Super Mod Checker is a BepInEx plugin for Gorilla Tag that shows room-level mod information inside a handheld in-game tablet.
It reads each player's Photon custom property mods, aggregates the values, and shows counts by mod name.
Super Mod Checker includes a built-in Eye Glass — a transparent glass overlay that functions as an ocular piece directly inside your Oculus headset. It floats in your field of view at all times and immediately flags modded players the moment they are detected, without needing to open the tablet. Designed for Oculus / Steam VR, the Eye Glass renders in world-space so it appears inside the headset and not just on your desktop mirror.
- Shows a world-space tablet UI in your right hand.
- Includes an always-on Eye Glass HUD that acts as an in-headset ocular display, instantly detecting and surfacing modded players inside the Oculus Steam UI.
- Lists reported mods in your current room.
- Includes tabs for:
- Mod Check
- Stability
- In Game Errors
- Supports refresh and close actions on the tablet.
- Writes runtime telemetry and events to a JSONL log file for diagnostics.
- Gorilla Tag (Steam or Oculus install)
- BepInEx 5.4.23.5
- Install BepInEx 5.4.23.5 into your Gorilla Tag folder.
- Copy
supamodcheck.dllintoBepInEx/plugins/. - Launch Gorilla Tag.
- Press the right controller A button to toggle the tablet.
Typical Gorilla Tag paths:
- Steam:
C:/Program Files (x86)/Steam/steamapps/common/Gorilla Tag/ - Oculus:
C:/Program Files/Oculus/Software/Software/another-axiom-gorilla-tag/
- A button: Show/Hide tablet
- B button: Cycle tab (when tablet is visible)
- Physical tablet buttons:
- REFRESH: reload current tab data
- CLOSE: hide tablet
The plugin creates and appends this file automatically:
BepInEx/supamodcheck-log.jsonl
You do not need to create the file manually.
Events written include:
game_start,game_stoptelemetry(heartbeat)room_join,room_leavemods_snapshotinput_a_press,input_b_pressmenu_shown,menu_hiddenmanual_refresh
- This tool only shows mods that are actually reported in Photon custom properties under key
mods. - If a mod does not publish its value there, it cannot be listed to which I could use mroe help here, adding more mod names to the 3 arrays in the core mod file.
- Room data is aggregated by mod name and count, not by player identity.
If tablet does not appear:
- Confirm
supamodcheck.dllis inBepInEx/plugins/. - Check
BepInEx/LogOutput.logfor plugin load errors. - Confirm you are using BepInEx 5.4.23.5.
- Press A after entering game world (not only in menus).
If mod list is empty in-room:
- Verify you are connected to a Photon room.
- Verify other clients actually publish
modsto Photon custom properties.
- Original concept credit: Moon
- Current maintained/rebuilt plugin: this repository
This project is not affiliated with, endorsed by, or sponsored by Another Axiom LLC.

