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Added a note that applying material colors in blender won't be imported into roblox.

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@Aarav-Arya Aarav-Arya requested a review from a team as a code owner August 25, 2025 18:44
@github-actions github-actions bot added the art Changes the art content label Aug 25, 2025
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Hi @Savage-Mode, thanks so much for helping improve the Roblox creator documentation! Our technical writing team will review your pull request soon. In the meantime, please ensure you've read through the README.md, contribution guidelines, and style recommendations.

@github-actions github-actions bot added the changes requested This pull request has changes requested prior to merging label Aug 25, 2025
@haan-roblox haan-roblox self-assigned this Sep 2, 2025
@haan-roblox
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Hi @Aarav-Arya. Thanks for contributing to the docs. I'm not quite sure what your change in the Vertex Painting section of this page means.

Note that material colors applied in Blender will not be imported into Studio.

Can you help me understand what isn't being imported to Studio? My understanding is that vertex painting can be imported into Studio, as well as image nodes applied to a Material's Base Color properties in Blender, but I'm happy to point out any outliers that aren't importable.

@Aarav-Arya
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Hi @haan-roblox,
What I meant by material properties was this:
image

After many hours of testing I have never found a way to import these into roblox without baking them. If there is a way and I was mistaken I would be happy to know what it is.

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I believe you are looking at a Material Library add-on for Blender. These would not natively work in Roblox without baking it into a texture first like you mentioned.

In general, material systems in Blender (or Maya, or any modeling tool) don't map 1:1 with material systems in other game engines, like Roblox Studio. So if you had a glass material in Blender, there's not really a clean way to transfer material data to a file (like .fbx or glTF), and have it use Roblox's own glass material system.

That's why when we export 3D models from any 3D modeling tool, you must either provide a 2D texture image (which can possibly be your baked texture), or assign a color to the vertex data of the model (which is what this specific article is discussing). Those are the primary ways to define what a surface should look like is between multiple softwares.

I can understand how this is confusing, but I don't think your addition to the docs is the appropriate place to place this alert. I'll take a look and see where I can clarify this information to make it clear that engine-specific materials can't transfer over neatly to other engines.

In the meantime, if you are looking for some additional resources on implementing textures/materials in Roblox, I can suggest some of these similar topics on docs/articles you may not have seen yet:

Thanks!

@haan-roblox haan-roblox closed this Sep 4, 2025
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