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@iotamg iotamg commented Jul 24, 2025

✨ New Debugging Features and Performance Enhancements

Summary

This PR introduces a set of developer-focused features and improvements aimed at debugging, edge case discovery, and performance optimization in the rose-game-web-ui. These include:

🧪 New Debug Panel

  • A new debug panel was added to the UI, enabling powerful debugging capabilities during gameplay:

✅ Stop Conditions:

  • Developers can now enable stop triggers such as score drops, collision events, or custom-defined logic.

  • These triggers halt the game for closer inspection.

🎯 Car Focus Selection:

  • Choose whether to apply stop conditions to the left or right car independently.

🔁 Auto-Restart & Looping Gameplay

  • To support automated testing for edge cases:

➿ A new "Keep Playing" option was added.

  • When enabled, the game automatically restarts and continues playing after finishing.

  • Useful for discovering rare issues over many iterations.

⚙️ Frame Rate Controls

  • To support faster testing and simulation:

🕒 You can now select between 30 FPS and 60 FPS.

  • Allows testing under different performance scenarios or to accelerate the edge-case discovery process.

🛠️ HTML/CSS Optimizations

  • Refactored and optimized various parts of the HTML and CSS to:

  • Improve layout structure

  • Enhance responsiveness

  • Support the new debug panel elements cleanly

✅ QA Checklist

  • New debug panel renders correctly

  • Stop conditions work as intended

  • Auto-restart maintains consistent state

  • 30/60 FPS toggle updates rendering rate

  • No regressions in main gameplay

  • Style changes do not break existing layout

🧠 Notes for Reviewers

  • Stop condition logic lives inside controller.js and ties into game state updates.

  • Debug options are conditionally rendered; default gameplay is unaffected.

  • Exporting game logs or states

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