Fix: Swapped handling of high bit depth and extra zoom in nml preprocessing#242
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Fix: Swapped handling of high bit depth and extra zoom in nml preprocessing#242
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…essing The preprocessor was retaining 32bpp images when 4x zoom was requested, and 4x zoom when 32bpp images were requested. Not a problem for building the current variants (1x 8bpp, 4x 32bpp) because it was 'all or nothing', but caused the wrong variant to be generated if 1x 32bpp or 4x 8bpp was requested.
LordAro
approved these changes
Jan 26, 2026
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The
grfbuild pipeline uses preprocessing ofnmlfiles to remove or retain lines marked with combinations of#32and#ezas requested, to makenmlvariants which include 32bpp and 4x extra zoom sprites when wanted.The preprocessor was retaining 32bpp images when 4x zoom was requested, and 4x zoom when 32bpp images were requested. Not a problem for building the current variants (1x 8bpp Classic, 4x 32bpp High Def) because it was 'all or nothing', but caused the
nmlfor the wrong variant to be generated if 1x 32bpp or 4x 8bpp was requested.