshot","+ [HEADSHOT]" },
{"landmine","[LANDMINE] {0}"},
{"roadkill","{1} [ROADKILL] {0}"},
{"bleeding","[BLEEDING] {0}"},
{"freezing","[FREEZING] {0}"},
{"sentry","[SENTRY] {0}"},
{"charge","[CHARGE] {0}"},
{"missile","[MISSILE] {0}"},
{"splash","[SPLASH] {0}"},
{"acid","[ACID] {0}"},
{"spark", "[SPARK] {0}"},
{"infection", "[INFECTION] {0}"},
{"spit","[SPIT] {0}"},
{"kill","[ADMIN KILL] {0}"},
{"boulder","[BOULDER] {0}"},
};

public Main(IDependencyContainer container, IEventManager eventManager, IUserManager userManager) : base("SimpleDeathMessages", container)
{
_userManager = userManager;
eventManager.AddEventListener(this, this);
}
public override TranslationList DefaultTranslations =>
new TranslationList
{
{"gun","{0} was shot in the {1} by {2} using a {3}"},
{"food","{0} starved to death!"},
{"arena","{0} was eliminated by the arena!"},
{"shred","{0} was shreaded to bits!"},
{"punch","{0} was punched in the {1} by {2}"},
{"bones","{0} shattered his bones and died!"},
{"melee","{0} was chopped to death in the {1} by {2} using a {3}"},
{"water","{0} dehydrated to death!"},
{"breath","{0} suffocated to death!"},
{"zombie","{0} was mauled by a zombie!"},
{"animal","{0} was mauled by an animal!"},
{"grenade","{0} was blown up by {1} with a grenade!"},
{"vehicle","{0} was blown up by a vehicle!"},
{"suicide","{0} died at their own hand. Everyone is disappointed."},
{"burning","{0} burned to death!"},
{"landmine","{0} was blown up by a landmine!"},
{"roadkill","{0} was roadkilled by {1}"},
{"bleeding","{0} bled to death!"},
{"freezing","{0} froze to death!"},
{"sentry","{0} was shot by a sentry gun!"},
{"charge","{0} was obliterated by {1} with a remote detonator!"},
{"missile","{0} was annihilated by {1} with a missile!"},
{"splash","{0} was blown up by {1} with an explosive bullet!"},
{"acid","{0} was blown up by a zombie!"},
{"spark", "{0} was electrocuted by a zombie!"},
{"infection", "{0} died of infection"},
{"spit","{0} was dissolved by a zombie!"},
{"kill","{0} was killed by an admin!"},
{"boulder","{0} was crushed by a zombie using a big boulder!"},
{"left_foot", "left foot"},
{"left_leg", "left leg"},
{"right_foot", "right foot"},
{"right_leg", "right leg"},
{"left_hand", "left hand"},
{"left_arm", "left arm"},
{"right_hand", "right hand"},
{"right_arm", "right arm"},
{"left_back", "back"},
{"right_back", "back"},
{"left_front", "torso"},
{"right_front", "torso"},
{"spine", "spine"},
{"skull", "head"},
};

public void HandleEvent(IEventEmitter emitter, UnturnedPlayerDeathEvent @event)
private void OnPlayerDeath(UnturnedPlayer player, EDeathCause cause, ELimb limb, CSteamID murderer)
{
var player = (UnturnedPlayer)@event.Player;

UnturnedPlayer killer = ((UnturnedPlayerEntity)@event.Killer).Player;
var cause = @event.DeathCause;
var limb = @event.Limb;
var deathMessageColor = Color.red;

var deathmessageColor = Color.Red; //ConfigurationInstance.DeathMessagesColor;
var killer = UnturnedPlayer.FromCSteamID(murderer);


