Fix crashing when reading audio samples with wide characters #841
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Closes #840
Test using https://thunderstore.io/package/download/Xiaobbuguai/BlueArchivesBeautificationPack/1.1.0/ (the updated version fixed the crashing by renaming the files) and booting the game to the main menu. Might also be worth testing that the audio overrides still work as
badly asbefore.The external console (and possible also the in-game console) will likely log these incorrectly, as they are wide chars but our logging eventually goes through to WriteConsoleA which doesn't support wide chars. Fixing this would take a bit more effort and is out of scope here.
Previous fixes for wide file paths didn't log through spdlog or anything, so they didn't end up needing to enable
SPDLOG_WCHAR_TO_UTF8_SUPPORT