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chore: refresh the create scaffold bundle (#144)
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chore: release v0.26.0 (#143)
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ci: activate Unity with the account, and pin the game-ci CLI
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ci: save the Unity Library cache from a failing run
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chore: rebuild the quickjs binaries against v0.17.0-gkurt.1
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perf(core): cut the style engine's per-element cost
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perf(core): parse stylesheets in half the time
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perf(core): stop animations restyling their subtree, and cache resolv…
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fix(ugui): detach a pooled element's filter and drop stale backdrops
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fix(core): reference Unity.VectorGraphics from the test assembly
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fix(core): pool elements under PoolingType.All and reset them on reuse
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test: add scripting benchmarks to the performance assembly
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chore: rebuild the quickjs binaries against v0.17.0-reactunity.1
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perf: repin quickjs to v0.17.0-reactunity.1
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chore: release v0.25.0 (#141)
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chore: refresh the create scaffold bundle (#142)
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docs: record the filter page cost after the backdrop cache
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chore: ignore the screenshots capture_game_view leaves under Assets
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feat: implement relative color syntax
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chore: release v0.24.0 (#139)
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feat: write a root CHANGELOG.md covering every package
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