string headshot = Translations.Get("headshot");
if (cause.ToString() == "SHRED" || cause.ToString() == "ZOMBIE" || cause.ToString() == "ANIMAL" ||
cause.ToString() == "SPARK" || cause.ToString() == "VEHICLE" || cause.ToString() == "FOOD" ||
cause.ToString() == "WATER" || cause.ToString() == "INFECTION" || cause.ToString() == "BLEEDING" ||
Expand All @@ -90,45 +87,43 @@ public void HandleEvent(IEventEmitter emitter, UnturnedPlayerDeathEvent @event)
cause.ToString() == "ACID" || cause.ToString() == "SPIT" || cause.ToString() == "BURNING" ||
cause.ToString() == "BURNER" || cause.ToString() == "BOULDER" || cause.ToString() == "ARENA" ||
cause.ToString() == "GRENADE" ||
(ConfigurationInstance.ShowSuicideMSG && cause.ToString() == "SUICIDE") ||
(Configuration.Instance.ShowSuicideMSG && cause.ToString() == "SUICIDE") ||
cause.ToString() == "ROADKILL" || cause.ToString() == "MELEE" || cause.ToString() == "GUN" ||
cause.ToString() == "PUNCH")
{
if (cause.ToString() != "ROADKILL" && cause.ToString() != "MELEE" && cause.ToString() != "GUN" &&
cause.ToString() != "PUNCH")
{
_userManager.BroadcastLocalized(Translations, cause.ToString().ToLower(), deathmessageColor, player.DisplayName);
}
else if (cause.ToString() == "ROADKILL")
{
_userManager.BroadcastLocalized(Translations, "roadkill", deathmessageColor, player.DisplayName, killer.DisplayName);
}
else if (cause.ToString() == "MELEE" || cause.ToString() == "GUN")
cause.ToString() != "PUNCH" && cause.ToString() != "GRENADE" && cause.ToString() != "MISSILE" &&
cause.ToString() != "CHARGE" && cause.ToString() != "SPLASH")
{
if (limb == ELimb.SKULL)
_userManager.BroadcastLocalized(Translations, cause.ToString().ToLower() + "_headshot", deathmessageColor, player.DisplayName, killer.DisplayName, headshot, killer.NativePlayer.equipment.asset.itemName);
else
_userManager.BroadcastLocalized(Translations, cause.ToString().ToLower(), deathmessageColor, player.DisplayName, killer.DisplayName, headshot, killer.NativePlayer.equipment.asset.itemName);
UnturnedChat.Say(Translate(cause.ToString().ToLower(), player.DisplayName), deathMessageColor);
}
else if (cause.ToString() == "PUNCH")
else switch (cause.ToString())
{
_userManager.BroadcastLocalized(Translations,
limb == ELimb.SKULL ? "punch_headshot" : "punch", deathmessageColor, player.DisplayName, killer.DisplayName, headshot);
case "ROADKILL":
case "MISSILE":
case "CHARGE":
case "SPLASH":
UnturnedChat.Say(Translate(cause.ToString().ToLower(), player.DisplayName, killer.DisplayName), deathMessageColor);
break;
case "PUNCH":
UnturnedChat.Say(Translate(cause.ToString().ToLower(), player.DisplayName, Translate(limb.ToString().ToLower()), killer.DisplayName), deathMessageColor);
break;
case "MELEE":
case "GUN":
var limbString = Translate(limb.ToString().ToLower());
UnturnedChat.Say(Translate(cause.ToString().ToLower(), player.DisplayName, limbString, killer.DisplayName, killer.Player.equipment.asset.itemName), deathMessageColor);
break;
}

return;
}

if (Translations.Get(cause.ToString().ToLower()) != null)
if (Translate(cause.ToString().ToLower()) != null)
{
if (Translations.Get(cause.ToString().ToLower()).Contains("{1}"))
{
_userManager.BroadcastLocalized(Translations, cause.ToString().ToLower(), deathmessageColor, player.DisplayName, killer.DisplayName, headshot);
}
else
{
_userManager.BroadcastLocalized(Translations, cause.ToString().ToLower(), deathmessageColor, player.DisplayName, headshot);
}
UnturnedChat.Say(
Translate(cause.ToString().ToLower()).Contains("{1}")
? Translate(cause.ToString().ToLower(), player.DisplayName, killer.DisplayName)
: Translate(cause.ToString().ToLower(), player.DisplayName), deathMessageColor);

return;
}
Expand Down
35 changes: 35 additions & 0 deletions Properties/AssemblyInfo.cs
Original file line number Diff line number Diff line change
@@ -0,0 +1,35 @@
using System.Reflection;
using System.Runtime.InteropServices;

// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("SimpleDeathMessages")]
[assembly: AssemblyDescription("Adds death messages.")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("SimpleDeathMessages")]
[assembly: AssemblyCopyright("Copyright © 2021")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]

// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]

// The following GUID is for the ID of the typelib if this project is exposed to COM
[assembly: Guid("602882B6-F16C-4247-9F5D-21846BC4C09A")]

// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.3.1.2")]
[assembly: AssemblyFileVersion("1.3.1.2")]
107 changes: 83 additions & 24 deletions SimpleDeathMessages.csproj
Original file line number Diff line number Diff line change
@@ -1,33 +1,92 @@
<Project Sdk="Microsoft.NET.Sdk">
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="14.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<TargetFrameworks>net35</TargetFrameworks>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{602882B6-F16C-4247-9F5D-21846BC4C09A}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<AssemblyName>SimpleDeathMessages</AssemblyName>
<RootNamespace>coolpuppy24.SimpleDeathMessages</RootNamespace>
<OutputType>Library</OutputType>
</PropertyGroup>
<PropertyGroup>
<PackageId>SimpleDeathMessages</PackageId>
<PackageTags>RocketMod Unturned</PackageTags>
<PackageAuthors>Coopyy, Enes Sadık Özbek &lt;esozbek.me&gt;</PackageAuthors>
<PackageOwners>Coopyy</PackageOwners>
<Version>1.0.0</Version>
<PackageVersion>1.0.0</PackageVersion>
<Authors>Coopyy, Enes Sadık Özbek &lt;esozbek.me&gt;</Authors>
<Description>Show death messages in the server's chat!</Description>
<Copyright>Coopyy</Copyright>
<AssemblyVersion>1.0.0</AssemblyVersion>
<FileVersion>1.0.0</FileVersion>
<GeneratePackageOnBuild>true</GeneratePackageOnBuild>
<TargetFramework>netcoreapp3.1</TargetFramework>
<FileAlignment>512</FileAlignment>
<TargetFrameworkProfile />
<ReleaseVersion>0.2.1</ReleaseVersion>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="Rocket.Core" Version="5.0.0.566">
<ReferenceOutputAssembly>false</ReferenceOutputAssembly>
</PackageReference>
<PackageReference Include="Rocket.Unturned" Version="5.0.0.162" />
</ItemGroup>
<ItemGroup>
<Reference Include="Assembly-CSharp">
<HintPath>lib\Assembly-CSharp.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Rocket.API">
<HintPath>lib\Rocket.API.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Rocket.Core">
<HintPath>lib\Rocket.Core.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Rocket.Unturned">
<HintPath>lib\Rocket.Unturned.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="System.Xml.Linq" />
<Reference Include="System.Data.DataSetExtensions" />
<Reference Include="System.Data" />
<Reference Include="System.Xml" />
<Reference Include="UnityEngine">
<HintPath>lib\UnityEngine.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>lib\UnityEngine.CoreModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="com.rlabrecque.steamworks.net">
<HintPath>lib\com.rlabrecque.steamworks.net.dll</HintPath>
</Reference>
</ItemGroup>
</Project>
<ItemGroup>
<Compile Include="Main.cs" />
<Compile Include="SimpleDeathMessagesConfiguration.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
</ItemGroup>
<ItemGroup>
<Content Include="lib\Assembly-CSharp.dll" />
<Content Include="lib\Rocket.API.dll" />
<Content Include="lib\Rocket.Core.dll" />
<Content Include="lib\Rocket.Unturned.dll" />
<Content Include="lib\UnityEngine.CoreModule.dll" />
<Content Include="lib\UnityEngine.dll" />
<Content Include="lib\Steamworks.NET.dll" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>
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