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Not sure what was the cause, but there definitely are still desyncs happening. When play testing I managed to get BLUE to win on one peer and ORANGE to win on the other. I suspect this to be an issue with the rockets, but it's hard to tell. I will try to record both sessions next time, this proofed to be very effective.
The text was updated successfully, but these errors were encountered:
I first thought this issue would be caused by #22, but after thinking about the cause a bit it doesn't make a lot of sense. Really not a clue how we get desyncs, this will definitely need more play testing and for sure recording this time. I also don't want to forget the possibility of float rounding errors. I will test those at the very last though, as I already did test them and couldn't find much evidence of them actually being a problem.
Not sure what was the cause, but there definitely are still desyncs happening. When play testing I managed to get BLUE to win on one peer and ORANGE to win on the other. I suspect this to be an issue with the rockets, but it's hard to tell. I will try to record both sessions next time, this proofed to be very effective.
The text was updated successfully, but these errors were encountered: