Final version of Debug feature for the rose-game-web-ui repo made by RedHat-Israel (github.com) #13
  Add this suggestion to a batch that can be applied as a single commit.
  This suggestion is invalid because no changes were made to the code.
  Suggestions cannot be applied while the pull request is closed.
  Suggestions cannot be applied while viewing a subset of changes.
  Only one suggestion per line can be applied in a batch.
  Add this suggestion to a batch that can be applied as a single commit.
  Applying suggestions on deleted lines is not supported.
  You must change the existing code in this line in order to create a valid suggestion.
  Outdated suggestions cannot be applied.
  This suggestion has been applied or marked resolved.
  Suggestions cannot be applied from pending reviews.
  Suggestions cannot be applied on multi-line comments.
  Suggestions cannot be applied while the pull request is queued to merge.
  Suggestion cannot be applied right now. Please check back later.
  
    
  
    
✨ New Debugging Features and Performance Enhancements
Summary
This PR introduces a set of developer-focused features and improvements aimed at debugging, edge case discovery, and performance optimization in the rose-game-web-ui. These include:
🧪 New Debug Panel
✅ Stop Conditions:
Developers can now enable stop triggers such as score drops, collision events, or custom-defined logic.
These triggers halt the game for closer inspection.
🎯 Car Focus Selection:
🔁 Auto-Restart & Looping Gameplay
➿ A new "Keep Playing" option was added.
When enabled, the game automatically restarts and continues playing after finishing.
Useful for discovering rare issues over many iterations.
⚙️ Frame Rate Controls
🕒 You can now select between 30 FPS and 60 FPS.
🛠️ HTML/CSS Optimizations
Refactored and optimized various parts of the HTML and CSS to:
Improve layout structure
Enhance responsiveness
Support the new debug panel elements cleanly
✅ QA Checklist
New debug panel renders correctly
Stop conditions work as intended
Auto-restart maintains consistent state
30/60 FPS toggle updates rendering rate
No regressions in main gameplay
Style changes do not break existing layout
🧠 Notes for Reviewers
Stop condition logic lives inside controller.js and ties into game state updates.
Debug options are conditionally rendered; default gameplay is unaffected.
Exporting game logs or states