Video Demo: https://youtu.be/O_jMCPU7joA
This Match-3 game, developed in Unity using C#, challenges players to match items on a grid, utilize powerful boosters, and progress through various levels. The game includes unique mechanics such as blocking items, generating items, and special events that add depth and strategy to the gameplay.
- Main Function: Matchable items are the primary elements in the game. Players must align three or more identical items vertically or horizontally to create a match.
- Interactions: Matching items may interact with nearby blocking and generating items, causing various effects.
- Function: Blocking items serve as obstacles, preventing other items from falling or being matched.
- Destruction: These items can be destroyed if a match occurs adjacent to them, clearing the path for other items to drop down.
- Function: Generating items produce target items when a match occurs nearby. These target items are essential for completing level objectives.
- Interaction: By activating generating items, players can produce the necessary items to reach their goals.
These boosters appear as items within the levels and can be combined for enhanced effects:
- TNT - Explodes in a small area.
- Lightball - Clears all items of a specific type.
- Vertical Rocket - Clears an entire column.
- Horizontal Rocket - Clears an entire row.
- Missile - Targets and destroys a specific item or obstacle.
These boosters can be selected via the game's UI and used during a level:
- Hammer - Destroys a single item or obstacle.
- Jester Hat - Shuffles the board, rearranging all items.
- Bow - Shoots arrows at selected items, clearing them.
- Cannon - Clears a large area of the board with a powerful blast.
- Combination Effects: Players can combine two or more boosters on the board to create unique and powerful effects. For example, combining a Vertical Rocket with a Lightball clears both a row and all items of a specific type.
- Progression: The main event is tied to the destruction of a specific item type within levels.
- Rewards: As players destroy the target items, they fill a goal bar. Once the goal is met, players receive rewards.
- Mechanics: Side events feature unique gameplay mechanics. Players earn rights to participate by completing levels.
- Rewards: These rights can be used to participate in side events and win additional rewards.
- Function: The shop allows players to purchase boosters and other items to aid their progress.
- Note: The shop does not support real-money transactions as there is no Google backend connection. Players use in-game currency for purchases.
- Each level has specific objectives, such as clearing a certain number of matchable items or destroying blocking items.
- Players win a level by completing the objectives within a limited number of moves.
- Failing to complete the objectives within the given moves results in a loss.
AWS Integration, Shifter Cells and Obstacles Video
GemMatch3AWSAndShifters.mov
Gameplay Video
GemMatch3GamePlay.mp4
Level Design Tools