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BUG: Desyncs when shooting with Rocket on high ping #22
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PraxTube
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Oct 16, 2023
The explosion now uses the asset loader to add to the texture atlas. The `rocket_explosion.rs` also received quite a bit of changes in order to get rid of the rocket shooting desync, related to #22. The issue is the despawning in the `animate_rocket_explosions()`, however I didn't fix it yet. Further debugging is required.
PraxTube
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Oct 16, 2023
This addresses #22 in that the desyncs reset after each round now. The desyncs are still infinite if you just wait in the round, but at least they get reset after each round. This really shows that the desyncs are caused by the explosions not being properly despawned.
This might very well be caused by #21. Essentially the |
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When shooting rockets with a high ping (
100ms
is enough) and spamming Left-Right you will get infinite desyncs that don't reset (even after a rematch). I suspect something with either despawn of rocket, spawn of explosion or something with the timer.The text was updated successfully, but these errors were encountered: