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[1.0.1] - 2025-01-31
Added
Now if Comet Engine editor crashes a new window will be opened letting the user the possibility to report what happened in order to track bugs/crashes and imporve the editor.
Added two new buttons at the project selector:
Report a bug: It opens the github issues web.
Release notes: It opens the web of the last release with its changelog.
When opening the engine the scene camera position is restored to where it was the last time the engine was closed.
The right click mouse button now can be used to pan when using the animator node editor.
Changed
The default shortcut for the "Select the instanciable entity root" changed to "Cntrl" + "Shift" + "T".
The menu item "Help/Report a bug" now opens a web that has an empty template of an issue instead of the web that contained all the current issues.
Fixed
Fixed some issues on the project selector:
The separator line was on the middle of every project section.
Having more than one project was causing them to overlap to each other.
Centered correctly the filter input text of the Panel Project and Hierarchy. Also centered the 3 icons at the left of every entity.
The default layout did not have the windows docked.
Playing with the option "Maximize on Play" was not docking the game window.
Changing the layout was causing a freeze of the editor for some seconds.
The SpriteAtlas empty fields for the packed sprites were generating a popup error when hovering them.
Two minor bugs while renaming an entity via the hierarchy panel:
The reneming input box was not appearing centered on the selectable entity name.
The tree automatically was closed if the renamed entity had children and its tree was opened.
Trying to edit an AnimatorOverride with the panel animator was causing an error that was not letting moving nor panning the background.