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Fix issue with buildable tiles
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Enabling "use_texture_padding" causes buildable tiles to render as
\ upright squares instead of rhombuses (isometric projection)
Therefore, disabled this option
This issue happens only in the exported windows build, not when
\ running the game in godot editor.
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Kvel2D committed Nov 11, 2024
1 parent 84752ed commit b4df169
Showing 1 changed file with 1 addition and 0 deletions.
1 change: 1 addition & 0 deletions resources/tilesets/buildable_area_tiles.tres
Original file line number Diff line number Diff line change
Expand Up @@ -5,6 +5,7 @@
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_cnco2"]
texture = ExtResource("1_xb6dd")
texture_region_size = Vector2i(256, 512)
use_texture_padding = false
3:0/0 = 0
3:0/0/texture_origin = Vector2i(0, 192)

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