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Rebase #2
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Rebase #2
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Fixes #7963. All three use the storagebus.png but differ in the srcRect size. While storage_bus.json was updated during retexturing, the others were not leading to: - misaligned player inventory - missing a 2 pixel wide bottom border area
Updated Translations from Crowdin https://appliedenergistics2.crowdin.com/ Co-authored-by: shartte <[email protected]>
In ae2wtlib, I want to use the row count for a widget that dynamically resized based on the amount of rows shown in the terminal. currently I have to redo a lot of that calculation.
The new textures moved some coordinates around. Since the textures are reused by the EMI recipe widgets they need to be adapted accordingly.
The texture was moved recently but this reference was not updated.
The ItemStack type used in EncodedCraftingPattern provides no hashCode() function and is thus not usable in hashCode() functions of objects containing it. This leads to an effect where a running job using an EncodedCraftingPattern does not resume after loading the world. Providing an explicit hashCode() function for EncodedCraftingPattern solves this problem. Fix #8006. --------- Co-authored-by: Sebastian Hartte <[email protected]>
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